XCOM 2 Preview - The Time Has Come, Commander

Naldan

You Are Interested. Certainly.
Feb 25, 2015
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The ending of XCOM "1" was ambiguous enough that they could have built a story on top of that.

But from quill18's recent sessions, I gathered that the NPCs won't stfu about XCOM 1's NPCs in their respective positions, so much that quill wasn't even able to skip all the story they monologue throughout scrolling the base, etc.

So that leaves hope that it's not barebones. They even embargoed story segments for the time being. Seems like they were serious about this.

I would really like to know about what you think of their art-direction. The older XCOM titles were a lot darker, not just in colour-palettes. I don't like this (yes, including XCOM EU/EW) "dubstep" style. It's hard to describe.

Like everything being super clean.
 

Frankster

Space Ace
Mar 13, 2009
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My body is ready.

I'm 100% onboard with the narrative and change in style, I already went through this with the older xcom games and Xcom:Apocalypse remains one of my fav of the series precisely because it did its own thing and advanced the story whilst sticking true to the humans defending their home from aliens theme which is what you find in all xcom games and their spinoffs.

I haven't preordered in ages, but thinking of making an exception to the rule here. Firaxis can't screw this up..right? :S

Silverbeard said:
Plus invading the alien's homeworld might be difficult since a) we don't know where it is and b) every alien race comes from a different homeworld. They're more akin to a united federation than one unilateral empire. They don't have 'one' homeworld.
Aye, the ethereal empire is said to control countless worlds, or was at least in the old games. Dunno if it was mentioned in firaxis xcom.

Still the theme of counter attacking and hitting the aliens at their home was done, in Xcom apocalypse. It made more sense there since the aliens weren't an empire but from a single planet in a pocket dimension.
The coolest thing though was finding the remnants of the sectoid race, discarded by the ethereals after their failures, and now serving as food to the new aliens :D
Leading to a moral decision: do you rescue the sectoids, your former enemies, or leave their race to be lunch? Or maybe just wipe out the species with fire and sword. I'd love to see something like this make it in a future xcom game.
 

Silverbeard

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Jul 9, 2013
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008Zulu said:
Silverbeard said:
Long story short: I'm glad you're not the XCOM 2 dev team!
Yes, Heaven forbid they try something new.
You mean like making XCOM a terrorist organization taking on a supranational entity?
Yes, that's very new. Good thing Firaxis is trying exactly that instead of repeating the first game but with the aliens doing what the humans did!
 

Silverbeard

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Jul 9, 2013
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Frankster said:
I haven't preordered in ages, but thinking of making an exception to the rule here. Firaxis can't screw this up..right? :S

Leading to a moral decision: do you rescue the sectoids, your former enemies, or leave their race to be lunch? Or maybe just wipe out the species with fire and sword. I'd love to see something like this make it in a future xcom game.
If anything, you can be sure that XCOM 2 won't be an Aliens: Colonial Marines sort of job. At the very least Firaxis has enough moral fibre to avoid that sort of buggery.

Regarding moral decisions: XCOM games have always been rife with implicit moral decisions rather than explicit ones. This was more true in the latest game than any other: Which country do you focus your efforts on? The richest ones? The ones with the largest human population? What happens if one of your soldiers is surrounded by chrysallids but has no moves left and you have a heavy with a clean rocket launcher shot onto the unlucky chap's position? Do you fire the rocket and kill your own soldier in exchange for damaging all the chrysallids and killing a few (that last one did happen to me on one playthrough)? Or do you try to kill the 'lids with gunfire and save your grunt's life? The player gets to decide with no nudging from the game. In a Bioware game such a choice would probably only come up once and the game would spend five minutes yelling advice at you about the goods and bads of either pick. Not so in XCOM! You just get to pick an option and live with it.
 

Kajin

This Title Will Be Gone Soon
Apr 13, 2008
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008Zulu said:
You're so butthurt over something so inconsequential. It baffles and amuses at the same time.

On Topic:
Man, I'm loving what I see so far. Can't wait to play.
 

008Zulu_v1legacy

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Sep 6, 2009
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Kajin said:
You're so butthurt over something so inconsequential. It baffles and amuses at the same time.
You really think a coherent storyline is inconsequential? Now I'm baffled and amused.
 

Kajin

This Title Will Be Gone Soon
Apr 13, 2008
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008Zulu said:
Kajin said:
You're so butthurt over something so inconsequential. It baffles and amuses at the same time.
You really think a coherent storyline is inconsequential? Now I'm baffled and amused.
I'd be in agreement with you if the storyline was this complex, grandiose narrative that dives deep into the depths of your soul and pulls out the very meaning of existence itself.

It's not, though.

Aliens show up. We fight them. That's the summary of the plot in its entirety. That was the plot the first time around and it's the plot this time around. I find it baffling that you'd take offense to a plot that is literally an excuse to fight aliens. It was an excuse plot the first time around and it's an excuse plot this time around. I find it amusing that you keep pressing this issue.
 

008Zulu_v1legacy

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Kajin said:
Aliens show up. We fight them. That's the summary of the plot in its entirety.
It's not the plot that annoys me, it's that at the end of Enemy Unknown we are shown to beat the invaders. Now the direct sequel is taking place in an alternate universe where we didn't win. There is no ingame explanation for this. Why call it a sequel to a game, when it's not a sequel at all?
 

Frankster

Space Ace
Mar 13, 2009
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Silverbeard said:
Regarding moral decisions: XCOM games have always been rife with implicit moral decisions rather than explicit ones. This was more true in the latest game than any other: Which country do you focus your efforts on? The richest ones? The ones with the largest human population?
Heh when you put it that way, very true. Guess being a disembodied commander floating above everyone means one doesn't always realize the horrible decisions you make without thinking.
Makes me realize i'm very guilty of cronyism in particular, I will always protect my "favorites" at all cost even if it I have to sacrifice some fresh faced rookies...

Anyways went ahead and preordered *fingers crossed* Heck I even got the season pass ffs, first time I've ever done that...
 

Cartographer

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Jun 1, 2009
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008Zulu said:
Silverbeard said:
It doesn't. Who said that?
You did;
Silverbeard said:
You mean like making XCOM a terrorist organization taking on a supranational entity?
He didn't say that, you're misrepresenting him, quote mining or failing at English comprehension.

The aliens arrived and were welcomed with open arms, most of humanity are more than happy with the improved way of life alien tech has brought, an end to war and national strife etc. XCOM and the player are the malcontents, the fanatics, the loonies who don't like the status quo and are blowing things up and wrecking $%&*. In this game YOU are the TERRORISTS.
 

Kajin

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Apr 13, 2008
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008Zulu said:
Kajin said:
Aliens show up. We fight them. That's the summary of the plot in its entirety.
It's not the plot that annoys me, it's that at the end of Enemy Unknown we are shown to beat the invaders. Now the direct sequel is taking place in an alternate universe where we didn't win. There is no ingame explanation for this. Why call it a sequel to a game, when it's not a sequel at all?
If it's set in an alternate universe then it's not a direct sequel, now, is it? It's a sequel in the sense that it's the next game in the series, like FFVIII is the sequel to FFVII, but not that one directly follows the other. If the entire basis of your argument is "but we won in the last game", then you have no further reason to complain because this is not a direct continuation of the last game. It's the same game as the last one with a different setting.
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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008Zulu said:
Kajin said:
Aliens show up. We fight them. That's the summary of the plot in its entirety.
It's not the plot that annoys me, it's that at the end of Enemy Unknown we are shown to beat the invaders. Now the direct sequel is taking place in an alternate universe where we didn't win. There is no ingame explanation for this. Why call it a sequel to a game, when it's not a sequel at all?
That's a weird sort of semantic argument, and why I think so few people agree with you, they do this kind of thing with plenty of other series, even the last xcom was just a complete reboot that ignored everything from previous games. So it just comes off like you're mad they stuck a 2 on it, which most people don't really care that much about, because most people didn't care enough about the plot of the first game that they wanted to see a direct continuation. The characters were bare bones and barely there, even the aliens didn't have especially complex motives, the story just wasn't good enough to invest people in really wanting to see the victory ending continued.

Could they have made a sequel that directly continued from the victory ending, and made it good? Sure, but the way they are doing it now is also fine, they are basically continuing the story from the non-standard game over cutscene, with some added events to cover the intervening years between the two games and explaining what happened to the commander from the first game.

Also, there is an in game explanation for it, there are two endings, the game continues from the bad ending, just like A Link to the Past continues from the end of ocarina that assumes the hero of time lost against Ganon. Don't sit there and pretend it doesn't make sense, they even give you a cutscene for losing the game that can easily be construed as a canonical ending, not the preferred ending you want to get while playing the original game, but still a perfectly valid ending to branch off into a sequel, there have been games in the past that have branched off of the bad ending, they aren't the majority, but we don't need to sit around making excuses about how they don't make sense so you can complain about how you want the happy ending to be canon.
 

Mangod

Senior Member
Feb 20, 2011
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Guys, official statement from Firaxis and 2K about the plot. Ahem...

The canonical ending to the game, as far as they're concerned, is the "Game Over" screen, because, statistically, most players lost more games than they won, or just didn't finish.

So the plot of XCOM 2 is... we got our asses kicked pretty much from word "Go", and the governments of the world chose to surrender rather than fight a hopeless war. The Aliens then rewrote the history books, making themselves the benevolent visitors who were attacked, unprovoked, by humanity.

XCOM, however, survived the war, and they have not fallen for ADVENT's propaganda. So, we're retaking the planet, Wolverine style [https://www.youtube.com/watch?v=mRTzUHmx9ZA].
 

EternallyBored

Terminally Apathetic
Jun 17, 2013
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Mangod said:
Guys, official statement from Firaxis and 2K about the plot. Ahem...

The canonical ending to the game, as far as they're concerned, is the "Game Over" screen, because, statistically, most players lost more games than they won, or just didn't finish.

So the plot of XCOM 2 is... we got our asses kicked pretty much from word "Go", and the governments of the world chose to surrender rather than fight a hopeless war. The Aliens then rewrote the history books, making themselves the benevolent visitors who were attacked, unprovoked, by humanity.

XCOM, however, survived the war, and they have not fallen for ADVENT's propaganda. So, we're retaking the planet, Wolverine style [https://www.youtube.com/watch?v=mRTzUHmx9ZA].
I think most people realize that, it's mostly just Zulu trying to justify why he thinks the plot doesn't make sense, there wasn't exactly a ton of plot in the first game so it's pretty easy to justify using the non-standard game over cutscene from the first game to tell an interesting story about xcom acting as the resistance against an alien controlled earth. Honestly, I think it does a good job of justifying the small squad mechanics from the first game, and handily side steps the power creep issue of either trying to come up with upgrades for an endgame xcom that already has jet packs, mechs, plasma weapons, and gene mods, or contriving a way to take all their cool toys away, it also nicely justifies the cool concealment mechanics.

They probably could have made a good game from the victory ending, but I'm excited to see where this sequel will go.
 

008Zulu_v1legacy

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Sep 6, 2009
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Mangod said:
Guys, official statement from Firaxis and 2K about the plot. Ahem...

The canonical ending to the game, as far as they're concerned, is the "Game Over" screen, because, statistically, most players lost more games than they won, or just didn't finish.
So they are pandering to the people who could be bothered finishing the first game then. Is this a company that people really think are deserving of their money?
 

008Zulu_v1legacy

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Cartographer said:
The aliens arrived and were welcomed with open arms, most of humanity are more than happy with the improved way of life alien tech has brought, an end to war and national strife etc. XCOM and the player are the malcontents, the fanatics, the loonies who don't like the status quo and are blowing things up and wrecking $%&*. In this game YOU are the TERRORISTS.
I'll grant you that that is an interesting idea. (This next part is somewhat rhetorical) So why not market it as a separate game?