DeimosMasque said:
Well it seems my bragging about never losing people jinxed me... recovering a crashed UFO cost me 4 of my best soldiers.
That's XCom for you, just when you feel safe... BOOM!
I know exactly what you mean. Heck, what's worse is when the game lulls you into a false sense of security at the start of a mission.
I remember one mission in Glasgow where it started off with just a few Floaters. I though "Easy! I've got Lasers, and some experienced guys, this'll be cake!" Sure enough, the Floaters are killed with little trouble, and one of them is even captured. I'm sitting there thinking "Oh, this should't be too hard. Why'd the difficulty for this mission say 'Very Difficult' anyways?". Next thing I know, Mutons. Mutons
everywhere. All of a sudden, cars are exploding, my guys are missing shots left and right, and an alien grenade somehow manages to kill my stunned Floater. Mission ends with nearly the entire team gravely injured and one of my best Snipers dead (you are missed, Lt. Santiago).
It's moments like that that really get you. The game gets you to start getting sloppy, then BAM! in come the Mutons and Chryssalids.