SupahGamuh said:
Call me close minded, a knucklehead or even a jerk, but I don't think that cellphones or an iPod Touch / iPad / iPhone (included in cellphones) could ever, ever replace a good ol' handheld. I mean, yeah, the appstore games are stupidly cheap and incredibly accesible, but I've yet seen a game that really, really takes advantage of the system beyond it's graphics or sliding your finger for something stupid.
Heck, Infinity Blade is just Mike Tyson's Punch-Out!! dressed with a different coat of paint.
I even dare to say that everything that's being made for the iDevices so far is just gimmicky.
What I mean is that there's nothing yet in the iDevices that's not worth buying it for. Anything that the iDevices can do, the DS, 3DS and even the PSVita can do better.
Oh, nobody is denying that the devoted handhelds can do it
better. But that's not at all the point. iOS and Android development is much cheaper than developing for handhelds, for one. There's also such a greater prevalence of users - everybody and their mother has Angry Birds, and you can bet that if someone says "oh, you like Angry Birds? Check out this game!" then they'll do so. And so on and so forth. Plus there's a tremendous amount of overlap between the two audiences. In broad terms, people who purchase handheld gaming devices are also likely to have a smart phone. Yes, there are exceptions, monetary concerns, etc. but generally speaking this is the case. So if you make a successful transition from one to the other, you not only get your already-existing audience but you also get a very large untapped one as well.
You're also looking at it the wrong way if you think the goal is to make something that makes the iDevice worth buying it for. It's not like the 3DS where Ocarina of Time had everyone all excited and made people want to get the handheld just for the game. It's more a matter of getting the people already there.
And honestly, games not taking advantage of the platform isn't the fault of the platform itself, it's the fault of the developers and publishers. Look at the Wii - how many games took adequate advantage of its motion controls? The only ones I actually liked and thought did a good job were the Metroid games. Everything else was essentially "normal" game with the motion controls tacked on. But is that the fault of Nintendo or the fault of the developers who weren't creative enough to take advantage of it and the publishers who wouldn't dare risk money on something that did more than require an occasional waggle? Infinity Blade was an example of what's
possible graphics-wise with the mobile platforms. And they made more money off of that than they did with Shadow Complex, a fantastic XBLA Metroidvania-style game. Shadow Complex is undeniably the better game, but it also took more time and money to produce and made much less money in return.
It'll get better as more people take advantage of it. Square-Enix has already announced they're going to bring some older titles to it, and I for one am really, really hoping that they release FF Tactics for the Android - they already said they're going to bring it to iOS. More people will jump ship simply because it's more cost-effective to do so, and once they do then we'll start seeing better and better titles.