Hey guys,
I've just been thinking a lot lately about what I would consider my "perfect" game. At what point could I play a game and be completely satisfied? Now being someone that basically only plays FPS's (Halo, CoD, BF) It it was weird that this is what I came up with. So basically, my idea?
Bear Grylls.
Now wait! Before you go nuts, that is the concept, not the game. And I know there already is a Bear Grylls game, but it's shit.
Using an engine that does outdoor environments really well like.. Real Virtuality (ARMA3), Frostbite2 (Battlefield 3) or CryEngine3 (Crysis 2). Just something with good looking environment, good physics and good destructible environment.
HUGE maps, even modeled off real world locations, tall mountains, deep ravines, thick jungle or steaming desert, If it rains while you're in a river gorge there's a chance of the water level rising and drowning you, or if grab a branch and pull it can just break that branch off.
Now add The Sims like stats on your character like hunger, energy, fatigue, temperature, thirst, comfort.
The aim of the game is to be dropped into a random location one of the huge maps (forest, mountain, snow conditions ect) with the must have of Co-op so you and your friends can basically survive. One life, just like real life, if you die. You have to start over. Different difficulties would determine how far from your destination you spawn. Further distance to cross + still having one life = Harder.
They could implement a building part to it, for shelters or traps working on the physics engine. With you being able to control how an object rotates and place it where it needs to go.(like a Garry's Mod type system).
Use rope (if you happen to find some) and depending of what you tied it to or how worn the rope is determines whether it can take your weight, you can't test it first, do you risk your one life? Or do you find another way around.
Climb trees and build a platform off the ground for protection. Maybe dig down into the snow and make a snow cave (this is where the destructibles has to be amazing)
There are wild animals roaming (like Deer Hunter or Hunting Unlimited style) where you can track their steps, somehow make a trap from materials you can find or just risk your life running in there. If caught you can eat it for food, use its coat for warmth, if you miss it, it well wasted energy you have to make up somehow else. Fishing, finding/eating bugs. You get the idea.
No map or anything, just you and your friends walking across an open landscape just trying to make it to the next day, or find civilization.
Has one of your friends playing been running/jumping around too much? Have they drank all their water already? Do you give them some of yours and risk dying yourself, or tell them to slow down and you'll push on and see if there is water ahead?
I know that in thinking up these ideas I have combined some major aspects of heaps of the already insane and demanding engines, but this could be a future project, when computer power and technology has exceeded what we have now. (Seriously, in the year 2000 did you ever conceive games would look and be as good as they are now?)
I just think that a game like this would be a simply amazing to play.
So what are you thoughts? Any ideas or suggestions? I know its a MASSIVE sort of thing to building and achieve both building and processing but do you ever think we'll see this.. "Wilderness Survival Simulator" as a genre? Do you have any ideas of your own games? Or do you just simply want to flame my idea on the technicalities of how it couldn't work?
So that's the basic gist of it. I could of gone into more detail but I wanted to keep this to a short novel. It jumps around a bit cause I added things in as I was writing it but anyway.
Thanks for reading!
I've just been thinking a lot lately about what I would consider my "perfect" game. At what point could I play a game and be completely satisfied? Now being someone that basically only plays FPS's (Halo, CoD, BF) It it was weird that this is what I came up with. So basically, my idea?
Bear Grylls.
Now wait! Before you go nuts, that is the concept, not the game. And I know there already is a Bear Grylls game, but it's shit.
Using an engine that does outdoor environments really well like.. Real Virtuality (ARMA3), Frostbite2 (Battlefield 3) or CryEngine3 (Crysis 2). Just something with good looking environment, good physics and good destructible environment.
HUGE maps, even modeled off real world locations, tall mountains, deep ravines, thick jungle or steaming desert, If it rains while you're in a river gorge there's a chance of the water level rising and drowning you, or if grab a branch and pull it can just break that branch off.
Now add The Sims like stats on your character like hunger, energy, fatigue, temperature, thirst, comfort.
The aim of the game is to be dropped into a random location one of the huge maps (forest, mountain, snow conditions ect) with the must have of Co-op so you and your friends can basically survive. One life, just like real life, if you die. You have to start over. Different difficulties would determine how far from your destination you spawn. Further distance to cross + still having one life = Harder.
They could implement a building part to it, for shelters or traps working on the physics engine. With you being able to control how an object rotates and place it where it needs to go.(like a Garry's Mod type system).
Use rope (if you happen to find some) and depending of what you tied it to or how worn the rope is determines whether it can take your weight, you can't test it first, do you risk your one life? Or do you find another way around.
Climb trees and build a platform off the ground for protection. Maybe dig down into the snow and make a snow cave (this is where the destructibles has to be amazing)
There are wild animals roaming (like Deer Hunter or Hunting Unlimited style) where you can track their steps, somehow make a trap from materials you can find or just risk your life running in there. If caught you can eat it for food, use its coat for warmth, if you miss it, it well wasted energy you have to make up somehow else. Fishing, finding/eating bugs. You get the idea.
No map or anything, just you and your friends walking across an open landscape just trying to make it to the next day, or find civilization.
Has one of your friends playing been running/jumping around too much? Have they drank all their water already? Do you give them some of yours and risk dying yourself, or tell them to slow down and you'll push on and see if there is water ahead?
I know that in thinking up these ideas I have combined some major aspects of heaps of the already insane and demanding engines, but this could be a future project, when computer power and technology has exceeded what we have now. (Seriously, in the year 2000 did you ever conceive games would look and be as good as they are now?)
I just think that a game like this would be a simply amazing to play.
So what are you thoughts? Any ideas or suggestions? I know its a MASSIVE sort of thing to building and achieve both building and processing but do you ever think we'll see this.. "Wilderness Survival Simulator" as a genre? Do you have any ideas of your own games? Or do you just simply want to flame my idea on the technicalities of how it couldn't work?
So that's the basic gist of it. I could of gone into more detail but I wanted to keep this to a short novel. It jumps around a bit cause I added things in as I was writing it but anyway.
Thanks for reading!