I'm serious. The player (in first person) is an Homo neanderthalensis or another species.
The point of the game would be to make use of the differences between us and our character. We have a knowledge of the world that wasn't available for anybody else at the time. That itself is like a superpower. I'm serious, again.
Step by step, the player would introduce progress into his clan. Creating and refining the first tools and hunting techniques. Discovering new kinds of relationship, creating culture. Inventing.
We wouldn't start with weapons, we would have to make them. Knowledge would be our weapon.
It's a vague concept, but I really think it could work
The point of the game would be to make use of the differences between us and our character. We have a knowledge of the world that wasn't available for anybody else at the time. That itself is like a superpower. I'm serious, again.
Step by step, the player would introduce progress into his clan. Creating and refining the first tools and hunting techniques. Discovering new kinds of relationship, creating culture. Inventing.
We wouldn't start with weapons, we would have to make them. Knowledge would be our weapon.
It's a vague concept, but I really think it could work