Xbox 360 Wireless Controller

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migo

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Jun 27, 2010
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I'm writing this review for anyone considering getting an Xbox 360 controller for Windows (I have not used it as such, but the info is still relevant), or considering getting a 360 and wants to know about the controller (obviously someone with a 360 would already know how it is for them).

First, the 360 controller is comfortable to hold in your hand if you're just holding it, but this can change quite quickly if you're actually playing with it, and unfortunately a lot of people make a judgement based on how it feels holding it for a couple seconds rather than based on use.

The analog sticks are half good, half bad. The good part is the right analog stick, with its placement I've never had any problems with hand cramps or any sort of pain. The left analog stick is a problem with its placement. On the surface it looks like a good idea to have it higher up based on many games using the left analog stick for movement, but if you're doing anything with sustained use of the stick rather than occasionally flicking it in one direction, it ends up getting painful. The types of games it works well with are racing and flying games, as for the most part you're just flying or moving ahead.

What's good with the analog sticks is they can be pressed down as additional buttons, but they've never activated accidentally even once for me, which is a problem I've had with other controlers when the game gets frantic.

The D-Pad suffers from its placement as a result of the higher left analog stick, it's not at all ideal, and I've found I press down when I want to press right quite often - I need to reach over the whole D-Pad with my thumb, rather than on a higher placement where this wouldn't be necessary. Even if it were placed better, the design is still quite crappy. Play went much better when I used a 3rd party controller with a proper + shaped D-Pad.

There's nothing really wrong with the action buttons, they work as they're supposed to, but they're a bit hard and I find if I'm playing a game that wants sustained A press with occasional X that it gets uncomfortable.

The Start and Back buttons are well placed, and it's handy being able to access them without having to look simply based on tactile differentiation.

The trigger and bumper buttons are mixed. I find the bumpers quite awkward to reach as it's not really comfortable to hold the index finger over them and middle fingers over the triggers, but it's also inconvenient to quickly switch between the bumpers and the triggers, and in action games this is a pretty annoying delay. I've found the bumpers to be largely useless (even though some games do make use of them).

The triggers are quite uncomfortable if they're held down for an extended period of time, such as in a racing game where right trigger is used to accelerate, however for games where they're used to shoot they work quite well.

The battery pack is a bit annoying, while it is in some ways convenient to be able to just use AA batteries, they run out of a charge. Also, the batteries have a snug fit, so high capacity AA batteries that are a bit thicker end up not fitting at all. It's not a huge drawback as it doesn't come up often, but when you have to switch the batteries out or wait for them to recharge it is bothersome.

A nice touch is that if you press the Xbox button in the centre of the controller while the console is off it turns the console on with that controller automatically being set as controller 1.

Overall I have mixed feelings about the controller. Some games, such as Snoopy Flying Ace, the controller works perfectly and none of the drawbacks manifest. Other games, such as Pac-Man or Lumines it's quickly obvious that it's pretty much useless and I always use a different controller for those games. Other games end up mixed - Geometry Wars is fine for shooting, and the trigger works well for the bombs, but the left analog stick for moving is annoying (and if the controls are reversed then shooting becomes annoying). Racing games end up also partially good and partially problematic with sustained holding of the right trigger to keep moving being uncomfortable while the occasional left analog stick movements to steer are perfectly fine.

Especially given the price I wouldn't recommend the 360 Wireless controller for PC use - something like a Logitech that follows the DualShock design would be cheaper and solve a number of the problems the 360 Wireless controller has without introducing too many drawbacks (aside from potentially activating the analog stick buttons if they're not as stable as those on the 360 controller), even the DualShock 3 would be preferable if you're willing to deal with the convoluted driver set up.

If you're considering getting a 360, depending on the games you'll play you may wish to reconsider. Most 3rd party controllers duplicate the design of the 360 controller, so they won't solve many (if any at all) of the problems, and will likely end up just being lower quality overall. Some controllers will offer a fix, but the one I use for games like Pac-Man, Lumines and Bomberman has only a D-Pad and action buttons, with no bumpers, triggers or analog sticks, meaning it only solves certain games. Take a look at the games you'll be playing, and decide if the 360 controller works out well (or adequately) for them, or if there's a 3rd party controller that works better.
 

Deofuta

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Thanks for your review, it was nice to see your ideas presented.

Out of curiosity, are you a Ps3 player? I am actually quite surprised by your miscomfort felt when using the controller. I have logged endless hours onto my 360, and cant remember the last time it necessarily was uncomfortable. I suppose it is more of a getting used to it sort of thing.
 

migo

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My roommate had a launch PS3 years ago, so I played it then (with SIXAXIS, no DualShock3 yet).

I've read a few other reviews of controllers, and while people don't have the same problems with the 360 controller, they do have problems with pain. The main complaints I see about the PS3 controller are the R2/L2 buttons being awkward and activating unnecessarily when it's set down, but nothing about pain and discomfort.

As I mentioned, it only comes up in certain games. Snoopy Flying ace makes perfect use of the controls, and depending ont he customisation options, I could see FPS games working too (of course I'd never bother with them as I'm strictly keyboard and trackball for FPS games). So the lack of discomfort you're having could be that you're playing the games the 360 controller was designed for.
 

Mrkittycat

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Dec 2, 2009
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I love my xbox 360 controllers. They fit perfectly into my hands. Although while I do like the PS3, the controller seems cramped to me.
 

migo

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That's what I was talking about at the beginning of the review with making a decision just based on holding it. With the 360 controller it feels good in your hand when you hold it, while the DualShock feels a bit sparse, but when you're actually playing with the DualShock it's easier to access everything with minimal movement, and the left analog stick and D-Pad control is much better.
 

Ertol

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Jul 8, 2010
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Personally I love the Xbox 360 controller. Everything is easily within reach.

tellmeimaninja said:
The layout of the controller is perfect for me. The fact that the battery pack falls apart and the controller disconnects every two minutes isn't quite as appealing, though.
I don't have this problem, but might I point you in the direction of duct tape. Works wonders for me on anything =).

OT: I don't really like the PS3 controller, it's just to small. That is just nitpicking because I can still easily play, but still if I have to hold it for hours, I wish it was the size of an Xbox 360 controller.
 

Nalgas D. Lemur

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Nov 20, 2009
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I actually prefer the placement of the sticks on the 360 controller to the DualShock-style ones. Those make my hands hurt in a hurry. I have a hard time not suggesting the 360 controller as the first choice for a Windows PC these days just because it works well enough and everything supports it out of the box these days, with very few exceptions, while a lot of other controllers take some fiddling around to get working in some games.

My main issues with it are that the d-pad is completely crap, not because of the placement, but because it's just a crappy d-pad to begin with, and it's a lot harder to reliably hit exactly the direction you want (e.g. up instead of up-left or up-right) than with the Nintendo-style ones, and that the bumpers are pretty much this generation's equivalent of the Z-button on the GC controller. They work fine, but they feel oddly stiff and like they were an afterthought or something.

On the other hand, I've never had any problems with the analog sticks, face buttons, or triggers. I played Burnout Paradise for six hours last night (I meant for it to be more like half an hour, but these things happen...), and it wasn't until the very end that I started getting a bit of a cramp in my trigger finger. YMMV, of course, depending on how big your hands are and how you hold it. I have absolutely enormous hands, and it works very well for me in just about every game I've tried it with.
 

migo

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Jun 27, 2010
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This should be an easy test. Take a look down at your 360 controller while holding it. Move the right thumb stick - you'll see there's hardly any change with how your thumb looks, meaning that the default position is pretty central to your thumb's range of motion. Now rest it on the left thumbstick, you'll see that already your thumb is pretty close to your hand at it can't move much more towards the left, if you do it either touches, or comes close to touching your hand. To move up you have to move it with your joint rather than holding the berry of your thumb over it. Then the 90 degree pie between moving right and moving down actually has your thumb moving closer to a more central position - and it's point right down at the D-Pad.

Now look at your thumb placement over the D-Pad, as you're reaching over, up, left and down work fine, but if you're trying to move right your thumb easily catches the ledge between right and down, so you have to put some extra concentration in hitting right.

Go back to the left thumb stick, pretend that it's a D-Pad and each of the four dots is a direction on the D-Pad, tap each one with your finger tip - the thumb will change position slightly, but everything is central. The D-Pad would work fine right there, particularly with a Nintendo or Sony design.

Now try something else, hold the controller with your pinky and ring fingers (something dead easy with a DualShock) so your middle fingers are on the triggers and index fingers on the bumpers - what's necessary to use all of the in an action game). It keeps wanting to slide forwards out of your hand, and it's staying in place thanks to the outsides touching your palms (and you can see your palms are pretty much what's preventing it from sliding by letting go with your pinky and ring fingers while the controller doesn't drop).

If you go back to index finger on the trigger, the middle segment of your middle finger has the narrow part of the controller that sheathes the trigger resting on it, which will cause some irritation after a while. Also, while it would be convenient to hit both the bumper and trigger with your index finger, and almost seems like it could be done, you're only getting the edge of it with the main joint of your index finger.

There are a bunch of those little ergonomic snafus that end up making for a fairly mediocre controller that while it works fine for certain games, it still isn't ever great.
 

migo

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It's not possible for both analog sticks to be placed perfectly, either the right analog stick or the left analog stick is perfectly placed, not both. Also, the bumpers are clearly an afterthought and the D-Pad is plain bad no matter how you look at it.
 

razer17

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After years of using the Dualshock 1, and then 2, i can honestly say that in my opinion, the 360 control is much better. The dualshock 3, in fact, is worse than the first 2, due to the R2/L2 buttons.
 

migo

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Mirror's Edge is another game in which the 360 controller comes up short. You need to have middle finger on the trigger and index finger on the bumper, and the DualShock set up is far more comfortable and simply better for that kind of control. The original Xbox controller was fine with the triggers since you only had one set of triggers and would always use your index finger. And this is going from having the PC version and finding the controls to be unideal, the console version of ME was far better, but it was instantly clear that it makes more sense with a DualShock.

There's no shortage of games where I wish that the 360 controller were like a DualShock (Geometry Wars is a big one, Banjo Kazooie another, Deadliest Warrior a third, Pac-Man a fourth, Luxor 2, Lumines Live, Feeding Frenzy, and so on). Snoopy Flying Ace and Viva Piñata TiP are the only games where it really doesn't bother me at all, and the latter only because the controller doesn't matter so much.
 

Antiparticle

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The Xbox 360 controllers are fine, but they are very heavy. It's like a fucking brick if you drop one.
And yeah, the original model's D-Pad kind of sucks. I actually bought another (green) model with 16 D-Pad directions instead of 8 just for Pac-Man C.E. and 2D fighting games and such.