Okay, it's time, I think, to put the vitriol aside and actually give some contructive criticism. When you started discussing GM technique, you began by stating that your goal was to increase the number of GMs, which you saw as the choke-point for increasing the number of people who play table-top rpgs. And I followed your line, partially reading the fairly dry text of material I had seen before, but then something struck me about this one.
So, for the second time in on this site, I left a comment. And, for some reason, an angry and somewhat contemptuous one, which was usually not my style. The response was as it should have been expected, so I've put myself into a bit of a time-out until I could clear my head. Now I'm back, so here goes.
I believe that your stated motive of creating new GMs and the techniques that you espouse are contrary to each other. Most people have no aspirations to massive world-building or even something as difficult as a high-school paper. The techniques you recommend are time-consuming to those who have done it for a while, and even more so to those just starting out. My recommendation is to cut things down until everyone can do it.
Simply put, if you want more GMs, you should recommend simpler games that are easier to run for, recommend simpler techniques that only need a limited upkeep, or none at all. You shouldn't recommend world building, you should recommend grabbing a game that uses a pre-built setting (WFRP, for example) or one that uses the modern world (with World of Darkness all you need is Google Maps). Offer up simple games that don't require balanced encounter generation (yeah, DnD is one of the most difficult games to run for, so fuck that) or making large maps, or even small maps, of areas that often feel anachronistic anyway.
Hell, that's another thing. Tell people that role-playing doesn't equal DnD. There are a lot of people I know that enjoy Cyberpunk, but if their introduction to gaming had included hobbits and elves, they would have run for the hills. None of them wanted to play, or run for Gandalf and Aragorn. They wanted John McClain.
And, last but not least, I assure you that it is quite possible to run with nothing more than a name list, a pad of paper, a pencil, and some dice. But it means that you have to leave the dungeon and trust that your players can actually join the dance and support the game as well.
So, for the second time in on this site, I left a comment. And, for some reason, an angry and somewhat contemptuous one, which was usually not my style. The response was as it should have been expected, so I've put myself into a bit of a time-out until I could clear my head. Now I'm back, so here goes.
I believe that your stated motive of creating new GMs and the techniques that you espouse are contrary to each other. Most people have no aspirations to massive world-building or even something as difficult as a high-school paper. The techniques you recommend are time-consuming to those who have done it for a while, and even more so to those just starting out. My recommendation is to cut things down until everyone can do it.
Simply put, if you want more GMs, you should recommend simpler games that are easier to run for, recommend simpler techniques that only need a limited upkeep, or none at all. You shouldn't recommend world building, you should recommend grabbing a game that uses a pre-built setting (WFRP, for example) or one that uses the modern world (with World of Darkness all you need is Google Maps). Offer up simple games that don't require balanced encounter generation (yeah, DnD is one of the most difficult games to run for, so fuck that) or making large maps, or even small maps, of areas that often feel anachronistic anyway.
Hell, that's another thing. Tell people that role-playing doesn't equal DnD. There are a lot of people I know that enjoy Cyberpunk, but if their introduction to gaming had included hobbits and elves, they would have run for the hills. None of them wanted to play, or run for Gandalf and Aragorn. They wanted John McClain.
And, last but not least, I assure you that it is quite possible to run with nothing more than a name list, a pad of paper, a pencil, and some dice. But it means that you have to leave the dungeon and trust that your players can actually join the dance and support the game as well.