Worst Video Game Port?

Onyx Oblivion

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Sep 9, 2008
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TheGreenManalishi said:
Onyx Oblivion said:
As for the worst port, Mario 64 DS.

The only version of the game I'd played. And it sucked so hard. I don't see how the games so popular, unless the DS port was just a piece of shit. Which may be the reason that I hated it.
It's a shame, when the original defined 3D gaming as we know it today, and is one of the best games ever made.
Don't worry. I generally don't like Mario games. But Banjo Kazooie is great!
 

Anachronism

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Apr 9, 2009
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Every Quake port ever made. The first two were ported to consoles, and failed because people didn't know how to make FPSes work on a console yet.

Quake III was ported to the PS2. A game about online multiplayer was ported to a console which, at the time, had no online functionality. Who could possibly have thought this was a good idea?

Quake 4 on 360 was just horribly optimised, laggy, and buggy. It was optimised about as well for the 360 as Crysis was for a PC that wasn't owned by NASA.
 

TheGreenManalishi

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May 22, 2008
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Onyx Oblivion said:
TheGreenManalishi said:
Onyx Oblivion said:
As for the worst port, Mario 64 DS.

The only version of the game I'd played. And it sucked so hard. I don't see how the games so popular, unless the DS port was just a piece of shit. Which may be the reason that I hated it.
It's a shame, when the original defined 3D gaming as we know it today, and is one of the best games ever made.
Don't worry. I generally don't like Mario games. But Banjo Kazooie is great!
Banjo Kazooie was good because it was less complicated than DK64, but was a bit more fleshed out in terms of gameplay than SM64
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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TheGreenManalishi said:
Onyx Oblivion said:
TheGreenManalishi said:
Onyx Oblivion said:
As for the worst port, Mario 64 DS.

The only version of the game I'd played. And it sucked so hard. I don't see how the games so popular, unless the DS port was just a piece of shit. Which may be the reason that I hated it.
It's a shame, when the original defined 3D gaming as we know it today, and is one of the best games ever made.
Don't worry. I generally don't like Mario games. But Banjo Kazooie is great!
Banjo Kazooie was good because it was less complicated than DK64, but was a bit more fleshed out in terms of gameplay than SM64
Well, I didn't own an N64, or any Nintendo console that wasn't handheld. So, I missed out on anything that wasn't ported. Even that Zelda game. Macarena of Space..
 

Squarewave

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Gado911 said:
Gormers1 said:
What about Saints Row 2 for the pc?
They acctualy did that?
I ended up getting SR2 for the pc on a whim when it was released. It was the worst PC game experience I've ever had. My PC isn't that great but it can run Fallout 3 with everything maxed out, yet SR2 ended up looking like a PS1 game and if that wasn't bad enough, when driving the FPS would drop into single digits making 85% of the game unplayable

In the end I ended up rebuying the game for the 360 to fully enjoy it
 

Woe Is You

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Jul 5, 2008
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Arcana Heart 2 is one of those mysterious arcade games that got a recent PS2 port. The port was pretty bad: the sprites looked like ass, the framerate dipped below 10FPS at times and so forth. It's pretty damning considering that the game is a 2D fighting game and that for some mysterious reason the game runs far better emulated... on a PC (solid 60fps, by the way).

Saints Row 2 on the PC is pretty bad too but it has been mentioned already.

Anachronism said:
Every Quake port ever made. The first two were ported to consoles, and failed because people didn't know how to make FPSes work on a console yet.
You played/seen the Sega Saturn version of the original Quake? It's hilarious since it doesn't even use the Quake engine.
 

Bob Saget

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Jul 24, 2008
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I have to say Resident Evil 4 for the PC. It had no mouse support whatsoever, god knows why. The onscreen buttons (for quicktime events and tutorials and the like) were just circles with numbers in it. I had to look that number up in the controls menu, try to remember it, and repeat said quicktime event. In the end, I just said "Fuck it" and I plugged in my USB controller I had sitting around, and that worked like a charm.
 

atol

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I really doubt a supercomputer could run Saints Row 2 at an acceptable frame rate.
 
Mar 26, 2008
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Woe Is You said:
Arcana Heart 2 is one of those mysterious arcade games that got a recent PS2 port. The port was pretty bad: the sprites looked like ass, the framerate dipped below 10FPS at times and so forth. It's pretty damning considering that the game is a 2D fighting game and that for some mysterious reason the game runs far better emulated... on a PC (solid 60fps, by the way).

Saints Row 2 on the PC is pretty bad too but it has been mentioned already.

Anachronism said:
Every Quake port ever made. The first two were ported to consoles, and failed because people didn't know how to make FPSes work on a console yet.
You played/seen the Sega Saturn version of the original Quake? It's hilarious since it doesn't even use the Quake engine.
I have. Talk about bizarre.

My worst port would be Double Dragon on the C64. Atari/Melbourne House couldn't find a way in the time they had to develop it to join the top half and bottom half of the main character sprites. Rumour has it that they had to ship a printed apology in the game box.
 

InProgress

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Feb 15, 2008
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Zeeky_Santos said:
InProgress said:
I'm sticking to Saint's Row 2 as the worst port, because it's the worst I've played.
saints row 2 was ported to pc? what? in theory that should be awesome, where did they go wrong?
Really bad coding. And I'm not talking about bad coding like how GTA4 had bad coding(extremely high pc speecs so you could run it). I'm talking about bad coding as in "it made the game unplayable". Apparently thye fixed some of the worst bugs with a patch, but never tried it with the patch. Games like that should not be released without proper testing.
 

New Troll

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Mar 26, 2009
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Diablo on PSX. Game was okay, definitely not as good as PC, but what really killed the game were the loading times were horrendous.
 

LeonLethality

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Mar 10, 2009
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Chrono Trigger for the PS1 slower than the original, and its sound loaded slowly no matter what console or disk i tried >.>