Owyn_Merrilin said:
I was all ready to break out the doom and gloom, but he's actually suggesting a pretty good thing: relatively open platforms with minimal licensing fees. That's what they mean by "Apple experience." You could just as easily call it the PC experience, or the Android experience, but I guess that doesn't make for as good of a headline.
That was the issue I had with this article too; it's misleading.
For one thing: Apple is NOT "open-platform".
They have a "walled garden" environment (read: proprietary) system that isn't unlike the current PS3 and Xbox 360 licensed development environments.
-The development kit is pretty cheap, but not free. It's also a controlled program architecture, for obvious reasons, and the ONLY architecture that you can submit software as. Apple also requires registration for a license, so this is legally, the same as registering licensing with Sony or Microsoft.
-Distribution is "free" only as long as you don't charge anything for your software, otherwise it's 30% of your revenue.
-Finally, Apple still retains full authority to deny you distribution/publishing rights.
Simply put: they control the gates to the garden. It's still firmly proprietary, they just aren't being as big of dicks as Sony and Microsoft are.
Further comparing experiences, I'd say it's Apple who is copying consoles.
The main reason people use Apple is because of streamlined functionality and ease of use; especially compared to a more open "DIY" system.
Sound familiar, anyone?
The only salient point made in the article to differentiate the two models (Apple vs Console) is the fact that XBLA charges *massive* premiums for hosting new content and updates. Point to Apple.
So really, Ed Fries is just sucking Apple's cock to make his upcoming product look favorable/comparable to a currently popular brand.