Nevermind the simple narrative fact of basing the game after a victory scenario puts humanity in an incredibly powerful position, making it unrealistic they would be attacked so easily again. Aside from just saying "it's wave 2!! And they're exponentially more powerful than the last wave of supremely powerful beings!" That's one the most played out plot devices ever in scifi. "Hurray! We've defeated the undefeatable, all powerful threat! OH NO!! It's an even BIGGER undefeatable, all powerful threat! We're doomed!"EternallyBored said:Where the hell did you get that idea, they aren't pandering to people who didn't beat the game, and stop pretending like people who did beat it are all like you. I beat the game on normal and classic multiple times and I have no problems with xcom 2's proposed story. stop trying to pretend like your part of some aggrieved majority of "true fans", you've got problems with the story, that's fine, but the lame hyperbole just undermines your complaints.008Zulu said:So rather than make a game for the people who took the time and effort to finish the game, they are pandering to the people who couldn't be bothered. That sounds like a company worthy of our money.EternallyBored said:So no, everyone who played it didn't save the world, only about one in four people managed to save humanity, the rest, roughly 3/4ths either gave up after losing too many times, or never completed a single game.
It doesn't matter which direction Firaxis takes the story a large number of people who buy games will never beat them, so they aren't pandering to anyone, a large percentage of people won't beat xcom 2 either, just like with most games. it's not a matter of true fans, people fail to beat games for a large number of reasons, you trying to insult them Just because your original assertion about most people beating the game was wrong just makes it look like your looking for excuses to paint your opinion as objectively right.
Seriously, a globally invested early warning system, a fleet of fast reaction attack ships using alien technology to pop ships out of the sky, an army of psionically and mechanically augmented supersoldiers, with the full support and funding of the planet? That's not really the type of setup that people usually like playing in. We like Underdog stories, the small guy punching up against the evil empire. In a victory scenario though, the humans ARE the empire (evil or not), and it's not really all that dramatic.