I gather the material components to cast: WALL OF TEXT!
Hargrimm said:
How are concepts like weight, stamina and elevation obtuse? Are you even human

? These are things every human being has encountered in their lives. They might not know the exact numbers, but a heavier load causing fatigue is not a difficult concept to grasp at all. People having to rest and catch their breath isn't either. Strength is self explanatory in the context of items having weight.
Also, read the fucking manual.
Okay, first of all, don't be that guy. We weren't having a semantics argument before you showed up and we're certainly not going to start one now.
And let's read the manual, since it's soooo clear right? I reinstalled the Collector's Edition (I keep an ISO of my CD-ROM of it on my Ipod) and took a look at it, it's a PDF, yay!
"
Strength - the soldier's Strength. This affects the distance which the
soldier can throw objects."
Yeah, that's it. There is not a single mention of the word weight or elevation in the manual, nor is there ever a single mention of the number of time units any action requires (though they often remind you of the "NOT ENOUGH TIME UNITS" message 50 times) or effects that terrain have. In the game itself, while the items do have a weight, they are not listed anywhere in the game (unless you have that mod), nor is your soldier's carrying capacity ever expressed numerically, except to reduce his TU value if you're carrying too much gear. Since you seem to think that the way it works is a realis...excuse me, simulation, don't you think any mention of a soldier being overburdened could maybe be expressed as something as simple as "hey boss, I can't carry the rocket launcher, 5 rockets and a laser pistol...I mean, you can fit them all in my grid here but my strength is 20 and I threw out my back carting heavy explosives around."
The concepts of weight, stamina and elevation in and of themselves are certainly not obtuse, you simpering pedant, but how these concepts and numbers were expressed and implemented in the game were (whether intentionally or not) often obfuscated from the player. Seeing that you have 61 time units but not as clear an idea of how they will be spent can be...frustrating. I've lost more than a few shots walking up that incline expecting to spend 4 TU and seeing that 6 had been deducted and now I get plasma rifle mouthwash.
This means that it was hidden and/or unclear; one might even say that having things like that in a tactical game could make it obtuse. That means, in this context, that it could be intentionally difficult to understand. (Pedantry? In my vagina? It's more likely than you think.)
tl;dr I read the manual, it contained two words: Jack and Shit.
Unfortunately, the Heavy's weapon is neither particularly accurate nor powerful. It also needs to be reloaded frequently. You also lose out on Holo-targeting, arguably a better ability than Bulletswarm. You can only use it with your primary weapon. It's also restricted to one class. Of which you still only have 4-6, tops.
-While the Heavy does have the worst accuracy potential (hey, someone had be last place), their weapons deal as much damage as comparable tech levels of both the Sniper Rifle and the Shotgun. They don't have the accuracy penalties of the sniper(short range) and shotgun (long range) but they don't have the critical bonuses either and can be moved and fired in the same turn. Different strokes, sure, but more or less balanced; fair enough. And while Holo-targeting is good, you're really only getting your money's worth if you're going to take Suppression as well, and since I usually bring more than one Heavy I try to bring a suppression build and a crazy-go-nuts shoot everything build...or the Mad Bomber What Bombs at Midnight.
-Bulletswarm effectively let's you take a second action. Useful stuff, you know, like Shoot/Hunker Down, Shoot/Psychic Power, Shoot/Shoot, Shoot/Overwatch, etc., you get the picture. The heavy is a very versatile unit if you know how to play it.
-I find little use for most of the secondary items (except Alien Grenade if you take Grenadier) that aren't S.C.O.P.E. for the heavies, so that problem is a little less of one.
-You are wrong about everything, ever. You're entitled to your opinions, but those are wrong too.
Look, I love the original, I still play it, but I don't think that this game has to be the original either. In fact, I'd prefer it didn't. If I want to play the old one I still can and save myself 50 bucks. And while I certainly agree that there are some things that aren't perfectly simulated or tactical, I also appreciate the fact that these are conceits that exist largely to make the game play better at a specific design point.