You are completely missing the point. It isn't because you can mine and craft, etc. in both that makes Fortresscraft plagerism. The similarities are MUCH too close. WoW, or if we want to use your further point, REALITY, isn't composed of 1 meter blocks which can be smashed and replaced to build fortresses.manythings said:Well a plumber in the mushroom kingdom is very different from a guy in the wilderness who mines, chops trees and crafts stuff. Should Blizzard sue notch? You do all that stuff in WoW, and then someone who did it before them sues blizzard. Then whoever did it first in games is sued by a bunch of trades unions because they did it before them. You can't plagiarise things people did long before you were around.New York Patrick said:It is essentially the same as someone releasing a platformer game called "Super Larry-o Brothers," where the player is a "Sicillian Electrician" that has to rescue a princess from a dragon, but she is always in another "fortress," and he jumps on "tortises," and other crap shamelessly ripped off of Mario, used a high pixel, shiny graphics engine, and released it to compete with Mario.manythings said:Can you copyright things people do in the real world? It's not like he invented blocks or block based gaming and, like the article said, Infiniminer inspired minecraft.BrokenBoySoldier said:Can anyone say breach of copyright?
The difference between Minecraft and Infiniminer is that Notch made signifigant and noticable changes to the concept in the first incarnation of the game, and has continued to develop minecraft into a unique entity at a rapid base. In reality, the only similarity between the two games that is worth bringing up is that you make stuff out of blocks, and you mine.
However, if one watches any of the first gameplay footage of Fortresscraft, one may not be able to tell the difference between it and a high poly texture pack for either Beta or Classic. The sad truth is that the developer behind Fortresscraft has plagerized the majority of their game rather sloppily, instead of actually adding anything new or innovative to the concept to begin with.
I am not opposed to people using similar ideas in games. I just figure developers should use their full asses in coming up with unique or atleast marginally different games.