You do realize that the FPS Xcom is still in development as a prequel, right?Alone Disciple said:Sorry, but this game has been in development so long, and back to the drawing board more than once, I have no faith that it will hold up to the original.
The only thing it has in common is in name only.
I'm afraid it's just gonna suck.
This is a separate game that was only recently announced (note the subtitle Enemy Unknown).
It hasn't gone back to the drawing board, it's just 2K making the most out of their license. They sate the hardcore fans with the strategy title, use the FPS to build name recognition (people will end up buying this because they recognize the name from the FPS trailers), then release the FPS as purely a prequel story.
Am I the only one who is interested to try the new movement system? The different classes will probably have enough variance in the movement to seem different. Having my scout sprint across open cover, then keep my heavy stationary for the reflex shoot, as my soldier uses a suppression ability, all while my sniper lines up a headshot to kill that muton. I could do all that in the original game (just minus classes), but now I can focus on the movement and squad maneuvers, and not necessarily the individual time units.
It feels to me like the way a reboot should be. The original Xcom is still playable, especially with XcomExetender/Util mods. But this reboot, rather than stay EXACTLY the same as the original, uses new technologies and gaming trends to create a similar experience while remaining true to the original. There is still hardcore base building. There is still permadeath for soldiers, and real time research and manufacturing.
Plus, there is still panic/berserk.