"You don't understand! These are free-range,
organic pixels...!"
Ahhhh, no. I think you can play it one way, or another. You can say you're not as good, but only in ways that don't matter. You can say you're better, but in ways no one has noticed.
Or you can say that you're not as good, but you
will be as good or better once the programmers learn the ins and outs of your particular hardware.
When you're trying to say all three simultaneously, it doesn't come off as honesty; it comes off as spin. I'm not saying all three
couldn't have elements of truth simultaneously (though I don't think they do), but it sounds like 110% undiluted weasel.
Moreover, what I've been hearing doesn't sound like "XBox One has the FPS advantage, PS4 has the resolution advantage"; what I've been hearing sounds more like "PS4 has been cleaning XBox One's clock in both fields." Correct me if I've been hearing wrong. (Edit to add: reports on things like
Tomb Raider: Definitive Edition seem to imply that this supposition has some basis in fact.)
And while coders will, almost inevitably, find ways to use the XB1's hardware more efficiently as time goes on, it's utterly ludicrous to suggest that those who code for the PS4 will be held in stasis while that occurs. The PS4 people may not have to race to catch up, but with independents already favoring the PS4 and larger companies starting to look askance at the PS4's larger installation base, it's likely that there will be plenty of optimization going on on the PS4 side as well.
I'm getting the impression from an interview like this that
Titanfall, however good, wasn't quite the haymaker to Sony's advantage this generation that Microsoft was hoping for. There's nothing for it but to get more good games on your system, guys. And once again, I think you need to either put your talking heads on another track or silence them all together.