Worst Game Ending?

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OniaPL

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Scorched_Cascade said:
FalloutJack said:
Final Fantasy 8.

Because I didn't like any of it - for reasons that would take paragraphs to explain - I therefore condemn the ending as much as the beginning and middle.
Did you see the alternate interpretation someone did that suggested that on disc one Squall died when he got hit by the ice?

Its actually pretty well thought out. That ice spike goes right through him and he blacks out and then wakes up with no wound. When he wakes up Rinoa who had shown no interest in him previously begins to love him rather than his rival Seifer and lots of other subtle plot shifts happen.

The theory is that the ice wound kills him but as hes dying his has a dream/last fantasy where everything goes right for him. There's even dialogue to support it such as Ultimecia's weird dialogue and the final FMV makes a lot more sense.

Heres the link Squall is dead here's why [http://squallsdead.com/]
Oh. My. God. My entire childhood was filled with lies... This is very disturbing. Seriously.
 

WelshDanny

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I echo every Borderlands comment in this thread. I reviewed it, and mercylessly made sure I finished the game...even if it was a grind at times.

Then getting THAT, that was so noy cool.
 

xFullmetalx

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imnotparanoid said:
xFullmetalx said:
Halo 2.....Pay $100 more to finish the fight.
100$?
Thats like £80 or something!
Why so expencive.
Oh, I'm from New Zealand. The dollars weaker so yeah, but we still pay a lot more for games than most other countries.
 

xFullmetalx

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Cpu46 said:
xFullmetalx said:
Halo 2.....Pay $100 more to finish the fight.
I never really understood the hate for the ending of Halo 2. It was a really fun and decent length campaign and everyone already knew that there would be a sequel. And its not like they dropped the ending on you out of nowhere, there was a boss fight and ending cutscene and everything. To me it wasn't horrid as far as endings go.

What did everyone expect?


OT: It has been said before: Borderlands and Fable 2 for reasons already mentioned.
This isn't about how good the game is, its about the ending and Halo2 had a pretty anti-climatic one.
 

Aeshi

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NWN2:Mask of the Betrayer

6 endings and all of them are just varying amounts of awful (and the only decent one is shoehorned into being evil.)
 

godfist88

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Mikaze said:
Borderlands, oh dear god Borderlands.

You spend the entire game searching for the vault, find it, fight a giant pan-dimensional octopus thing and then...nothing, it just ends.
what he said. i thought it was a little random.
 

ComradeQ

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Real time strategy games are notorious for having rather shaky "storylines" (more like excuses to show players new units), but for me the one that takes the cake for bad endings has to be Command and Conquer 4. No, I did not buy the game; I played the demo and it was not my cup of tea (apparently reviewers and the community tended to agree the game was not a Command and Conquer game). I did however view the endings for both GDI and Nod factions on youtube.

GDI: http://www.youtube.com/watch?v=8No_Ea6tmYY
Nod: http://www.youtube.com/watch?v=8No_Ea6tmYY

Both are just....terrible. Players of previous titles will note how Kane seemed completely out of character; it didn't help that the writers tried to whitewash Kane's bloody (and AWESOME) past.
 

Kyrian007

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Scout Tactical said:
Kyrian007 said:
Agree with Borderlands. It's an fps, pretending to try and have rpg elements. But after 2 minutes of getting the right gun, it's point and click fps. So there's this thing; fps, rpg, fps, rpg, and then at the end...

Lovecraft bitches!

If it didn't support local multiplayer that would have been the crappiest game ever.
While I strongly agree Borderlands takes the cake in terms of bad endings (for not getting sweet Vault loot -- I guess the designers thought you wouldn't be using it after the final boss anyway?), I disagree with your assessment of the game.

While the Lovecraftian ending, as you assess it, was strange, it's important to remember the game WAS a comedy, and that was not the first out of place thing to feature in it. One of your teammates had mysterious Siren powers.

Moreover, your assessment of the RPG elements is a little silly. After all, in modern RPGs, you do the same exact thing. For instance, in World of Warcraft, it's just two minutes of getting the best sword, then it's point and click third person slasher! Borderlands has tiered talents and skills you level (just like other RPGS) and assigns you a role (one of four named characters) and forces you to immerse yourself in that role (more seemlessly than other RPGs I could name).

Indeed. The biggest letdown in Borderlands was not its RPG elements, but an unrewarding ending. It's like a book that ends the moment the enemy is defeated. None of the falling action. No rewarding aftermath. Just the abrupt end.
Yeah, it had a tiered talent (basically feats) tree. And nothing on it was game changing-ly useful. I played the Soldier, and my "special," I tended to use it after battles to fill up on ammo and health. It wasn't a combat aid, to be used to create a flanking position or to set up a trap for long range fire. It was a money saving device which wasn't even necessary considering that I had maxed out the money shortly after arriving in New Haven. And nothing to spend it on. Buying weapons was pointless; you would find better weapons just lying around. Once you maxed out ammo capacity, money was worthless. "Skills," not really. My first sniper rifle missed even though I was lined up on a stationary target. Then I saw that it had a less than 92 percent accuracy. The second rifle I found had a 98% and I never missed a lined up shot again. So perfect accuracy before leaving the first level. And it was similar with the big attributes on any type of gun I found. If it didn't have the level of whatever I needed, I just didn't bother with it and found something better within a few minutes time anyway. Until about Old Haven. By that time I had found the best weapons and armor I would ever find. And they must have been the best, I used them to smoke the final boss and it was easy.

As was all the action. At no point did I ever have to really utilize a skill other than the FPS "point gun and fill with lead" skill I learned with Wolfenstien and Doom. There was a "boss" I killed with one shot, before I ever closed even enough to see what he looked like. He took a potshot at me from range with a rocket launcher and missed by a mile. I took a long range shot with a sniper rifle, saw a gigantic explosion, and got a cheevo saying I killed him. I mean really, what was the point of that area? Leveling up? Pointless, it's a FPS. Money and experience just weren't needed. Gamer skills we picked up with Duke Nukem were far more important than any of the so called "rpg" elements shoehorned into Borderlands to "widen its appeal."

But don't get me wrong. I had fun. It seems to be the only modern FPS that bothered with a splitscreen multiplayer. The best since Perfect Dark 64. And I thought the artwork was cool. But play... pretty weak. Terrible one player. About 10 different enemy models, all working on the same "small ones and big ones" tiers. I suppose that someone could have utilized skills to create the perfect way to take out any one group of enemies. But it was never necessary. See bad guy and shoot him from far away with sniper. If he lives and closes, yank out submachinegun and shred him. Worked for the entire game. Just like every other FPS.
 

Scout Tactical

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Kyrian007 said:
Someone wrote a lot of words unrelated to the topic of the thread here.
Sounds like you weren't playing multiplayer, so your difficulty was scaled to 25%. No wonder you had it so easy! That's like playing Oblivion with the slider all the way down! Borderlands is supposed to be played with a full party of friends at 100% difficulty, and I assure you, as a soldier-player myself, the healing effect from the sentry gun is vital in major boss fights toward the end.

Anyway, if you'd like to discuss it further, I suggest we direct it to a PM, since this entire post is really totally unrelated to the thread.
 

pixiejedi

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Catchy Slogan said:
alimination602 said:
Enslaved

The ending doesn't even make sense as the Leader says he never enslaved anyone but i specifically remember a time aboard a SLAVE SHIP where a SLAVE was executed just for talking to me.
I know right! And he keeps going on about how the outside world is dangerous where you have to fight to suvive. It's like that because you keep sending out mechs to enslave and kill everyone! That ending doesn't make any fucking sense! and then it has the gall to try and throw in a moral conundrum 'did we do the right thing? Are we just as bad? etc...'. fuck off. No. We are not. and the game was going so well, the characters (trip & monkey) had great depth and interactions and they just went and threw it all away!

/rant

Sorry about that.
I think I saw it a bit differently than you guys did. I interpreted it as Trip asking if they are just as bad for forcing this life for everyone as opposed to the headbands. The slave stuff was their words and not his. I wish they would have given up some back story into this dude. Most bad guys in pretty decent games have some reason to do what they are doing, the writing in Enslaved was pretty good and developed Trip and Monkey so they just didn't flush out the bad dude.

OT: I'm still pissed about Knights 2. I liked Atton's character and many of the others and it felt like they just gave up. I know there were time limitations but the ending of a game is just as important as the beginning so it leaves me with a bad taste in my mouth.

Otherwise I completely agree with the person who mentioned Majora's Mask. Dear god I hated the whole "lets be friends hee hee hee" bullshit. I know its a kids game but I would have been pleased enough for it all to reset to 0 like Ocarina of Time did as opposed to the after school special tone I got.
 

Mogget128723

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Worst ending evar, in my opinion, has to go to Dark Void. The game has about four hours of fun, then hits a wall and breaks its neck. The ending felt rushed and tacked on, simply because the rest of the storyline took time to flush out, while this just popped up when you beat the final boss.

Good game... terrible end. If it had been longer, it might have actually sold somewhere vaguely close to estimates.
 

Aurgelmir

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Adam Galli said:
In your opinion what game had the worst ending? For me it would have to be Firefighter FD18 on the PS2. The last boss battles were ridiculously stupid and the ending cut scene was almost painful to watch.
Zone of the Enders.

I didn't get to fight the last boss, and well the ending sucked. It made me feel I was playing the intro to the squeal..
 

Mnemophage

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Going with KOTOR2.

The game was a beautiful piece of story that filled in a niche that was absent in so much of the Star Wars universe. The final sequence should have been an epic undertaking that neatly capped the loose wires sticking out of that brilliant machine. Instead, we got a disappointing huddle of cut content and an ending cinematic that answered nothing and looked as if it was made in a hurried afternoon. Cut content is one of my major gaming peeves; the entire thing was like a friction burn to the imagination: painful, grating, lingering in its disappointment.
 

Defense

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Final Fantasy XIII has a good and bad ending simultaneously. It does bring the game to a conclusion, but the script doesn't know what's happening by that point and more loose ends are made than tied up before they throw Leona Lewis at you.

FalloutJack said:
Final Fantasy 8.

Because I didn't like any of it - for reasons that would take paragraphs to explain - I therefore condemn the ending as much as the beginning and middle.
As much as I love your FF8 rants, the ending was horrible because the rest of the story was horrible. It focused more around a love story, and saving the world took a back seat plenty of times.

Did you at least like the music?
Ophi said:
Drakengard. Every one of the possible endings are completely fucked.

By God, Drakengard.

Those who have played it will know what I'm talking about.

*Cries*
Worst as in low quality, or as in depressing? Because I'm thinking it's the latter, but a shitty ending also works in this context.
 

FalloutJack

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Defense said:
Final Fantasy XIII has a good and bad ending simultaneously. It does bring the game to a conclusion, but the script doesn't know what's happening by that point and more loose ends are made than tied up before they throw Leona Lewis at you.

FalloutJack said:
Final Fantasy 8.

Because I didn't like any of it - for reasons that would take paragraphs to explain - I therefore condemn the ending as much as the beginning and middle.
As much as I love your FF8 rants, the ending was horrible because the rest of the story was horrible. It focused more around a love story, and saving the world took a back seat plenty of times.

Did you at least like the music?
Isn't that what I said?

*Looks over post*

...Ending, beginning, and middle... Yup, I covered all the bases, story and all. Wasn't aware you were paying attention to my rants. But uhh...yeah, actually. I did like the music. Not exactly a game-saver, but we do love our potent melodies.
 

Kyrian007

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Scout Tactical said:
Kyrian007 said:
Someone wrote a lot of words unrelated to the topic of the thread here.
Sounds like you weren't playing multiplayer, so your difficulty was scaled to 25%. No wonder you had it so easy! That's like playing Oblivion with the slider all the way down! Borderlands is supposed to be played with a full party of friends at 100% difficulty, and I assure you, as a soldier-player myself, the healing effect from the sentry gun is vital in major boss fights toward the end.

Anyway, if you'd like to discuss it further, I suggest we direct it to a PM, since this entire post is really totally unrelated to the thread.
Sure, like to. But really? I praise the splitscreen and you ask about multiplayer? Learn to read.
 

Scout Tactical

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Kyrian007 said:
Sure, like to. But really? I praise the splitscreen and you ask about multiplayer? Learn to read.
The fact that you knew the game supported split-screen gaming was not indicative of the fact that you had played it in a multiplayer format. I know plenty of people who strongly support the return of split screen games who would support a game on principle for that feature alone, whether they had played it or not. They assert that less splitscreen titles leads to less engaging party games. LAN parties where you face at screens in opposite directions leave you feeling as though you needn't had bothered to make the trip over. Of course, this is a discussion for another subject.

I was simply giving you the benefit of the doubt and assuming that you were intelligent enough to form opinions of familiar features without experiencing them yourself.
 

Ophi

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Defense said:
Worst as in low quality, or as in depressing? Because I'm thinking it's the latter, but a shitty ending also works in this context.
Both depressing and low quality, in my honest opinion. The only ending that made any sort of 'sense' whatsoever was ending A, and even that was a crazy stretch. The final boss for ending A was
A 500 foot child who really likes dancing. Seriously, what?
In the rest of them,
everybody dies in some cataclysmic complete and total mess involving giant babies with teeth.

What

Seriously, look them up on Youtube or something.