Operation Flashpoint : Dragon Rising : It's short, repetitive, ugly, uninteresting and there is no story. I could have been a free campaign for ArmA II (a much better game) but it was a stand-alone product. The multiplayer was uninspired and broken.
Bioshock 2 : Bioshock 1 was a good game, build around an expertly crafted universe and telling the mesmerising tale of the city that Ayn Rand has been dreaming about.
Bioshock 2 was a game, build around the same universe, but constrained to a linear series of locales, with less maps that are less beautiful and where nothing interesting ever takes place or ever took place for that matter. The basic gameplay was slightly improved but there is way too much grinding involved and nothing interesting to explore.
Plus, the story revolves around saving a girl that nobody cares about.
I hate when game designers do that. If you build the plot around saving or caring for a specific character, just make sure that the player actually cares for that character. Take advantage of the time : It's a game, not a movie, you're not limited to only two hours
Good exemple : Fallout 3. You spend an hour with you father, he is nice, he cares about you, he his charismatic, and basicly the kind of guy that you'd want as a father or that you would like to have around. So when you have to go look after him, even though you get lost along the way, you still are happy to find him.
Bad exemple : Bioshock 2 : Why am I supposed to care about that little girl ?
Bioshock 2 : Bioshock 1 was a good game, build around an expertly crafted universe and telling the mesmerising tale of the city that Ayn Rand has been dreaming about.
Bioshock 2 was a game, build around the same universe, but constrained to a linear series of locales, with less maps that are less beautiful and where nothing interesting ever takes place or ever took place for that matter. The basic gameplay was slightly improved but there is way too much grinding involved and nothing interesting to explore.
Plus, the story revolves around saving a girl that nobody cares about.
I hate when game designers do that. If you build the plot around saving or caring for a specific character, just make sure that the player actually cares for that character. Take advantage of the time : It's a game, not a movie, you're not limited to only two hours
Good exemple : Fallout 3. You spend an hour with you father, he is nice, he cares about you, he his charismatic, and basicly the kind of guy that you'd want as a father or that you would like to have around. So when you have to go look after him, even though you get lost along the way, you still are happy to find him.
Bad exemple : Bioshock 2 : Why am I supposed to care about that little girl ?