Zacharious-khan said:
CrystalShadow said:
... Not to mention Sega Genesis, Sega Master system, Commodore 64 and arcade machines?
(The virtual console did start to get quite diverse after all. XD)
Eh. I hope for everyone's sake, this actually works decently. If it's emulation, that's... Questionable, given performance issues of emulation generally. (The 360 has a different CPU architecture)
I mean, the wii and wii U handle their official backwards compatibility by incorporating the previous generation's hardware directly... Which... Implies the Wii U should be able to deal with gamecube games directly, but of course with no controller ports, and a DVD drive that can no longer read the small format disks...
Eh.
Backwards compatibility seems like an odd feature. I mean, I like it a lot, but it seems especially weird when it's half-hearted, and done so long after launch.
I mean, the best period for it is around launch time, when there are hardly any natively available games...
To implement it... Much later on, just seems... Too little, too late.
I would say that the WiiU is only backwards compatible with the Wii no further. Although I was under the impression that you could use the GC controllers on the WiiU emulating Wii with the GC hub thing they made for Smash bros 4?
Officially, that's correct.
The WiiU is officially backwards compatible with the Wii, and not with the gamecube.
But, given how the reason for the Wii being backwards compatible with the gamecube, and the follow-on reason of why the Wii U can run Wii games...
It can easily be inferred that the only reason the Wii U can't run Gamecube games is because of the lack of controller ports, memory card slots, and the disc drive.)
Fundamentally, the hardware design contains all the nessesary components otherwise. (in the same way that a current generation PC should still in principle be able to run 30 year old software, but may lack certain critical features that old software would expect to be standard - such as 5.25 inch floppy disk drive, or a serial port.)
I would think creating download only versions of gamecube games for the Wii U would be fairly trivial, if they felt like doing it.
(In that case you've solved the disc problem by making it a download title, you would then also need to implement something to deal with savegames, and controller input, and the gamecube firmware or OS or whatever it is.)
So, yeah. Officially the Wii U can't run gamecube games.
I just meant that on a basic hardware level, it should mostly be able to, for much the same reason that the Wii could do it.