Um... Soulstorm added the Dark Eldar, and my favorite faction: the Sisters of Battle.Yuiiut said:If that comment was meant to imply the last expansion to Dawn of War did anything but break the game into a thousand tiny pieces, you are sorely mistaken.Elfgore said:Warhammer 40k: Dawn of War II: The first Dawn of War was fantastic. You build a bunch of cool units up and then sent them to die against the enemy. The second game, tried to copy Company of Heroes and become more of a squad-based game. Unit caps were terrible, squads had a shit ton of micro-managing, and everything else was just shit. Not the sequel Dawn of War deserved.
Yup, my choice is Dawn of War: Soulstorm. Not a standalone game as such, but considering the other expansions, which added new factions, races, units and maps it was terrible. The only units it added was air units, which could ignore all the terrain and hard work in map design, along with a campaign with an open memory leak so that even 5 years later, a modern computer could take up to 10 minutes to load the campaign, which is the same campaign as the previous sequel, but with more terrible map design and voice acting.
Just so I don't go on my typical ***** fit over Halo 4 for the seventy billionth time, I'll just say "this". Besides the ending, Reach was a downer. The ending -was- pretty kick ass, though, even if fanboys couldn't accept that the cut to black was intentional. I also didn't like the multiplayer much and I feel that Reach was the beginning of Halo's art style becoming more quantity over quality. Everything became messy and muddy, and the colour was drained in places.Darth Rosenberg said:Halo Reach - there is a lot to admire about it (my favourite Halo MP, customisable campaign Spartan with gender select, a squad of Spartans was a great idea, etc), but I think it's a largely irrelevant entry that added absolutely nothing to the series, the lore, or the gameplay (barring the great tweaks to MP). Superb presentation, a few nice levels, and classily made, but for Bungie's last Halo I thought they went out with a puny whimper (Halsey's journal from the limited edition was awesome, however, and ended up being far more interesting than anything in the game itself).
Thanks for the tip! Frankly, I need more racing games. Well, I need more different racing games.Racecarlock said:I wouldn't. Get ridge racer unbounded. It's made by bugbear, the guys who made flatout, and while it doesn't have a crash mode, it does have a track editor. All you have to do is make a complete circuit in that editor, and the game will let you save a track with a straight up wall across it. I'm not even kidding.
It's far more satisfying to destroy cars in that game.
Fade to Black...grrrr. What an awful, shameful follow-up to Flashback.white_wolf said:AC3, RE6, Fade to Black, TR: Angel of Darkness, and definitely FFX-2!
Oh yes it was! I was so excited to track that sucker down and so disappointed when I loaded it up I couldn't even force myself to play it for a week it was just to painful!Frezzato said:Thanks for the tip! Frankly, I need more racing games. Well, I need more different racing games.Racecarlock said:I wouldn't. Get ridge racer unbounded. It's made by bugbear, the guys who made flatout, and while it doesn't have a crash mode, it does have a track editor. All you have to do is make a complete circuit in that editor, and the game will let you save a track with a straight up wall across it. I'm not even kidding.
It's far more satisfying to destroy cars in that game.
Fade to Black...grrrr. What an awful, shameful follow-up to Flashback.white_wolf said:AC3, RE6, Fade to Black, TR: Angel of Darkness, and definitely FFX-2!
I felt that the flat textured polygonal backgrounds in the first Dino Crisis served the game's sterile, high-tech aesthetic well. It doesn't detract from the experience when most of the enviroment is metallic corridors. Dino Crisis 1 was the better game, in my opinion.Casual Shinji said:I'm gonna have to thoroughly disagree with you on that one.Ando85 said:Dino Crisis 2 - The first Dino Crisis was an excellent survival horror game. Resident Evil with Dinosaurs instead of zombies. Sadly they quickly took the direction that Resident Evil did eventually making it a run of the mill action game.
With the first Dino Crisis (along with RE: Code Veronica) Capcom made the baffling decision to get rid of the prerendered backgrounds, BUT retain the set camera angles. Those camera angles and the tank controls in previous Resi games was the price we paid for the highly detailed and atmospheric backdrops. And then Capcom thought it was a good idea to take away the one benefit this play style had, and instead opt for you having to walk through poorly rendered cement-grey environments... with tank controls and a static camera.
And that freaking code disc nonsense... Oy...
DC2 thankfully went back to prerendered and just focused on giving you a good time blasting dinosaurs.
That's a positive though. When I play an RPG, one of the most important things to me is being able to create a character with a distinct personality. Things like being able to customize your appearance, abilities, and having more than 3 dialogue options in most conversations all add up to the feeling that the character you are playing is distinct from characters you have played in previous runs. Games like Mass Effect 3 which try to overwrite the personality I think my character has with the personality that the developers think my character should have are just annoying.G00N3R7883 said:Fallout New Vegas (controversial pick) - the player character was just an empty shell, no personality, no connection to the world, no reason for existing.
That's true, but I vastly preferred to find mods for adding extra factions (as a Tyranid fan, it was the only option). I just felt that compared to previous expansions, which had added new units that actually worked (flyers were something I loathed) and new races and new campaigns, Soulstorm added new units which I found to destroy most game balance, new races with gimmicks I wasn't overly fond of, but can't complain to much about, and a campaign that was an effective clone of Dark Crusade. And then there was the voices acting and plot, which had never been brilliant, but was just appalling in the Soulstorm campaign.LarsInCharge said:Um... Soulstorm added the Dark Eldar, and my favorite faction: the Sisters of Battle.Yuiiut said:If that comment was meant to imply the last expansion to Dawn of War did anything but break the game into a thousand tiny pieces, you are sorely mistaken.Elfgore said:Warhammer 40k: Dawn of War II: The first Dawn of War was fantastic. You build a bunch of cool units up and then sent them to die against the enemy. The second game, tried to copy Company of Heroes and become more of a squad-based game. Unit caps were terrible, squads had a shit ton of micro-managing, and everything else was just shit. Not the sequel Dawn of War deserved.
Yup, my choice is Dawn of War: Soulstorm. Not a standalone game as such, but considering the other expansions, which added new factions, races, units and maps it was terrible. The only units it added was air units, which could ignore all the terrain and hard work in map design, along with a campaign with an open memory leak so that even 5 years later, a modern computer could take up to 10 minutes to load the campaign, which is the same campaign as the previous sequel, but with more terrible map design and voice acting.
Though the memory leak error is a pile of crap. Relic needed to fix that crap.
Congrats. You are one of the two people in the world to think so (I am the other one).Darth Rosenberg said:Dragon Age II.
...wait, no, I prefered it to Origins.
I straight-up refuse to acknowledge the existence of Force Unleashed 2 personally, especially considering the canon ending of the first game. As for Crysis 2, I just didn't like it. I never played the original and I went through the second more out of spite than anything. My problem with C2 is that, while it was fun stealthing around and, fighting human combatants but once you start fighting the alien forces you feel incredibly under-powered. I hated that about Halo 4 too: What's the point of the game telling you you're in hyper-armor that makes you an unkillable bad-ass if the combat doesn't reflect that?!AndreyKva said:KEEP IN MIND THIS IS ALL JUST MY OPINION, THESE GAMES ARE ENTIRELY SUBJECTIVE AND I WOULD LOVE TO HEAR YOUR OPINION ON THIS - I WILL TAG THE MOST UNPOPULAR OPINIONS IN CASE YOU'RE A FANBOY
- Star Wars: The Force Unleashed II
The first TFU was a good game. It fit the Star Wars universe, it had good gameplay, and in general, I was interested when I was playing it. TFU2, however, was soulless. I was expecting a fulfillment of the TFU1's potential, because, while it was a good game, it could have been better. TFU2 just stripped down the first game with boring levels, boring bosses, boring story, and in general, it was not a needed sequel. TFU1's ending was final. This game introduces a boring story about a clone and... I don't care.
- Crysis 2
The first game was basically a spiritual sequel to Far Cry, a game I hated. The stealth was almost impossible, the gunplay was floaty and the game was VERY difficult... on Easy difficulty. Crysis 1 introduced balance tweaks, bug fixes, further improved graphics, a nano-suit with cloaking that makes stealth functional and tight gameplay. There was some potential for improvement however. Crysis 2 does nothing about it, really. It just introduces streamlined, more linear gameplay and an alienating setting. Though I did grow to like the setting overtime. Still, I prefered the jungle.