If you know it's a tutorial it's a bad tutorial. That said it's easy to forgive, there hard to to right.
Exactly what I came here to say. The tutorial should not be the hardest level in the entire game. I had that game for about 3 years before I managed to get past it.Ihateregistering1 said:I think it was the original 'Driver'. It tried to integrate the tutorial into the story by being about how you needed to show the local crime boss how bad-ass of a driver you were. Unfortunately it immediately put you on this driving course that was really, really hard, and you couldn't skip it. I think it took me like 3 hours just to make it through the damn tutorial.
Depends on the game's replay value I'd say. A is less of an issue the 2nd or 3rd time you play it. On the other hand, B would be a serious chore.likalaruku said:Which is worse?
A)A tutorial that utterly fails to teach you how to play the game, sending you screaming for the nearest Wikia or guide book.
B)A very lengthy, completely unnecessary tutorial that you cannot skip every time you start a new game.
NONSENSE! Without Nintendo's helpful tutorials, how would I ever have learned what a door was and how to open it in Ocarina of Time?Twintix said:Well, I don't care much for any Nintendo tutorials. Not so much because they don't teach me how to play the game. In fact, I think their tutorials are a bit too hand-holding.
Look guys, I know a ton of kids play your games, but I'd appreciate it if you stopped assuming that they are idiots. If I could skip their tutorials, I'd have less of a problem with it. But aside from the basic fighting mechanics at the start of the Mario & Luigi games, I can't. Just let me skip them, please!
Oh well, at least they can be somewhat entertaining. The Curse tutorials from Paper Mario: TTYD are kinda funny.
Aside from that...Does the beginning of LOST: The Video Game count as a tutorial? Because I could not get past the beginning of the game due to the game not explaining anything. It told me to walk around and talk to the survivors, which I did, and the game was still not satisfied afterwards, but it refused to tell me what I did wrong.
But I guess the first hint that the game would be bad was that it was a game based on a TV show...
Yeah, those days were mostly to have some interaction with the Org members and flesh them out a bit more. Doesn't excuse the length of the tutorial, though.FPLOON said:As someone who loves this game more than he probaby should... I agree 100% in terms of how the tutorial was handled in 358/2 Days... I mean, if I remember correctly, the game's tutorial last for a total of 12 in-game days! I feel like they only stretched it out just to showcase the Organization members you could play as in multiplayer despite [REDACTED] happening later on...Guilion said:I'll just go ahead and say the one that usually gets me into trouble:
Kingdom Hearts 358/2 Days
That tutorial is absolutely infuriating, it's divided into little sections and all of them are unskipable. To elaborate on this imagine you make a combat tutorial for an RPG. What would you do? Explain all the menus in a single battle? Not in Kingdom Hearts 358/2 Days you don't, each menu has it's own battle; for instance there's one battle that explains how to consume items and other one that explains how to attack. Fucking WHY
Agreed. Besides, it wasn't until I played the game a second time that I realizedKarmaTheAlligator said:Yeah, those days were mostly to have some interaction with the Org members and flesh them out a bit more. Doesn't excuse the length of the tutorial, though.FPLOON said:As someone who loves this game more than he probaby should... I agree 100% in terms of how the tutorial was handled in 358/2 Days... I mean, if I remember correctly, the game's tutorial last for a total of 12 in-game days! I feel like they only stretched it out just to showcase the Organization members you could play as in multiplayer despite [REDACTED] happening later on...Guilion said:I'll just go ahead and say the one that usually gets me into trouble:
Kingdom Hearts 358/2 Days
That tutorial is absolutely infuriating, it's divided into little sections and all of them are unskipable. To elaborate on this imagine you make a combat tutorial for an RPG. What would you do? Explain all the menus in a single battle? Not in Kingdom Hearts 358/2 Days you don't, each menu has it's own battle; for instance there's one battle that explains how to consume items and other one that explains how to attack. Fucking WHY
Pretty sure that was also the start of Marluxia's rebellion plan.FPLOON said:Agreed. Besides, it wasn't until I played the game a second time that I realizedKarmaTheAlligator said:Yeah, those days were mostly to have some interaction with the Org members and flesh them out a bit more. Doesn't excuse the length of the tutorial, though.FPLOON said:As someone who loves this game more than he probaby should... I agree 100% in terms of how the tutorial was handled in 358/2 Days... I mean, if I remember correctly, the game's tutorial last for a total of 12 in-game days! I feel like they only stretched it out just to showcase the Organization members you could play as in multiplayer despite [REDACTED] happening later on...Guilion said:I'll just go ahead and say the one that usually gets me into trouble:
Kingdom Hearts 358/2 Days
That tutorial is absolutely infuriating, it's divided into little sections and all of them are unskipable. To elaborate on this imagine you make a combat tutorial for an RPG. What would you do? Explain all the menus in a single battle? Not in Kingdom Hearts 358/2 Days you don't, each menu has it's own battle; for instance there's one battle that explains how to consume items and other one that explains how to attack. Fucking WHYthat the members you interact with the most end up going to Castle Oblivion... and never coming back outside of Axel...