Happyninja42 said:
And sort of a general question about concealment to anyone. How effective is a full stealth team anyway?
Depends. If you use them right, you can bypass most of the combat in a mission. On the other hand, they'll take much longer to level up, as you only do so by getting kills (there isn't XP per se, however, kills matter [http://gaming.stackexchange.com/questions/255057/how-can-i-tell-how-many-kills-my-soldier-is-away-from-promotion/255062#255062]). Still, I've heard of people finishing Blacksite missions (go in, plant some bombs, go out) with almost always being in cover (planting charges breaks it) and generally without alerting on fighting anybody. It's supposedly easiest if you take a single scout ranger on these missions. There are other missions as well, where full stealth works, although you may have to fight a pod or two at the end. The general strategy there would be to make your way to the objective unseen, then just unleash everything you have on the aliens around it (if any) and make a quick get away afterwards.
As I said, it would work, but you won't be levelling up that fast. Also, it's slightly risky - if you take too long fighting, you may end up fighting all the enemies from the level that you bypassed. Hence the need for a quick getaway.
Overall, I wouldn't really play this style, not all the missions, but I can see it working as a long term strategy of some sort.
Happyninja42 said:
I watched a bit of TB's review of it pre-release, and some of the stuff he described about the....Ranger class I think it is? The on that gets perks to concealment, made me very interested in a full stealth team. Is that viable? Or is it basically pointless after that first alpha strike?
Rangers have two specialisations - one is scout, which gives them more bonuses to do with mobility and stealth, the other is blademaster, where they become profficient at chopping enemies to ribbons and avoiding being filled with bullet holes in the process. Scout rangers are really good at stealth. The problem I find with them is that they are really better at scouting than combat. As in, they
are good at combat, but you probably want them to either fight or scout - mixing the two is a bit difficult. They get an ability that keeps them concealed even after your team is revealed - this helps, since they can have a look ahead. But if they fight, they also get revealed. They have a single extra ability that immediately conceals them again, but it can be only used once per mission. So, if they fight, they can only ever go back to scouting one more time, and the second time they attack, they can't scout any more. Which makes them participate less in combat. On the other hand, if you wish, you could just keep fighting with them - they become really mobile and one of their abilities gives them bonuses to attacking enemies that haven't seen them yet. The ranger doesn't need to be concealed, just out of sight - behind a corner or something. Another ability allows them to move after a kill, so you could be dashing around the battle field attacking enemies and immediately retreating out of sight afterwards.
Rangers are fun, overall.
Still, I think one of the most fun classes is the Grenadier. They just completely wreck stuff up. There is nothing quite like dropping an acid grenate on a group of enemies and watch their armour dissolve and them taking continuous damage from the corrosive substance. Or dropping a fire grenade that lights the aliens' asses on fire. Or shooting a rocket at somebody high up in a building and then watching them fall through a couple of newly missing floors down to their doom. Grenadiers are just amazing at how effective they are. I bring a couple at every mission.