After spending far more time than I have to spare on Assassin's Creed 2's tombs with their chases and timed jumping puzzles, I've come to the realisation that my frustrations all boil down to the bizarre implementation of the in-game camera. Whoever decided that a sudden change from third person to fixed position is helpful was bad enough, but the person who suggested that on top of that the controls should be bound to the camera direction rather than Ezio's direction deserves to be fed to piranhas. The number of times I've suddenly slammed into a wall or jumped into the middle of nothing due to a forced camera change is uncountable, and my comments when it happens are generally unprintable.
What's your worst memory of an in-game camera?
What's your worst memory of an in-game camera?