Most of you newbies probably don't remember me, but oldbies will notice I haven't been posting regularly for the past few months. Well I'm back, and for my first act, I'm going to revive one of the older RP ideas that was being tossed around a while back.
Basically, you make up your own country or faction and choose it's location. (It has to be a real country's current location) and write them a sheet.
Your sheet will also have in it, your backround, how you got involved in the conflict, your starting units, which must be weak, and your starting trade type and building.
Buildings provide bonuses to your faction, there are three types of buildings. Business buildings will increase your money which lets you buy more units or more expensive units. Factories will be good for zergers as they increase unit production speed. And Barracks will increase attack power in fights. Each country will be divided into 3 regions, longways. To invade a country on the other side of your country will take 2 turns, but one on the same side will take 1 turn. Each of these regions can have 2 buildings in them, and 1 trade route. Trade routes allow you to trade with other players, you can trade units or goods depending on what you want to lose and gain. There are three types of trade, ground trade, using trucks, harbor trade, using boats, and air trade, using planes. Other players can blockade this by putting units in your trade ports.
Faction name: The RAGE
Location: US
Backround(how your faction got involved: The RAGE are a ruthless terrorist organization bent on destroying the entire earch with fruit, it was founded by Joseph M. Bannana in the 1930s and since then has slowly gained power through government connections and large amounts of money. They were the people who started this war by launching a bomb at the UN headquarters.
Starting units(1 ranged type, 1 one close up): Bruisers, Terrorists with M16s.
Starting Building: Factory
Starting Trade Type: Harbor
In terms of units, you decide how much money they'll cost and how long they'll take, but be fair and factor in your bonuses or lack thereof.
For example, a tank will take at least a week and upwards of 200,000 dollars to produce. For a country with a factory, a tank would probably only take 3 days or so to produce a tank.
Anyway, post up your character sheets, and we are not starting yet, I'm still working out some of the kinks in this thing. If anyone has the ability to make a map of the world that they can constantly update to include new trade routes, attacks, buildings, units and the like, they would win some interweb cookies.
Basically, you make up your own country or faction and choose it's location. (It has to be a real country's current location) and write them a sheet.
Your sheet will also have in it, your backround, how you got involved in the conflict, your starting units, which must be weak, and your starting trade type and building.
Buildings provide bonuses to your faction, there are three types of buildings. Business buildings will increase your money which lets you buy more units or more expensive units. Factories will be good for zergers as they increase unit production speed. And Barracks will increase attack power in fights. Each country will be divided into 3 regions, longways. To invade a country on the other side of your country will take 2 turns, but one on the same side will take 1 turn. Each of these regions can have 2 buildings in them, and 1 trade route. Trade routes allow you to trade with other players, you can trade units or goods depending on what you want to lose and gain. There are three types of trade, ground trade, using trucks, harbor trade, using boats, and air trade, using planes. Other players can blockade this by putting units in your trade ports.
Faction name: The RAGE
Location: US
Backround(how your faction got involved: The RAGE are a ruthless terrorist organization bent on destroying the entire earch with fruit, it was founded by Joseph M. Bannana in the 1930s and since then has slowly gained power through government connections and large amounts of money. They were the people who started this war by launching a bomb at the UN headquarters.
Starting units(1 ranged type, 1 one close up): Bruisers, Terrorists with M16s.
Starting Building: Factory
Starting Trade Type: Harbor
In terms of units, you decide how much money they'll cost and how long they'll take, but be fair and factor in your bonuses or lack thereof.
For example, a tank will take at least a week and upwards of 200,000 dollars to produce. For a country with a factory, a tank would probably only take 3 days or so to produce a tank.
Anyway, post up your character sheets, and we are not starting yet, I'm still working out some of the kinks in this thing. If anyone has the ability to make a map of the world that they can constantly update to include new trade routes, attacks, buildings, units and the like, they would win some interweb cookies.