Worst Game Ending?

Adam Galli

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In your opinion what game had the worst ending? For me it would have to be Firefighter FD18 on the PS2. The last boss battles were ridiculously stupid and the ending cut scene was almost painful to watch.
 

ecoho

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Adam Galli said:
In your opinion what game had the worst ending? For me it would have to be Firefighter FD18 on the PS2. The last boss battles were ridiculously stupid and the ending cut scene was almost painful to watch.
this has already been done but ill be the first to name the winner of this Fable 2.......you know why
 

MisterShine

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Bad as in a poor ending or bad as in a sad ending?

Because if its the latter, holy crap Disgaea 2 worst ending takes the cake.

The hero kills his love interest, is possessed/fuses with an incredibly powerful/crazy demon and EATS HIS LITTLE BROTHER AND SISTER edit: AND OH YEAH, THE GAME MAKES YOU LISTEN TO IT HAPPEN
 

Mikaze

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Borderlands, oh dear god Borderlands.

You spend the entire game searching for the vault, find it, fight a giant pan-dimensional octopus thing and then...nothing, it just ends.
 

Brownie101

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Mikaze said:
Borderlands, oh dear god Borderlands.

You spend the entire game searching for the vault, find it, fight a giant pan-dimensional octopus thing and then...nothing, it just ends.
This. Just...This.
I mean, it's made out as this massivly powerful creature and it guards a dimension where a room holds tons of Epic loot. And you don't even get to see inside.
 

ethaninja

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Brownie101 said:
Mikaze said:
Borderlands, oh dear god Borderlands.

You spend the entire game searching for the vault, find it, fight a giant pan-dimensional octopus thing and then...nothing, it just ends.
This. Just...This.
I mean, it's made out as this massivly powerful creature and it guards a dimension where a room holds tons of Epic loot. And you don't even get to see inside.
Agreed. If there ever was a bad ending, it was this one. Talking about letting me feel unfulfilled afterwards. At least in Diablo, when you kill him you
get some good items
 

mjc0961

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A few examples come to mind...

Fallout 3's ending really pissed me off. I had a lot of items, apparel, and perks that allowed me to not be effected very much by the threat at the very end, and yet it randomly doesn't matter because this is the ending of the game? Boo. Thankfully, Broken Steel came out and sent that bad ending to hell.

Dead Rising 2 also had a bad ending... Well, all of Overtime mode (which starts when you being searching the mall for random stuff, not when the green gas comes out of the air vents everywhere) is bad actually. But once again, it was sent to hell because Case West came out and declared that all of Overtime is not canon.

Golden Sun: Dark Dawn was pretty bad, but in a different way. You start off the game learning and worrying about one major threat to the world, and then you set off on your quest and completely forget about that threat. Until the end of the game of course, where suddenly it pops back and says "Hi, remember me? im in ur base threatening ur world" and then the game ends. Son of a *****, this game just massively trolled me.

That's all for now, I suppose.

EDIT: Oh yeah, Borderlands. How could I forget. All that about the vault and all you get after the final boss is "okay, go sell the vault key for a sum of money that's actually quite small compared to the fortune you have amassed by now."
 

Kyrian007

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Agree with Borderlands. It's an fps, pretending to try and have rpg elements. But after 2 minutes of getting the right gun, it's point and click fps. So there's this thing; fps, rpg, fps, rpg, and then at the end...

Lovecraft bitches!

If it didn't support local multiplayer that would have been the crappiest game ever.
 

Dwarfman

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F.E.A.R - Extraction Point. An excellent example on how to fuck a game up in the last five minutes.
 

Alphakirby

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AXE IN THE FUCKING BACK (Axe ending of 999) Or WTF!? A CLIFFHANGER!!! (Coffin Ending of 999)
 

FalloutJack

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Final Fantasy 8.

Because I didn't like any of it - for reasons that would take paragraphs to explain - I therefore condemn the ending as much as the beginning and middle.
 

Mallefunction

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Honestly...Assassin's Creed. They barely introduce what the hell The Apple is and then yank you back out. All you got is some scribbles in blood and the credits roll. I don't mind sequel baiting, but that was just a shitty way to go about it.

I would have said FFX, but I hated that entire game so it wouldn't be fair to lump it in here.
 

IBlackKiteI

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Mikaze said:
Borderlands, oh dear god Borderlands.

You spend the entire game searching for the vault, find it, fight a giant pan-dimensional octopus thing and then...nothing, it just ends.
Yup, nothing wins at failing as much as this ending.

I can't really think of any really bad ones at the moment, but what about bad as in said?
The bad ending to Metro was brilliant for instance, as are the Wish Granter endings from Stalker.
 

Scout Tactical

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Kyrian007 said:
Agree with Borderlands. It's an fps, pretending to try and have rpg elements. But after 2 minutes of getting the right gun, it's point and click fps. So there's this thing; fps, rpg, fps, rpg, and then at the end...

Lovecraft bitches!

If it didn't support local multiplayer that would have been the crappiest game ever.
While I strongly agree Borderlands takes the cake in terms of bad endings (for not getting sweet Vault loot -- I guess the designers thought you wouldn't be using it after the final boss anyway?), I disagree with your assessment of the game.

While the Lovecraftian ending, as you assess it, was strange, it's important to remember the game WAS a comedy, and that was not the first out of place thing to feature in it. One of your teammates had mysterious Siren powers.

Moreover, your assessment of the RPG elements is a little silly. After all, in modern RPGs, you do the same exact thing. For instance, in World of Warcraft, it's just two minutes of getting the best sword, then it's point and click third person slasher! Borderlands has tiered talents and skills you level (just like other RPGS) and assigns you a role (one of four named characters) and forces you to immerse yourself in that role (more seemlessly than other RPGs I could name).

Indeed. The biggest letdown in Borderlands was not its RPG elements, but an unrewarding ending. It's like a book that ends the moment the enemy is defeated. None of the falling action. No rewarding aftermath. Just the abrupt end.
 

uttaku

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deus ex, loved the game but dear god all that work for a 10 second poorly done cinematic which explained nothing.
 

RoseCoveredCadaver

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All of your horror stories pale in comparison to the ultimate mood-kill ending of Little Big Planet. I've never silently raged so much in my life.
 

Mangod

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KotOR II: you just fly away into Force-knows-where after a dull, if entierly skippable, exposition dump.