Would ghostwriting games work?

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B-rad747

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Mar 1, 2011
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I was talking to a friend about some books I was reading when he suggested that I read some of Steven King?s works. He?s a big fan of Steven King, and he was telling me about how King wrote a couple of books under a pseudonym and that got me thinking. What if games were ghostwritten, or ghostdeveloped I should say. Say a big developer, like Valve or Rockstar (or whoever your favorite developer is), made a game under a pseudonym. I?m sure both of the developers I mentioned above (or whoever you thought of) are capable of creating some great games but they wouldn?t be judged by the fact that they have the developer?s name, and all of the reputation that comes with it, stamped on the box. I say this because I feel that some games in the industry are judged just because they have a developers name attached to it and not on the game itself. I think it could help show a developer that they could develop a good quality game that?s not judged differently because their name is on it. Or it could go the opposite way and have the game fail miserably and maybe have them reexamine the way they make games. So I was wondering does the Escapist think this could be a good idea.
 

flagship

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Feb 5, 2011
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Great idea, sadly the cost with making an HD game is so high and the odds of failure so great that projects like this wouldn't get funded.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Umm... I can sort of see what you're getting at.

However, no big name developer would do that. If they think having their logo on the box will increase sales then they will put their name on the box, period.

Most developers and publishers have no interest whatsoever in "reexamining the way they make games". They want to make a lot of money.
 

InnerRebellion

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Mar 6, 2010
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I actually really like this idea. I smell a creepypasta brewing about how some of our favorite games actually were ghostdeveloped!
 

Merkavar

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Aug 21, 2010
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developers should do this so they can release non AAA titles and not have them tarnish there main companies rating.

like release games that dont have all the polish and stuff but have a good concept or gameplay. instead of just shelving them as too risky.
 

Anarchemitis

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Dec 23, 2007
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It costs hundreds of thousands at cheapest to make a video game and often requires a nominal amount of staff.
Ghostwriting in that effect would be difficult to maintain and might also rob the satisfaction of proper recognition for their work.
 

oplinger

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Sep 2, 2010
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Ghost writing?

Maybe.

Ghost developing? ...No probably no.

Developing is just too big of a job to be handled like that. But certain smaller jobs within developing, sure.