Before I get to the main idea, I want to state my credentials as an MMO player.
I have played EVE, Planetside, Auto Assault, Guild Wars, City of Villains, a few others, and of course WoW. I am by no means well-traveled in the MMO experience, but I HAVE studied the market shares of the MMOG market. All that said, here are the basic assumptions that I make in this idea:
1. Monopolies are bad.
1a. Monopolies are bad because any monopoly loses the motivation to improve the quality of their product (that motivation being competition), and therefore stagnates in quality.
2. Blizzard's MMO, World of Warcraft, holds a monopoly on the MMO market.
3. Therefore, it is economically inevitable that WoW will eventually lose quality, be overtaken by a different MMO, or simply stop getting better, as Blizzard has no reason to make it better.
So...why isn't that happening? Why is Blizzard still improving WoW, even though they have no competitive reason to do so?
Sure, they have other reasons to work on it, but those are TINY. They get complaints from the user base, some people are dissatisfied with this little THING in the UI, or the way one raid boss is played, but these are small things. If a few hundred users find a problem to be a severe enough issue to consider leaving the game over it (and this is rarely the case), they are a drop in the bucket; a few among MILLIONS. So why does Blizzard bother to listen to them?
Blizzard has no reason to improve their game; it's already good. This isn't an opinion; just look at the statistics. They dominate the MMO market, and anyone who doesn't play WoW at this point is pretty unlikely to try it in the foreseeable future (feel free to object to that, by the way).
Usually, a monopoly has a detrimental effect on the quality of the product involved. While the domination of WoW does make it exceedingly difficult for other MMO's to get their foot in the door, I have NEVER heard anyone in the game industry (again, call me out on this) say WoW is losing or lacks quality and needs to be displaced as the chief MMO because of it.
Alright, I realize that this looks a lot like a fanboy rant, and I DO play the game, but this genuinely confuses me. Is it possible for what economics traditionally defines as a capitalist monopoly to be BENEFICIAL to the quality of the product involved, and if so, does WoW serve as a good example of that?
I have played EVE, Planetside, Auto Assault, Guild Wars, City of Villains, a few others, and of course WoW. I am by no means well-traveled in the MMO experience, but I HAVE studied the market shares of the MMOG market. All that said, here are the basic assumptions that I make in this idea:
1. Monopolies are bad.
1a. Monopolies are bad because any monopoly loses the motivation to improve the quality of their product (that motivation being competition), and therefore stagnates in quality.
2. Blizzard's MMO, World of Warcraft, holds a monopoly on the MMO market.
3. Therefore, it is economically inevitable that WoW will eventually lose quality, be overtaken by a different MMO, or simply stop getting better, as Blizzard has no reason to make it better.
So...why isn't that happening? Why is Blizzard still improving WoW, even though they have no competitive reason to do so?
Sure, they have other reasons to work on it, but those are TINY. They get complaints from the user base, some people are dissatisfied with this little THING in the UI, or the way one raid boss is played, but these are small things. If a few hundred users find a problem to be a severe enough issue to consider leaving the game over it (and this is rarely the case), they are a drop in the bucket; a few among MILLIONS. So why does Blizzard bother to listen to them?
Blizzard has no reason to improve their game; it's already good. This isn't an opinion; just look at the statistics. They dominate the MMO market, and anyone who doesn't play WoW at this point is pretty unlikely to try it in the foreseeable future (feel free to object to that, by the way).
Usually, a monopoly has a detrimental effect on the quality of the product involved. While the domination of WoW does make it exceedingly difficult for other MMO's to get their foot in the door, I have NEVER heard anyone in the game industry (again, call me out on this) say WoW is losing or lacks quality and needs to be displaced as the chief MMO because of it.
Alright, I realize that this looks a lot like a fanboy rant, and I DO play the game, but this genuinely confuses me. Is it possible for what economics traditionally defines as a capitalist monopoly to be BENEFICIAL to the quality of the product involved, and if so, does WoW serve as a good example of that?