Worst moments in otherwise great games

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Manoose47

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The RC sections of any grand theft auto games, Special mention to vice city.
I sucked at these missions, sucked terribly.
In vice city you HAD to complete a few of these to progress the main story-line, hey remember in scarface when tony montana uses rc helicopters to blow up building sites?
Fuck RC sections.
Otherwise, vice city is a masterpiece.
 

Vegosiux

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MrHide-Patten said:
The Boss fights in Deus Ex: Human Revolution, I really love the game, but they really should've done those in house. The second boss isn't so much of an issue after that point in the game, but as Yahtzee describes the first boss; 'A combine harvester with legs'.

Fucks all my shit up.
Throw a barrel at him! [http://tvtropes.org/pmwiki/pmwiki.php/Main/ThrowABarrelAtIt] It works, as hectic as it is. And if you brought an EMP grenade or two (you always want to have a few handy in any case), it becomes even more doable.
 

Jodan

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Mar 18, 2009
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The Hauler beast from star ocean til the end of time. that broke the game for me the controls were almost impossable.
 

Trunkage

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Sawtooth Cauldron in Borderlands 2. Most of the time I could accept the procrastination of finding items elsewhere.
I get that it lengthened the game. I had enough when this section rolled around, it was just too much.
The pool level in Spec Ops: The Line. Felt like it was wasting a huge amount of time.
 

Slenn

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Nov 19, 2009
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Psychonaughts, Meat Circus. I think there is no greater example for having an exponential difficulty curve than this game. All of the broken parts of the game get exemplified here. Raz takes for-flipping-ever to climb and grab onto ropes all the while you're getting pelted by flaming darts. And the escort stuff with the dagger-men and the whining kid version of Coach Oleander.

Boost Guardian in Metroid Prime 2. At its point in the game he's hard in comparison to everything else because he ricochet's off a circular wall in random directions. And it's really random because he's not reflecting off of the surface at the same angle he came in at. And getting hit with him takes out a whopping 25 energy out of your energy tanks which hold 100 at a time (and you have 4 of them). On top of battling in a poisonous atmosphere he's just a big break in the flow of difficulty in that game.
 

AT God

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Dec 24, 2008
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Hospital Mission in Hotline Miami.
Rail-shooter/boat mission in Max Payne 3
Human Revolution boss fights
Final "case" in LA Noire
City levels of Serious Sam 3
Perfect Hatred in DooM

Drawing a blank on at least 5 more.
 

Battenberg

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I thought of another one- the whole boat graveyard/ pirate section of Uncharted 3. Partly because of all the swimming, partly because it goes on for aaaages, partly because it is the least interesting environment in the story (everything's grey and brown!), but mostly because it has no right being there. Supposedly that whole section was written before ND had even finished designing the story and once they actually sorted the rest of the story out they realised they hadn't used it yet so they just levered it into the middle. Regardless of the truth of that story that's absolutely how it plays.
 

Casual Shinji

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- Another vote for Bed of Chaos from Dark Souls. Everytime I think about replaying this game this one Boss fight instantly has me reconsidering. I fucking hate it so so so so much.

- The Triforce hunt and the Boss cram session right before the Ganon fight in Wind Waker. Both are hyper annoying padding that nearly make the game crash and burn right before the finish.
 

Pink Gregory

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Casual Shinji said:
- The Triforce hunt and the Boss cram session right before the Ganon fight in Wind Waker. Both are hyper annoying padding that nearly make the game crash and burn right before the finish.
I can't be the only one who actually enjoyed that, surely?
 

deathbydeath

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The ending of Thomas Was Alone ruined it for me. Not necessarily just the exposition after the final level, but the last handful of levels were just a complete slog with hardly any narrative significance. It also didn't help that the aforementioned post-game exposition had about as much closure as Mass Effect 3.
 

Callate

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Half-Life 2: You're not going to get to proceed unless you step inside the coffin.

BigBad: "Ha ha, I can't believe you were so foolish as to step inside the coffin!"

...I've ranted about this before. Devs: Do not give us only one choice to proceed and then have someone call us an idiot for doing it. Just don't. Ever.

Gun: Having spent the whole game doing headshots, you now face a boss who is immune to them. Because he wears armor. That does not cover his head. Instead you have to cause steam geysers to erupt by shooting dynamite that the boss throws at you... Sometimes, you change-up things just for change's sake, what you come up with is dumb.

Warhammer 40K Space Marine: "That's right, you're a SPACE MARINE! Your guns are pathetic compared to your melee weapons! Go on, get in there! Mix it up! Tear those orcs a new one!... All right, boys, release the suicide bombers!"
 

Hero of Lime

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Pink Gregory said:
Casual Shinji said:
- The Triforce hunt and the Boss cram session right before the Ganon fight in Wind Waker. Both are hyper annoying padding that nearly make the game crash and burn right before the finish.
I can't be the only one who actually enjoyed that, surely?
I enjoyed the boss rush. The Triforce quest was a little annoying at times, but it never ruined the game for me.

OT: The Harp performance heart piece and Dodoh's heart piece mini games in Zelda: Skyward Sword. I hate getting those so much. Also having to fight the Imprisoned boss battle three times, and probably more if you want the Hylian Shield.

Any parts in Pokemon games where you have to cross long stretches of water by surfing. It's boring, and it takes forever unless you use repels.

The flood level in High Charity in Halo 3, I don't mind Flood levels, but I hate that one with a passion.
 

Psycomantis777

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Apr 24, 2012
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Mister Francis York Morgan's rape smile...
It still haunts me...
Also that bit where you have to chase that fucking dog...
 

BX3

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There's this one section in Last of Us where you're trying to quietly break out of a strong hold.

The game conveys in cutscene, in preparation, and even in the gameplay that it's really important to stealth past these guys and their giant flashlight. So I do what the game tells me: I go the extra mile to strangle any stragglers that may spot me and scurry past this big 'ol spot light. I finally get to the end of this stressful section in the game... and I promptly reach a locked door that I'm not allowed to open. Turns out, the goal was not to sneak past them all, but to quietly disarm their spotlight so they can come down and see what's wrong, after which you kill them all. Only then can you progress.

It's one of the only sections in the games that pissed me off. Yes, like 00Slash00 said, there are a good number of sections like this, but they never bothered me because the game usually made it a point to properly convey that you really couldn't escape these areas until you properly killed everyone. This particular section of the game spent a ton of time telling me to do one thing when my actual goal was to do something else entirely and I ended up wasting a lot of time over it. It almost feels like the developers changed it at the last second because of issues involving how much noise the characters make after you complete the section.

A messy stain in an otherwise awesome game.
 

Casual Shinji

Should've gone before we left.
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Pink Gregory said:
Casual Shinji said:
- The Triforce hunt and the Boss cram session right before the Ganon fight in Wind Waker. Both are hyper annoying padding that nearly make the game crash and burn right before the finish.
I can't be the only one who actually enjoyed that, surely?
The Triforce hunt maybe, but the fucking Boss rush...? The fact that it comes hot off the heels from the fetch quest of fetch quests is the real kicker. Just let me at Ganon already, for Christ's sake.
 

Kyber

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-Drago Age Origins: The fade. Going trough it as a mage without my lovely tanks is painful, and it's a really depressing and boring part of the game.

-Deus Ex HR: Bossfights. Everyone of them is ridiculously hard if you're doing a non-lethal playtrough, and you just don't happen to carry a rocket launcher with you.

-All of the last cases in L.A Noire. Too boring and tiring for me.
 

Mister K

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Apr 25, 2011
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For me it's "completing" celestial weapons in Final Fantasy X. Not all of them, mind you. There are nice ones, which are the major part (defeating "send" lady summoner, catching all fiends, achieving victory in blitzball tournaments and defeating cactuar guardians). But there are three, that are so damn annoying. Thise are:

- Sun sigil challenge, when you have to finish a race with end time of 0 seconds or less (damn you, seagulls!);

- Saturn sigil challenge, when you have to catch butterflies (10 in 30 seconds) and there are ones that you have to avoid, or you'll have to fight random enemies and loose a few precious seconds during pre- and postbattle animation sequences.

-Venus sigil challenge when you have to avoid 200 lighting strikes. Plague of Gripes described it best: "Lulu's gigantic hooters demand that you defy God 200 times in a row". It wasn't all that hard, but it was damn time consuming and tedious.
 

Dr.Awkward

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Mar 27, 2013
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Combat, especially when forced, in Mirror's Edge. It's not completely necessary, but the counter/disarm system is way too unreliable at times.

MrHide-Patten said:
The Boss fights in Deus Ex: Human Revolution, I really love the game, but they really should've done those in house. The second boss isn't so much of an issue after that point in the game, but as Yahtzee describes the first boss; 'A combine harvester with legs'.

Fucks all my shit up.
One word for that situation: Stun gun. He's not entirely impervious to it, but it'll give you enough time to hit him hard while he recovers.
 

Nosirrah

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Apr 16, 2013
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MrHide-Patten said:
The Boss fights in Deus Ex: Human Revolution, I really love the game, but they really should've done those in house. The second boss isn't so much of an issue after that point in the game, but as Yahtzee describes the first boss; 'A combine harvester with legs'.

Fucks all my shit up.
I got away easy with him. I ran into a corner and he decided the best way to kill me would be to throw grenades at the pillar in front of him.