Anyone tried this mod?
I loaded it up for the first time about a week ago, and have been slowly progressing through a campaign. I'm actually quite fond of some of the balancing they've done. Larger squad sizes (apparently up to 12, although the base size achievable via OTS seems to be 8), more class diversity (8 classes over 4), some nice re-balanced or totally revamped traits, fixed Red Fog to apply to both aliens AND humans (shot accuracy decreases as you take damage), re-balanced explosives, more aliens on every map but a removal of the vanilla game's accuracy bonus on Classic and Impossible (thus negating the base game's horrifying difficulty spike when Thin Men appear), a revamping of the strategic layer, the need to have multiple capable squads on hand due to fatigue, etc, etc, etc. All in all it feels a bit closer in spirit to the 1994 original.
Difficulty wise it's definitely designed to appeal to series veterans as opposed to newcomers, but I find it has hit a nice sweet spot...so far. A few missions have been ludicrously hairy, to the "are you kidding me" point. But it feels less arbitrary to get outflanked and outnumbered than to have a thin man crit you from across the map in full cover because the AI rolled an 80. The game feels less binary, less in need of guaranteed kills, less "gamey", and a bit more tactical.
All that said, I'm still pretty early on, and XCOM is known to have serious problems with difficulty collapsing in the final half, and poor pacing overall.
So, anyone played this? Like it? Dislike it? Have any tips? Or questions?
Tippy I'd recommend it to you unreservedly, but you're on a bloody console.
I loaded it up for the first time about a week ago, and have been slowly progressing through a campaign. I'm actually quite fond of some of the balancing they've done. Larger squad sizes (apparently up to 12, although the base size achievable via OTS seems to be 8), more class diversity (8 classes over 4), some nice re-balanced or totally revamped traits, fixed Red Fog to apply to both aliens AND humans (shot accuracy decreases as you take damage), re-balanced explosives, more aliens on every map but a removal of the vanilla game's accuracy bonus on Classic and Impossible (thus negating the base game's horrifying difficulty spike when Thin Men appear), a revamping of the strategic layer, the need to have multiple capable squads on hand due to fatigue, etc, etc, etc. All in all it feels a bit closer in spirit to the 1994 original.
Difficulty wise it's definitely designed to appeal to series veterans as opposed to newcomers, but I find it has hit a nice sweet spot...so far. A few missions have been ludicrously hairy, to the "are you kidding me" point. But it feels less arbitrary to get outflanked and outnumbered than to have a thin man crit you from across the map in full cover because the AI rolled an 80. The game feels less binary, less in need of guaranteed kills, less "gamey", and a bit more tactical.
All that said, I'm still pretty early on, and XCOM is known to have serious problems with difficulty collapsing in the final half, and poor pacing overall.
So, anyone played this? Like it? Dislike it? Have any tips? Or questions?
Tippy I'd recommend it to you unreservedly, but you're on a bloody console.