Title pretty much says it. What game do you think had the worst way to propel the plot/story forward, and what was said way?
The worst I can think of off the top of my head is that stupid owl from Ocarina of Time. Just minutes of endless monologue that bored me to tears. And then every time I saw him again after that, I couldn't help but swear at the screen. Thank goodness he more or less fades away about 1/3 into the game.
The worst I can think of off the top of my head is that stupid owl from Ocarina of Time. Just minutes of endless monologue that bored me to tears. And then every time I saw him again after that, I couldn't help but swear at the screen. Thank goodness he more or less fades away about 1/3 into the game.