You say that as if any mod is the finished product and guaranteed in any way.Suave Charlie said:Haha stupid consoles..
*I say as I wrestle with a modded minecraft server, trying to get it to not crash every 15 minutes*
You say that as if any mod is the finished product and guaranteed in any way.Suave Charlie said:Haha stupid consoles..
*I say as I wrestle with a modded minecraft server, trying to get it to not crash every 15 minutes*
Just a light hearted comment pal, no need to be so serious.KarmaTheAlligator said:You say that as if any mod is the finished product and guaranteed in any way.Suave Charlie said:Haha stupid consoles..
*I say as I wrestle with a modded minecraft server, trying to get it to not crash every 15 minutes*
If memory serves, moving a 360 while it was running could horribly scratch a disc. Leaving the disk unplayable. Which does make me question this one a little bit. Not saying it's a widespread problem, or even a problem, though. I'm giving PS4 the benefit of the doubt as well. So, I sort of owe Xbox One that, too.Diablo1099 said:Didn't the last Xbox also have an issue like this is the machine was moved slightly while operational?
Do you remember Gatesgate? I'd say that was when it got out of hand.GrinningCat said:Why do we have to keep naming things after Watergate? I don't even see how this is a scandal, let alone why it deserves the suffix of -gate.
I'm not saying it is the scoop of the century, I agree with you. The thing that annoyed me is you compared something that should be finished and in theory in working condition to something that isn't. Yeah, I tend to take everything seriously, can't help it.Suave Charlie said:Just a light hearted comment pal, no need to be so serious.KarmaTheAlligator said:You say that as if any mod is the finished product and guaranteed in any way.Suave Charlie said:Haha stupid consoles..
*I say as I wrestle with a modded minecraft server, trying to get it to not crash every 15 minutes*
Almost everything has issues at launch, sure it sucks but it's hardly the scoop of the century.
No one claimed that a terrible launch would mean the instant death of a console. So your comment that instead of terrible launches those are examples of systems that had terrible lifespans is silly. Companies need early adopters to absorb the initial impact of releasing systems that they usually make a loss on, and keep them going as they bring production costs down. A launch is extremely telling for how things will continue to go in the future. If a launch is a failure, it's unlikely those early adopters are going to decide to suddenly start buying the console en masse 30 days later. It doesn't happen. If a launch is a failure, that's indicative of how sales are going to be for a long time, as it was in the case of all of those systems.FrozenLaughs said:Hmm interesting reads. We have to go back 10-15 to reference any of them, but interesting.
Sega Saturn was only considered a launch failure in North America, and is primarily linked to Sega's surprise launch fiasco that released the system earlier than they had announced, and severely limiting the available launch title. A gamble that didn't pay off.
The 3DO launched at $700 in *1993* and management refused to lower the price. Another gamble that didn't pay off.
Atari Jaguar had no support from the upper management at Atari, resulting in high prices and little software support. We all know Atari never had a good run of *anything*. Another gamble.
NGage and Gizmodo definitely fit the bill tho, but coming from companies with zero experience it's not surprising. We're starting to see the same thing today with the Ouya. (granted the kickstarter funders got what they paid for so... Not technically a fail?)
Virtual boy definitely was an all around failure.
I don't think it's fair to lump peripherals into the debate, as none of the systems they were designed for were failures themselves. It's the same debate calling the kinect a failure.
So in reality what we have for launch failures are in fact systems that had terrible lifespans overall. Terrible management support, and terrible software support. Nothing in the last 3 generations has suffered these problems. Everything today is hardware malfunction. Most of the people today crying "launch failure" on the internet were barely alive the last time there was in fact a mainstream failure.
Very interesting numbers. I had no idea some of those systems sold so poorly over their lifespans.
But rushing their console out last time worked for them and all the RROD what happened? most people went out and bought another 360 or tried to get it repaired and then later bought another 360 after in invariably RROD again.Snotnarok said:Didn't they learn the last time they rushed their console out? Why not launch strong and well planned vs launching and how many youtube vids popping up showing your system being garbage day one, videos that aren't going to go away and that will push customers away for a long while?
I had 3 Xbox originals go on me one of them went in 12 hours however my 360 lasted 5 years before it RROD and I fixed it wherein I got a few more months out of it before it died and I never replaced it. That said I think the Xbox was me being unlucky and the 360 me being lucky it actually lasted that long.Private Custard said:Microsoft proved they could build something tough with the original XBox (mine's still soldiering on). They blew all that trust with the huge fuck-up that was the 360. They'll have to do a lot to shake that rep.
It's gotta be higher than the reported PS4 failures, or MS would be bragging loudly about it.Maximum Bert said:I have no faith in the Xbox One after the ridiculous hardware failures of the 360 but its to early to tell atm how widespread these failures are.
No, I don't think it would be hypocritical to mock the xbox one after microsoft went out of their way to screw their userbase with the 360. They do not deserve a clean slate for what they did.Neronium said:Well let's hope that the consoles can get fixed. It would be hypocritical to mock the Xbox One when the PS4 and Wii U had hardware problems at launch. This only becomes and issue if the same problem persists over the course of the console's life.
Although that sound *shivers* it's so disheartening. Hope people are able to get their money's worth.
Exactly this.Chaosritter said:Remember when you unpacked a new console and just played?
Jesus, it can't be THAT difficult to release a working console, can it? Especially since the used components are far less exotic than last generation. I mean it's somewhat understandable when design flaws become evident over time, but within the first 24 hours?
Man, I still have a release day Mega Drive. Best version you can get, works like a charm. Following revisions became cheaper and had worse sound chips. Those were the days...
Out of curiosity, was it those skinny LEGO pieces? Mainly because I just got a funny image in my head about someone forcing LEGOs into a disc drive. XDcookyt said:I had a Wii that sounded like that after my brother stuck a few LEGO's in the disk slot.
Yeah, but what's surprising about this is that it's a rerun of the last gen.RJ 17 said:Still yet further proof of why buying a new console once it's released is a bad idea.
Working at Wal-Mart, I once had a dumbass who had broken his PS2 trying to fit a mouse into the controller port. I'm not 100% sure how he did it, because the mouse's PS/2 slot looked nothing like the PLaystation's slot (well, I mean, originally. the metal was bent and flattened and maybe pliers or something was involved?). Still, he'd managed to jam it in there so good I couldn't get the two apart. I really wish this were in the days of the ubiquitous camera phone.Neronium said:Out of curiosity, was it those skinny LEGO pieces? Mainly because I just got a funny image in my head about someone forcing LEGOs into a disc drive. XDcookyt said:I had a Wii that sounded like that after my brother stuck a few LEGO's in the disk slot.
It happened, but the gaming press didn't cover it, and the internet was too new to get any idea of when people were getting bricked consoles. They didn't exactly have tech support forums back then, or people posting videos of their systems on Youtube, the only thing you really had was the 1-800 number for the company, so the only people that knew you had a broken system was yourself, and any friends you told.Nazulu said:Exactly this.Chaosritter said:Remember when you unpacked a new console and just played?
Jesus, it can't be THAT difficult to release a working console, can it? Especially since the used components are far less exotic than last generation. I mean it's somewhat understandable when design flaws become evident over time, but within the first 24 hours?
Man, I still have a release day Mega Drive. Best version you can get, works like a charm. Following revisions became cheaper and had worse sound chips. Those were the days...
I bought ALL the old consoles on day one and never had any problems with any of them EVER! Till the fucking Wii that is. Now everyone here is saying it just happens like it's always happened?
Hopefully it's not too widespread. Paying so much for a box to eat away at your sanity is overkill.
No kidding on no cover, because I never heard of it. Though it would make more sense that not every single one would work like it should. I really should've taken into account that the media covers everything now, and even has a bad habit of exaggerating the hell out things.EternallyBored said:It happened, but the gaming press didn't cover it, and the internet was too new to get any idea of when people were getting bricked consoles. They didn't exactly have tech support forums back then, or people posting videos of their systems on Youtube, the only thing you really had was the 1-800 number for the company, so the only people that knew you had a broken system was yourself, and any friends you told.
I bought a Super Nintendo at launch that would never register Audio, returned it to the store after 5 days. A friend of mine got a similar disc grinding noise that the Xbox ones are getting back when he bought a PS1, I guess they might be similar issues in both cases, apparently the grinding was caused by the laser reader getting stuck and not being able to move. My cousin got a defective N64 at launch, the damn thing had a broken power button and wouldn't turn on at all. I knew a number of people that got broken disc readers in their Dreamcasts as well.
Average failure rate for consumer electronics (not just consoles), seems to hover at around 4-6% on average although I think the maximum acceptable rate is around 10%. The number might have gone up a bit in later years, current high performance electronics tend to be a little more fragile on average as there tends to be more points where the entire thing can fail. The modern T.V. is exponentially more complex than an old projection screen T.V. that only has a fraction of the parts (although you did have to worry about the bulb burning out).
Yeah, personal experience is weird that way, I ended up getting a bricked gamecube at launch, and the store was sold out, so I didn't manage to get ahold of another one for about a month. But I never ran into any issues with the 360 and PS3 generation, my launch 360 ran like a champ for 5 years before I replaced it with an elite, and my PS3 is still chugging along with the old 60GB backwards compatible model, My PS4 has been working well so far too.Nazulu said:No kidding on no cover, because I never heard of it. Though it would make more sense that not every single one would work like it should. I really should've taken into account that the media covers everything now, and even has a bad habit of exaggerating the hell out things.EternallyBored said:It happened, but the gaming press didn't cover it, and the internet was too new to get any idea of when people were getting bricked consoles. They didn't exactly have tech support forums back then, or people posting videos of their systems on Youtube, the only thing you really had was the 1-800 number for the company, so the only people that knew you had a broken system was yourself, and any friends you told.
I bought a Super Nintendo at launch that would never register Audio, returned it to the store after 5 days. A friend of mine got a similar disc grinding noise that the Xbox ones are getting back when he bought a PS1, I guess they might be similar issues in both cases, apparently the grinding was caused by the laser reader getting stuck and not being able to move. My cousin got a defective N64 at launch, the damn thing had a broken power button and wouldn't turn on at all. I knew a number of people that got broken disc readers in their Dreamcasts as well.
Average failure rate for consumer electronics (not just consoles), seems to hover at around 4-6% on average although I think the maximum acceptable rate is around 10%. The number might have gone up a bit in later years, current high performance electronics tend to be a little more fragile on average as there tends to be more points where the entire thing can fail. The modern T.V. is exponentially more complex than an old projection screen T.V. that only has a fraction of the parts (although you did have to worry about the bulb burning out).
All I have is my own experience, which is my friends and I never had any problems, and the old consoles all still work perfectly now. Though many people here didn't go through the hell I put up with when I bought the Wii on day one, where I had to take everything back and keep going through maintenance.