Timed missions where your team's starting position and the objective are both close to the edge of the map and the lines of sight are long, can often be stealthed.Zhukov said:The stealth is just there so you can get directly into the action without having to edge your way forward at the start of the mission until you hit your first contact. That used to severely fuck with the pacing in EU.Lightspeaker said:To be honest I think people saying the game is 'brutal' are saying so because they're trying to stealth it. And stealth basically doesn't work well at all.
Its massively counter-intuitive given the whole concealment mechanic; but its truly a terrible, terrible idea to try to use stealth beyond, say, the first turn or two to ambush your first pod or two. Because it slows you down SO MUCH that you just lose and get wrecked by time limits. After trying to play a couple missions smart with concealment and coming super close to losing some of them I literally just gave up and now I just ambush the first pod I find and blast my way to the objective and I rarely come close to the turn limit anymore. And I'm not running a turn-limit-adjusting mod.
Its...a bit disappointing really. They hyped up the concealment mechanic a fair bit but its almost totally irrelevant on missions with turn limits. Because you outright do not have the time to be screwing about doing things carefully. You just need to go full steam ahead, charge in and fight your way through. And there are SO many turn-limited missions early on its crazy. I seem to get less of them now I'm into the midgame.
Trying to stealth your way to the objective is foolish, if not suicide. Even if you get there without a patrol stumbling into you, you're going to need to break stealth to take the objective and if you didn't clear the enemies on the way there then you're going to have them coming at you from multiple angles for easy flanks.
I agree that the stealth could have been utilized more. Like making the stealth rangers into a class of their own who can kill or skulljack enemies while staying concealed. However, as it is, the game is clearly designed with open combat in mind with the stealth just being there to hurry things along and provide a bit of flavour.
If people want to use woeful tactics that's up to them, but them blaming the game for their poor decisions is rather unbecoming.
If done it plenty of times. You have to recognize the opportunity when you get one.
It can be really easy if it's also destruction or hacking mission, where you can blow up the walls of the building around the target with a rocket and then shoot or hack from a defensible position. After that you can overwatch creep the rest of the mission.
Where players go wrong is when they try it near enclosed spaces where aliens may be lurking or patrolling right around the corner.