bificommander said:Hmm, Not Created Equally and Hidden Potential sound fun. All the soldiers of a given class are identical now, unless one of em has psionics. It would be amusing to really get attached to a certain recruit with good stats... on iron man naturally.
Marathon could be cool too, or tedious. I don't know yet, but I'll give it a shot. Damage Roulette... could be interesting too.
But I'll never, ever, tick of The Blitz. The hassle of only being allowed to save one city no matter how many well trained soldiers you have warming the back bench is already the only 'streamlining' of this game that I really don't like. I'm not going to compound that problem by giving myself more problems I can't fix.
There's something in the game that's set by default off for some reason, that lets you shoot down UFOs on route to do a terror mission or an abduction. Shooting them down gives you the materials on the UFO and less panic, but then you don't get the potential reward and your soldiers don't get their recovery time - not sure why that can't be turned on normally, it's all working and fits in with the whole risk-reward hard choices thing, but whatever. Here's a mod to turn it on: http://xcom.nexusmods.com/mods/10Akytalusia said:oh man. damn near all of those things sound awesome[footnote]everything except 'the blitz', anyway. that sounds terrible.[/footnote]. i may look into incorporating this into my game. >.>
Now think of Blitz with that on.