DrOswald said:
This was not some random tweet, it was the creative director of Microsoft. What he says is indicative of the company - he was a leader there. The views and opinions of the leadership of a company determine the direction the company moves in.
And it is true that digital games on consoles are limited in the ways Microsoft described (sans 24 hour check in) but that does not mean I want my physical disc games limited in this same fashion. That is the problem.
XBONE? "MS is Evil, trying steal all our freedomz!!!" "MS doesn't care about us gamerz"
It WAS a random tweet by a human being in response to disrespectful children, who think their comments on some random forum constitute the end all and be all of consumer feedback. Respect is earned, not just given, and in this day and age the customer is RARELY right, companies are realizing this, and doing what the HAVE to do to keep the masses in line. Gamers and the game community are toxic, opinionated, whiny children. Read ANY forum, review, etc. In general they have no concept of constructive criticism or actual feedback. Sony, Nintendo, MS, Steam. They all want ONE thing, to make money. Providing a good consumer experience is key to that, which is why they work very hard to keep people happy. PEOPLE however are generally stupid, and have no idea of what is good for them or what they want. Which is why there are 20 different gritty shooters every year, and most companies stick with franchises they KNOW will sell. MS was working towards innovation, not stifling the customer. Rather that hedging their bets like the rest of the pack. People are not ready, so they changed. Again your assumption of disrespect and malice on their part is way off base. Nothing they did indicates any animosity towards the customer.
1. You will remember that I did not say that an artificial limitation cannot be justified - I will now extend that statement to say that an engineering limitation may at first seem to be an artificial limitation. However, it is then the burden of the seller to demonstrate that fact. And historically this has been a big problem. Because people lie. Only 6 months ago an always online game, SimCity, was released. EA swore up and down that the game must be always online, that it could not possibly work without it. This was proven false. They wanted it to be always online, for whatever reason, and that hurt the game in really significant ways.
The history of always online single player games has been one of anti consumer DRM, greed that damage the game design, and strait up lies. Always online can be justified, but you are going to have to work really, really hard to convince everyone that it is necessary.
2: Ok, I wasn't going to bring up the cloud, but here we go. This is one possible justification for the always online requirement. However, the fact that Microsoft did not make an always online requirement (only a 24 hour check in requirement) shows that their cloud capabilities were never as robust as they stated. No company would ever go to that level of expense for a secondary feature that is not core to the product. In any case, I don't believe that they had as powerful a server bank as they claimed (for every Xbox One they would have 3 times again the computing power and memory on the cloud.) That is an incredible investment - we are looking at around an extra $400 of equipment, on the very generously low side, for each and every Xbox sold plus the cost of maintaining and powering all that equipment as a monthly expense? I do not believe it. They have to be manipulating the data somehow to make it look better. And if they were not they had better be able to convince me that it is true - bring in an executive from Intel who can confirm the order of a million high powered CPU's. Give us a video tour of one of the server facilities. Do something.
And even if they did have this in place Microsoft obviously overplayed the "infinite power of the could" without ever actually showing us an example of how the new games were going to use this infinite power. The drivatar thing was cool if your into racing games, but that is essentially just tweaking AI settings - there is absolutely no reason to have anything more than more robust multiplayer servers. There is certainly no call for a constant connection in order to make use of the mighty and infinite cloud. If you really have this cool new feature then show us why it is so cool. Give us something to talk about. Show us something.
You are assuming always online is about DRM in this case, it is not. They listed many features, and XBOX live has many features that benefit, just like a PC from a constant connection. Just because they can use it as a means of DRM, that does not mean it was their primary intention. Updates. background updates, just like PC, one HUGE reason to always be online and to check in daily. Or weekly or whatever. Again you ASSUME malice when there are legitimate and quite helpful features enabled by a constant connection and a "check in" system.
Yes PUBLISHERS have been known to drop the ball when it comes to always connected games. They have also been known to do some pretty awesome things. WoW, PlanetSide, Everquest, City of Heroes... Dynamic environments and encounters. A VERY good reason for always being connected. Shared world(as presented in Destiny and seemingly Titanfall). You question the technical ability to deliver this service. Fair enough, but your doubts do not constitute proof that there is/was an ulterior motive aimed at taking something away from the consumer. They want control of THEIR content. Game publishers want control of THEIR content. Digital distribution is a means to do this that just so happens to be good for the consumer as well.
Most if not all of your complaints are based on assumption, not on what was stated. 6 months from now, if they fail to deliver, we can talk about the hypothetical of why the 3x computing power claim was BS. Until then. Your bias should only be based on what they put in front of you.
And they did show us how this could work, by showing us some pretty impressive games that had ridiculous potential for user interaction and inter connectivity. THAT is the potential. The potential of being able to do a persistent world game on a console. Are you kidding me? How awesome would it be if Borderlands, Halo, COD, Battlefield, or GTA was a true open world interconnected experience. PC games have been doing this for years, the potential of the consoles to bring that type of thing to the masses... Have you ever played Planetside? 10 years ago they were pushing the limits with 100s of people in an open world fight. Imagine if 100a were 1000s and had the exposure of the console market. You ignored the potential and in some cases the reality and focused on one POTENTIAL negative that ultimately would have little effect on user experience.
3: A constant connection could be required to facilitate these features. But that is not what they announced. They announced a once a day check in system. There are very few features that a daily check in could facilitated - it is DRM. Or I guess they could be downloading more advertisements to throw on the dashboard. Either way it is not something I like.
But even so, a daily check in could be justified. Give us something that makes this acceptable. Show us the awesome features to which this string is attached and maybe I will consider allowing it. But they didn't. The closest they got was announcing their family share plan, but the details were so scarce and Microsoft was so tight lipped that even that might have just been a glorified demo service. There was no way to know because Microsoft would not answer our questions. And when a company will not answer your questions it is either because they don't have an answer (in other words they were throwing it together at the last minute and hadn't thought it out properly yet) or they know that you will hate the answer so much that it will damage them more than your wild speculation will. I mean, if it was good news why would they withhold it when they needed a win so very much?
Really? Very few? System updates, patches, game updates, mobile/PC synchronization, social media features, content downloads. Yup DRM as well, which could also be part of your connection for DLC, to send a message, watch a movie... Point being, constant or not. Daily or not. Your system does and will check in with them whenever you connect. That is kind of the point of a internet connected system. You think your Ps4 doesn't do this when you go on-line? Can the Wii even go online? Anyway, the point is, there are lots of reasons for all 3 companies to keep doing WHAT THEY ALREADY DO, for both content protection and to enhance the customer experience. Nothing MS suggested was all that shocking until, people started whining and turning this into a stupid "Sony vs MS debate" where Sony was claimed the winner just because they kept their mouth shut. The consoles are virtually identical and will have almost the same online capabilities, and the PS4 will definitely check for updates and patches via a connection.
MS wanted always online, and I can see why. Do I think it was all for the good of the consumer? Nope. Definitely grabbing metrics and data from you. Definitely checking you are legit. Definitely doing a little spying. All I can say is, at least they told you about it cause anything your do online from ANY company, does the exact same thing. We trade these things willingly for convenience, and we do it every day. Saying MS is bad because of this makes very little sense.
1. All consoles have DRM, this is true. But they all, pretty much, have the same DRM. The Xbox One was adding a new DRM. The difference then is, if you cancel out all the other common elements, 24 hour check in vs nothing.
Which I have detailed above as having just as much potential benefit(if not more) than the off chance your system locks you out for some odd reason.
2. Please tell me how a 24 hour check in so enhances the consumer experience that it is worth bricking the system if it does not happen. I am not talking about features like the family share plan - that is not facilitated by the 24 hour check in, even if it could be used as a tool to lessen the sting of such a check in. I can't think of a single significant feature that a 24 hour check in could facilitate, and certainly nothing worth bricking the console temporarily if it does not happen. The 24 hour check in was DRM.
Now, that is not a insurmountable issue. I gladly accept the once every three week check in for Steam because I get so much in return - primarily the massive discounts and sales. But you are going to have to convince me that what I am getting is worth the DRM. Announce the daily Microsoft Live sale, or announce that all downloaded titles on the Xbox one will be 10% off, or give us actual details on the family plan so we know it is better than a demo service.
Good point, which I am pretty sure was a primary factor in them removing that from the system. Check in and connection make sense, and will most likely still limit what you can do offline, but the onus here is not solely on MS. Some digital games REQUIRE this ability to keep the playing field level. Some digital games require a connection to keep you up to date with hot fixes(small patches that are not actually on your machine). Some games simply would not work without being connected. And some games companies don't want you copying their games and giving them to your friends. All legitimate reasons for your console checking in and staying legit. The average consumer, would rarely see a negative effect from this connectivity requirement. Besides you assume the connection is required for play. I content that it is more likely used as verification and unless online was part of the game experience would not have any effect on regular single player games. This is how it is now. The disc is required to run the game that is on the console, but the game does not run off of the disc. It checks against the disc at start then plays from your machine. The check in could and probably will work the same way. Your perception of value or lack thereof does not define the motive behind these features. What they are offering is on par with if not better than every other service, and the requirements for access are nearly identical as well.
3. I don't have my consoles always online. In fact I almost never have them online. My home internet is pretty unreliable and when it goes down I tend to switch from computer multiplayer to console single player. But with the Xbox One I cannot do that any more. Because of the 24 hour check in if I didn't use the console earlier that day it will not work. And I never keep my consoles powered when I am not using them - I don't have enough plugs. For me the 24 hour check in is a big deal. When I want to use my console the most I would not be able to.
Then you should not buy one of the new consoles because your experience is going to be severely limited no matter who you choose. The features and reasons why this is a good thing have been presented. The hypothetical, I couldn't connect today ZOMG my machine stopped working is meh. Most likely, not sure, so I will call this a guess. Once you reconnected, it would kind of make sense your console would be fine again. And the idea that you would have the power/money for the latest console but not the ability to check in online when you wanted to play, well, yeah, that is just silly.
4. While people do generally trust digital download, we have been hurt before when it fails us. Specifically by Microsoft. Microsoft once ran a digital download service for music. It was called MSN Music. It sold several million songs and then shutdown forever in 2008. Any songs you purchased from the service can not be retrieved and Microsoft has made zero effort to reimburse their customers for the money they spent on the failed service. They have made no effort to allow users to access their purchased content. Any money you may have invested in the service disappeared forever on August 31, 2008.
I trust digital download from Valve, I trust digital download from Apple. Both of them have always done right by me. I do not trust digital download from Microsoft because they have shown that when a service is no longer profitable we cannot count on them to think of their customers. They will take the money and run.
Apple? LOL. Their music was exactly the same way back then. If the user base had not been enough to keep itunes open, guess, what, the exact same thing would have happened. ALL companies had stupid DRM back then, and ALL companies switched to MP3 when they realized that legacy support was going to be an issue. You are talking apples and oranges. They are not locking out specific content. They are verifying your machine and the content you purchased. You know the flip side to that? Your machine is lost in a fire, stolen, dies of natural causes. Your purchases and content are preserved, JUST LIKE THEY ARE NOW. You don't trust MS? Ok, whatever. Valve and Apple? LOL, they are exactly the same, go back to your old Mp4's and try a straight copy to another device/machine. Please.
Even now this sort of thing is still a potential problem. On August 19th it was accidentally announced that Games for Windows Live would shut down on July 1 2014. I am not talking about shutting down the market place, I mean shutting down the service - making all the games tied to GFWL useless, single player and multiplayer. The notice was quickly removed but it was there. When asked for a comment Microsoft dodged the issue, neither confirming or denying the potential shutdown. We still have not got an answer. And, as I have said before, if they are not answering a question then they either do not have an answer or they know that we will hate the answer.
This happens all of the time, and it will continue to happen as a user base becomes unsustainable. Do you think the original WoW will be supported forever? How many apps by companies that went belly up are no longer supported by apple. This is what happens, and MS is no different than anyone else. And frankly, you support the products that work/sell, you shelve the ones that don't.
There are some games that I loved for XBOX, that were super awesome. No DLC, no support, nothing. They died out because there weren't enough people like me. It sucks, I paid good money for that experience, but it just wasn't meant to be.
There are problems with digital, they are being worked on by all companies. There is no point or reason to single out MS.