worst ways to introduce gaming

Pearwood

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Mar 24, 2010
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Probably with one of the older games with a cult following like Baldur's Gate. They're good games but they're not user friendly and they haven't aged well in terms of graphics.

Or Nethack - SLASH'EM. Takes Nethack and makes it a little bit harder and a little bit less forgiving.
 

Leftnt Sharpe

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Apr 2, 2009
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Pearwood said:
Probably with one of the older games with a cult following like Baldur's Gate. They're good games but they're not user friendly and they haven't aged well in terms of graphics.

Or Nethack - SLASH'EM. Takes Nethack and makes it a little bit harder and a little bit less forgiving.
Baldur's Gate was the first RPG I played, I was ten or eleven I think and my god was it a trial by fire, even on easy difficulty. Although the ability to pause the game helped somewhat.
 

Shakomaru

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May 18, 2011
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Shame on you people. EVERYONE knows that you give them desert bus, and tell them you need ten points to win.
But seriously, DK Country returns is a very difficult game to beat. In my opinion of course.
 

Furioso

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Jun 16, 2009
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WaffleCopters said:
Dont give them zelda.

Hey listen!
Hey Listen!
Hey Listen!
Actually, that's what got me started... I liked Navi ._.


OT: Daikatana anyone?
 

Frostbite3789

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Jul 12, 2010
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OldKingClancy said:
Give them Heavy Rain and tell them it's a fun, happy game with absolutely NO child death or finger dismemberment.
I assure you, you won't have the option to shoot some random dude in the head.

Sunshine and rainbows all game!
 

Mikeyfell

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Aug 24, 2010
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Give them Modern Warfare and say: "Every game that's going to come out for the foreseeable future will be exactly like this."
 

Riddle78

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Jan 19, 2010
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The worst introduction to gaming is anything more complex than a Super Mario Bros. sidescroller. It's basically training for gamers,so they can learn and get used to the mechanics present in most games.

If someone starts with Command & Conquer or The Elder Scrolls...Their first while will be HELL.
 

Zagzag

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Sep 11, 2009
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Dwarf Fortress. I fail to see how any game could be harder for a new player to understand and enjoy. I hope for their sake that they agree with the game's motto: "Losing is Fun!"
 

deckpunk

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Apr 5, 2011
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The worst way to introduce anyone to gaming would be "This is metal gear solid 4 guns of the patriots"

A few hours later...

"Yes, it has to install for every act."

"Yes, there are a lot of cutscenes."

"No, I don't know what the hell is going on and I haven't been able to follow the plot since metal gear solid 2."

"No, you don't get to play as the breakdancing cyborg ninja."

"Yes, you have to play as the old man with incredibly tight rubber suit."

"Yes, I am aware that main character is an old grey one eyed solid snake... and yes it is funny that writer did not pick up on that."

"Yes, the game expects you to take its plot seriously."

"Yes, Otacon is a whinging gobshite."

"Yes, Sunny is pretty annoying too."

"No, I am not explaining the plot of the previous games...You won't believe me anyway."

"Yes, IGN and gamespot both gave it 10/10 and no, I don't have a fucking clue why."
 

gigastrike

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Jul 13, 2008
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Have them play Eve Online and tell them that all the fun stuff is in the low security sectors. Even if they somehow figure out how to get there, they're gonna die instantly.
 

otakon17

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Jun 21, 2010
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Daystar Clarion said:
Give them Dark Souls.

It would be hilarious.

Protip: For extra fun, say that the wooden plank shield is the best in the game.
The very first thing I thought of when I saw this thread. Also, how about something with an obscure premise, or unconventional game style? Sadly, I can't think of anything like that. Of course, a terrible game would also work, like that horrible GoW rip-off Quantum Theory or Two Worlds. Even really old games could probably work.
 

Tharwen

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May 7, 2009
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Throw every World of Warcraft disk at their head until they feel introduced.
 

Viirin

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Jul 30, 2011
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I like this thread. An idea I have with how NOT to introduce people to games:

The only true sandbox MMO- Ultima Online. The player would probably be most likely to ask 'what do I do' or 'how do I win', where there is no 'win'. 'Win' doesn't exist. You can do whatever you want. I love that MMO and its the only one I play anymore, I've tried 31 others but they didn't hold my interest; but that's me as a lifelong gamer. I find things in games that I want to do that the game doesn't let me do, and eventually get drawn towards sandboxes where I can do as I like.

But having someone new to gaming have unlimited choices, it would just make them not interested in the game to begin with because there would be no direction, and they would not have anything in their experience to come up with one on their own, at least not in a game setting. I'd say that having someone play on an N64 would be a bad idea too, because of how the controller is set up, there's no obvious correct way to hold it to someone who hasn't already become familiar with various controllers. Another bad idea might be to know a person's personal fears and traumas, and then have them play a game that exploits it all! Another bad idea also plays on the person's psyche, such as having a PETA member play a game that starts you off killing a random animal for seemingly no reason, or seeing an NPC do it. I'm very sure that stuff would not only turn a curious person away from that game, but the entire game industry, without being willing to hear what anyone has to say about it. The same could be said for having someone new to games that has a weak stomach play the Parasite Eve or Resident Evil series.

Addendum: Everything I say is opinion based.