If the Commander is so important why then:
I think I'd almost prefer if the focus was more on a character rather than a faceless/voiceless Commander. I lost one of my top soldiers last night, she cried out 'My kids!' as she died, not something I had considered, that these people do have families, but the game doesn't really focus on individual interactions.
Is he/she left in a barely guarded above ground room that a couple of rookies can easily break into?
You'd think they'd keep them in a bunker or on a satellite or something. It's almost like they -wanted- the Commander to get re-captured...
You'd think they'd keep them in a bunker or on a satellite or something. It's almost like they -wanted- the Commander to get re-captured...
I think I'd almost prefer if the focus was more on a character rather than a faceless/voiceless Commander. I lost one of my top soldiers last night, she cried out 'My kids!' as she died, not something I had considered, that these people do have families, but the game doesn't really focus on individual interactions.