Kaminobob post=9.69479.667482 said:
i hate WoW without playing it for one very hippie reason: it's size.
the way i see it, WoW is everything that is mediocre and average about MMO's today. the fantasy setting, the epoch-spanning grind, the meh graphics. if it were any other game, i wouldn't hate it, i would ignore it.
but it isn't any other game. it's WoW, and it's goddamn huge. it takes up so much of the market share and media attention that it has become the comparison point for all MMO-dom, to my rage.
imagine if you were a car lover, and 95% of cars on earth were honda accords. so when you talk about your vintage mustang or whatever, the person you're talking to always, every single time, replies "so, is that like an accord or something?".
and that is my relationship with WoW. i can only hate it for its success, as it smothers innovation in its sleep.
I understand what you mean with this. I myself started back with Everquest 1, before any expansions. And whenever I mention this aspect to someone I meet who is a wow player they act like, "LOL WHUT? I SAW DAT EEN A MEWZEUM WONCE"
WoW has made MMO's mainstream, something no other one has been able to do so far on this magnitude. We should actually be happy about this because this encourages many people to create their own MMO's, though sadly 70-90% of them are WoW clones. But there are those that are coming up with creative new ideas slowly but surely, ushered on by the success of Blizzard.
I have to say something about WoW. It isn't that innovative, there haven't been many things that WoW has done that someone else hasn't done before, BUT what they do they do damn well. They've managed to learn from other companies what the target audience wants, mash it all up into a nice package, and then perfect those elements. If it's your cup of tea, awesome, if not, please realize that WoW cannot be "OMG T3H WORZT GAME EVAR" if it makes more than every single person's lifetime income combined on this board, in only one year, obviously they're doing something right.
And on the money subject about the game. I do understand the bad rap it receives for it's subscription payment. Supposedly it's there so that we can fund further development of the game and improve so we can have a better experience.
Con: When they DO actually accomplish this goal, they do it well, but they do it so damn infrequently it annoys the bejeezus out of me. Really, an expansion only once every 2 or so years? People max out in a month or two of the release of the game, and then they distract them like little children with new shiniez that they'll only receive after raiding the same content for half a year earning their dkp until they release, *gasp* another raid zone or faction to spend WORKING towards. Burning Crusade was great, until yet again you grind the same stuff for over half a year.
Pro: If you do enjoy MMO's, the monthly subscription is actually quite the money saver. 15 dollars a month, think about this. You go to the movies, depending on location, anywhere from 8-11 dollars just for the movie, then popcorn, 5 dollars, and a drink, 4 dollars. My friends, you have just spent 17-20 dollars on 1.5-2 hours of entertainment. At bars the bill will get even higher. IF you enjoy games, this will actually save you money, though the trade off is you should spend at least 10 hours a week to really make this worth it. If not, don't walk this path, lol
I played WoW until 60, then raided a bit, hated the grind, and quit until BC. Played again, maxed out, got my epic flying (before dailies, ***** of a thing to do), kara epix, gruul epix, ZA epix, and badge epix. I finally perma-quit this game realizing to myself that it wasn't a game anymore and that I had a job that I was paying someone else to do. When it is fun, it's fun, when you hit 70... Well, that's depending on your point of view, but it looks like I got hired to pay Blizzard for my time at that point.