Super Mario 64 without a doubt. 3D was pretty brand new at the time, so Nintendo was still trying to get a feel for how cameras should work. Using yellow buttons instead of a thumbstick to move the camera was a huge hassle.
Yep, I remember that. I only played that game at a friend's place but I gave up pretty quickly because the camera and the watercannon seemed to hate each other and sabotage your efforts.Ima Lemming said:Mario Sunshine is a pretty close second. Game developers, when I move the camera, I'm moving it for a reason; don't make it snap back as soon as I take a step.
I second this. There's something weird about the way the camera bounces up and down as you walk, as though it's taking depth readings from a gyroscope attached to your character's butt.PainInTheAssInternet said:3rd Person Perspective in Fallout 3. It feels very stiff and unnatural. I couldn't use it unless it was to see around a corner or over a hill.
This one is more crippled by virtue of game design, where you have to spend the entire battle zoomed out watching for adds to spam AOE on, like an RPG game of whack-a-mole.duwenbasden said:2. Dragon Age 2. Impossible to position anything since everything is so zoomed.
Company of Heroes is one of the better ones when it comes to camera.Zechs said:Every RTS ever. Everything looks so small what are these video games for ants? it has to be at least 2 times bigger than this.