Would this make a good MMO?

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Lineoutt

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Jun 26, 2009
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I was thinking to myself the other day what I think would be an amazing space related MMO. Here are a few things I came up with, I'm probably not the first but if this was possible it wud be kickass for me. My question is what do you think? would you want to play an MMO that was like this and what would u want different?

What I would like to see in a space related MMORPG game:
- good graphics
- being able to land/travel on planets
- having a versatile environment
- not losing everything once you die
- having your own ship
- fluid combat thats not constant clicking or 1-0 button pressing
- a ranking rather than leveling system (ranking would give you rewards in whatever you were highly ranked in
- an easy, user friendly GUI (I.E. not one that is reminiscent of EVE online or an excel spread sheet)
- DLC
- Fun and interesting quests that are like mini plot-lines and not something you would just skip over to get xp (not just go here, kill that, get those)
- both pve and pvp content
- in-ship and out-of-ship pvp
- 3rd person right behind and 1st person view options
- easy to learn, hard to master
- 3 types of rankings: territory/exploration, PvP and PvE
- territory ranking comes from discovering and marking territory.
- possibly (if not unrealistically) being able to find new planets/new territory on planets
- one galaxy to start
- ability to travel on land and in space
- butterfly effect
- voice actors instead of plain text

*Note: just to get this out of the way, yes I know this would take a budget the size of Russia but hey, blizzard or nintendo could probably do it if they wanted to :p
 

Pat728

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Feb 21, 2010
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It could be good and it could be bad. It all depends on the execution. I'm sure even sonic unleashed sounded good on paper.
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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If you cant navigate the utterly, utterly, utterly simplistic EVE Online GUI you need to go play Pac-man and pac-man only.

Srsly
 

RatRace123

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Dec 1, 2009
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AcacianLeaves said:
You're talking about Star Wars: Galaxies. Like...almost exactly.
Huh, I got Mass Effect out of that. Maybe a little bit of the Star Trek MMO too.
 

Talvrae

The Purple Fairy
Dec 8, 2009
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DLC on a MMO are a mistake... it create an inbalance in the power of player betwen those who can buy DLC and the others... in the MMO world it'S called micro-transaction and it's probably the worst thing that had happen in the MMO world.
 

AcacianLeaves

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Sep 28, 2009
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smallharmlesskitten said:
If you cant navigate the utterly, utterly, utterly simplistic EVE Online GUI you need to go play Pac-man and pac-man only.

Srsly
You're right, this look nothing like a spreadsheet and is truly intuitive and interesting:


I can't imagine a game more interesting!
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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Talvrae said:
DLC on a MMO are a mistake... it create an inbalance in the power of player betwen those who can buy DLC and the others... in the MMO world it'S called micro-transaction and it's probably the worst thing that had happen in the MMO world.
Do ti for things that look cool and it works.

Any power boosters and helllll no
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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AcacianLeaves said:
smallharmlesskitten said:
If you cant navigate the utterly, utterly, utterly simplistic EVE Online GUI you need to go play Pac-man and pac-man only.

Srsly
You're right, this look nothing like a spreadsheet and is truly intuitive and interesting:


I can't imagine a game more interesting!
Once you actually take 5 seconds and work past the ADD addled parts of your frontal lobes. It is so damn simple that you can't make it any simpler.
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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Lineoutt said:
- being able to land/travel on planets
- having a versatile environment
- Have a Durability penalty from damage. Ships are "insured"
- fluid combat thats not constant clicking or 1-0 button pressing (VERY HARD TO DO THIS IN AN MMO, servers still cant handle Joystick movement in a fully 3D enviroment very well)
- a ranking rather than leveling system (ranking would give you rewards in whatever you were highly ranked in
- an easy, user friendly GUI (So WoW in space?)
- DLC (Vanity items only or the game is doomed from the start
- 3rd person right behind and 1st person view options (Third person is easier to animate curiously, need to take this into consideration)
- possibly (if not unrealistically) being able to find new planets/new territory on planets
- one galaxy to start (wat)
- butterfly effect (wat)
- voice actors instead of plain text (incoming 20g install!)
Fixed a few things, removed the stuff that is par for the course in an MMO, have a few questions in there too.

From what I see you want a nonhardcore EVE online that has the same shininess and with a slightly more manageable UI?
 

AcacianLeaves

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Sep 28, 2009
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smallharmlesskitten said:
AcacianLeaves said:
smallharmlesskitten said:
If you cant navigate the utterly, utterly, utterly simplistic EVE Online GUI you need to go play Pac-man and pac-man only.

Srsly
You're right, this look nothing like a spreadsheet and is truly intuitive and interesting:


I can't imagine a game more interesting!
Once you actually take 5 seconds and work past the ADD addled parts of your frontal lobes. It is so damn simple that you can't make it any simpler.
Now you've gone and hurt my feelings. For the record I thought EVE's UI was at least less complicated than X3, and I enjoyed the hell out of X3. I just found the game boring for many other reasons. But that's hardly the discussion here, so take your rabid EVE fanboyism elsewhere.

You can't leave your ship in EVE. Leveling is done on fixed timers while offline. You lose everything when you die. You can't land on planets. The combat is anything but fluid. And yes, the UI is about as user-friendly and interesting as TurboTax.
 

smallharmlesskitten

Not David Bowie
Apr 3, 2008
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AcacianLeaves said:
smallharmlesskitten said:
AcacianLeaves said:
smallharmlesskitten said:
If you cant navigate the utterly, utterly, utterly simplistic EVE Online GUI you need to go play Pac-man and pac-man only.

Srsly
You're right, this look nothing like a spreadsheet and is truly intuitive and interesting:


I can't imagine a game more interesting!
Once you actually take 5 seconds and work past the ADD addled parts of your frontal lobes. It is so damn simple that you can't make it any simpler.
Now you've gone and hurt my feelings. For the record I thought EVE's UI was at least less complicated than X3, and I enjoyed the hell out of X3. I just found the game boring for many other reasons. But that's hardly the discussion here, so take your rabid EVE fanboyism elsewhere.

You can't leave your ship in EVE. Leveling is done on fixed timers while offline. You lose everything when you die. You can't land on planets. The combat is anything but fluid. And yes, the UI is about as user-friendly and interesting as TurboTax.
-Incarna says Hi. (Walking in stations and planets)
-Show me another MMO that does the levelling that way, it lets everyone be on level ground
-Insurance system says Hi
-Game is designed for Pvp
-I'll give you the combat one, its all a numbers game now
-The UI does need work but theres not much that can be done while still keeping the Scifi feel.

(No longer play Eve btw)
 

Arachon

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Jun 23, 2008
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Lineoutt said:
- good graphics - No Argument there, would be cool if "good graphics" extended from hi-poly models to detailed animation as well, actually seeing fighters exiting a hangar bay for example, instead of just magically appearing beside the ship.

- being able to land/travel on planets - As long as there's something to do, why not?

- having a versatile environment - That's never a bad thing

- not losing everything once you die - No, we don't need even more carebear MMOs out there, screwing up and dying should hurt you, where's the challenge otherwise?

- having your own ship - This is a given

- fluid combat thats not constant clicking or 1-0 button pressing - If it can be implemented correctly, sure, but it may be difficult, and I'd rather go for the "captain on the bridge" approach (at least with bigger ships) than the "fighter pilot" approach.

- a ranking rather than leveling system (ranking would give you rewards in whatever you were highly ranked in - A skill system reminiscent of EVE would work tbh, or perhaps something along the lines of old-school Star Wars Galaxies, allowing you to mix and match skills as you pleased, no levels, no set-in-stone classes.

- an easy, user friendly GUI (I.E. not one that is reminiscent of EVE online or an excel spread sheet) - User friendliness is never a bad thing, but it shouldn't be so simple that it's dumb... And EVE's GUI isn't that bad.

- DLC - No... Just... no... We don't need publishers selling us half a game, and making us pay even more for the other half, 3 months later, DLC is a scam in my books.

- Fun and interesting quests that are like mini plot-lines and not something you would just skip over to get xp (not just go here, kill that, get those) - Definetly, however, I'd be sad to see another MMO go the old "go there do quest" kind of path, I'd rather see something more open, with questlines entirely optional, and not that rewarding (a bit like in Escape Velocity, which you've probably never heard of)

- both pve and pvp content - Yeah, but IMO, PvP should be the way to go for high-end content.

- in-ship and out-of-ship pvp - Why not? As long as it's balanced.

- 3rd person right behind and 1st person view options - No argument there, could be done a bit like the Universal Combat series, with a bridge view and an external view.

- easy to learn, hard to master - Once again, user friendliness is never bad, neither is challenging content.

- 3 types of rankings: territory/exploration, PvP and PvE - I'd much rather see a more open approach, not forcing the players into 3 pre-selected boxes and go "do as we say".

- territory ranking comes from discovering and marking territory. - Territory control through exploration is cool, but once you've laid your hands on a piece of territory, there must be a way for your enemies to take it from you.

- possibly (if not unrealistically) being able to find new planets/new territory on planets - might be a ***** to implement.

- one galaxy to start - Don't understand what you mean with this.

- ability to travel on land and in space - If we are able to land on planets and leave our ships, this is a given.

- butterfly effect - What?

- voice actors instead of plain text - Meh, I think it would require too much of the budget to be able to implement it in a proper way with several actors, else the result end up like Oblivion.
My thoughts in bold, all in all, not a bad idea, could use some work and refining, but it's something to start with.
 

Lineoutt

Sock Hat
Jun 26, 2009
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Talvrae said:
DLC on a MMO are a mistake... it create an inbalance in the power of player betwen those who can buy DLC and the others... in the MMO world it'S called micro-transaction and it's probably the worst thing that had happen in the MMO world.
Oops, yeah that one was a mistake was thinkin non-mmo for that for some reason. Thanks for pointin it out

smallharmlesskitten said:
If you cant navigate the utterly, utterly, utterly simplistic EVE Online GUI you need to go play Pac-man and pac-man only.
Yeah, ok. Maybe I didnt give it much of a chance but from what I played I found EVE to be rather dull in my opinion, no offense meant its just one persons opinion.

Arachon said:
My thoughts in bold, all in all, not a bad idea, could use some work and refining, but it's something to start with.
Great input :) lol I understand how confusingly I phrased some of my points :p let me clear them up real quick:

one galaxy to start - basically when I put this here I was thinking of... well I'm actually not sure what I was thinking, go ahead and discount this one :p

butterfly effect - something along the lines of what you do effects things in the game (I.E having territory would affect what happend on it which wud affect people who blah blah blah blah

oh and lastly for the whole territory idea i thot of that as well but forgot to add it, i think maybe there should be a way to send a challenge to a player and then have a certain amount of time to accept before the territory automatically becomes server property and is up for grabs again, if you accept this offer you duke it out in PvP or somethin like that
 

mshcherbatskaya

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Feb 1, 2008
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RatRace123 said:
AcacianLeaves said:
You're talking about Star Wars: Galaxies. Like...almost exactly.
Huh, I got Mass Effect out of that. Maybe a little bit of the Star Trek MMO too.
And I was thinking Star Wars: The Old Republic. Not out yet, of course, but that sounds pretty much like what they are aiming for.