So a five turn countdown that starts before I know which direction I'm going in (and sod's law, my second turn is normally spent backtracking as the "it's over there" signal often tells me I picked the wrong direction), with potentially several enemy mobs in the way, which I can't dash to, is a problem with my skill level? Sorry, but while I'm not fantastic at the game, I'm also not going to suicide my men by bad cover/running overwatch because a canister might be hidden in the fog of war. If the timers are running from the start of the mission, then at least tell me which bloody way to go. Or have a shorter timer,that onlt atarts once contact is made with the canister. I genuinely don't see how the game expects me to get some of these canisters (like the one in the bakc of a UFO, that was irritating).Gethsemani said:I don't want to come off a harsh but this is not a problem with the game, it is most likely a problem with your skill level. So far on classic difficulty I've only lost like 10% of available meld and most of the time I can get to the first meld within a few turns and end the entire scenario before the second one expires. Considering that the average turn length on the "distant" meld is something like 10 turns and 4-5 for the closest one you shouldn't have any problems unless you play very conservatively or fail to decisively end your combat encounters (which probably also puts you out there with a high casualty ratio). Just keep playing, getting the meld will become easier once you learn where the suitable aggression threshold is and you get more comfortable with extending your lines.Megalodon said:If it was actually a choice, then fine. But I've lost more than 25% of the meld canisters without even seeing them. This coupled with being unable to collect if you dash to them, really pisses me off. I've repeatedly got into sustained firefights with multiple enemy mobs (2nd one walks into the combat zone before first is dead), only to see both meld canisters are lost, when they hadn't yet appeared on the map (first time attempting Classic btw). Or revealing one with 1 or 2 turns left, and realising it is physically impossible to collect. Then the game tells me I did a poor job of collecting the meld. Then I rage.