i would prolly be as psyched about it as i am for normal CoD games... I.E. not very.KingsGambit said:There have been a few games which try to break the mold by reversing the traditional role of the player, casting us instead as the villain. "Overlord" has the player controlling an evil army to enslave or put the torch to humanity. "Dungeons" similarly has you creating deadly traps to bring on the demise of dungeon-crawling, loot-seeking heroes. Destroy All Humans put us in the shoes of the harbinger of an alien invasion.
So, the military shooter then? America, f**k yeah. Every game is the same. The player is an American soldier/marine/SEAL and you have to kill lots of Russians/Chinese/N. Koreans/Arabs. Would you play it if the roles were reversed? Would you buy CoD if, instead of being an American shooting Russians, you were a Russian Spetznaz or Chinese Special Forces, shooting and "interrogating [http://www.youtube.com/watch?feature=player_detailpage&v=y3dsly7Aqes#t=12s]" American soldiers? Would you buy CoD if you were a soldier of the Taliban, tasked with wiping out a US Army base? Or if instead of defending the US as in Crysis 2, you were tasked with destroying it?
Would you be upset if a major developer developed such a game? Is the very idea offensive? Does it make no difference to you whatsoever (freedom of the arts for example)? Well?
now lemme make myself clear here, i DO think almost ALL games could benefit from an "Evil Mode" (as LoTR The Third Age called it) where you play as the antagonists rather than the protagonists. now sure that'd be difficult in some games to figure out EXACTLY how to do, but you COULD, and it'd add a lot more depth of gameplay into your game. like in Assassin's Creed you could have a few missions you can select where you play as a Templar tasked with *preventing* the assassination of some poor sap. or playing from the Russians side in some CoD game...
gameplay aside it also lends the opportunity to provide different viewpoints. the US soldier blazing his path through a city with machinegun fire mowing down baddies by the dozen sounds heroic, but what viewpoint do the "baddies" have of it? do they honestly see him as the hero they're tasked to stop at all costs? likely not. they're a bunch of people trying to protect THEIR homeland against this hostile foreign invader. "Good" and "Evil" are all relative. and i think many games could benefit their STORY by adding a viewpoint from the "opposing side" (ESPECIALLY CoD. but knowing them, they'd prolly pull a MASSIVE "Did not do the research" and cast them as completely evil no matter how you look at it.) i'm a writer myself and i LOVE swapping my viewpoint to tell the SAME EXACT SCENE from a different viewpoint. now i don't do it every scene of course, that'd be blatant padding, but done right it can add a lot of depth in both the experience, and the story
that being said, i DO enjoy me a game where you flat-out get to play the villian/anti-hero. i guess that's one reason i like Disgaea so damn much