Something that I find tends to lessen immersion in games for me is the fact that in hardly any games do characters show any kind of bodily damage from weapons, especially bladed weapons. Like when you see a cool kill move in a game like Skyrim or Assassin's Creed where your character plunges a sword in to an enemy's chest, or a knife cutting a throat. Often you see a small explosion of blood, but rarely do you see any mark left by the damage you have done. I find this jarring. It's as if your weapon doesn't really feel like it's actually doing real damage, but rather some cartoonish magical death stick which makes people turn in to rag dolls when it it touches them. It's particularly irritating when your cutting a throat. I can't think of a single game where doing that leaves a scar. I'm not asking for all games to add Mortal Kombat levels of gratuitous gore and viscera at every opportunity, but something that at least seems logical. Like in the throat cutting example would it be so hard to add a small red decal on the neck that looks like a scar? That simple change would do a lot to add immersion to me.
Is this something that bothers any of you guys? Or am I just some bloodthirsty gorehound who wants to revel in the mutilation of my enemies? I sincerely hope I don't look that way.
Is this something that bothers any of you guys? Or am I just some bloodthirsty gorehound who wants to revel in the mutilation of my enemies? I sincerely hope I don't look that way.