My body is ready.
I'm 100% onboard with the narrative and change in style, I already went through this with the older xcom games and Xcom:Apocalypse remains one of my fav of the series precisely because it did its own thing and advanced the story whilst sticking true to the humans defending their home from aliens theme which is what you find in all xcom games and their spinoffs.
I haven't preordered in ages, but thinking of making an exception to the rule here. Firaxis can't screw this up..right? :S
Still the theme of counter attacking and hitting the aliens at their home was done, in Xcom apocalypse. It made more sense there since the aliens weren't an empire but from a single planet in a pocket dimension.
The coolest thing though was finding the remnants of the sectoid race, discarded by the ethereals after their failures, and now serving as food to the new aliens
Leading to a moral decision: do you rescue the sectoids, your former enemies, or leave their race to be lunch? Or maybe just wipe out the species with fire and sword. I'd love to see something like this make it in a future xcom game.
I'm 100% onboard with the narrative and change in style, I already went through this with the older xcom games and Xcom:Apocalypse remains one of my fav of the series precisely because it did its own thing and advanced the story whilst sticking true to the humans defending their home from aliens theme which is what you find in all xcom games and their spinoffs.
I haven't preordered in ages, but thinking of making an exception to the rule here. Firaxis can't screw this up..right? :S
Aye, the ethereal empire is said to control countless worlds, or was at least in the old games. Dunno if it was mentioned in firaxis xcom.Silverbeard said:Plus invading the alien's homeworld might be difficult since a) we don't know where it is and b) every alien race comes from a different homeworld. They're more akin to a united federation than one unilateral empire. They don't have 'one' homeworld.
Still the theme of counter attacking and hitting the aliens at their home was done, in Xcom apocalypse. It made more sense there since the aliens weren't an empire but from a single planet in a pocket dimension.
The coolest thing though was finding the remnants of the sectoid race, discarded by the ethereals after their failures, and now serving as food to the new aliens
Leading to a moral decision: do you rescue the sectoids, your former enemies, or leave their race to be lunch? Or maybe just wipe out the species with fire and sword. I'd love to see something like this make it in a future xcom game.