So as some of you know (or at least 21 of you know), I have been doing a XCOM Let's Play [http://www.escapistmagazine.com/groups/view/Tippy2k2-s-XCOM-Army-Let-s-Play] here on everyone's most favorite website, The Escapist dot com
I am about to start a new game for mycanon fodder brave soldiers and am trying to decide what "Second Wave" options I should do.
So if you've played through Second Wave, here are my questions...
1. Is the "random options" (Damage Roulette, New Economy, Not Created Equal, and Hidden Potential) actually fun or does it just kind of feel bullshit as the "randomness" usually involves your soldiers sucking more?
2. How does Marathon make the game last longer? Does it just take longer for your research or something? Does it balance out and actually work or does it take so long that you're going to lose just because it takes so long to get anything to let you not die (or the opposite; it becomes way too easy)?
Thank you for your assistance if you so choose to give it. Just realize this if you don't; the lives of everyone on Earth is at stake...
I am about to start a new game for my
So if you've played through Second Wave, here are my questions...
1. Is the "random options" (Damage Roulette, New Economy, Not Created Equal, and Hidden Potential) actually fun or does it just kind of feel bullshit as the "randomness" usually involves your soldiers sucking more?
2. How does Marathon make the game last longer? Does it just take longer for your research or something? Does it balance out and actually work or does it take so long that you're going to lose just because it takes so long to get anything to let you not die (or the opposite; it becomes way too easy)?
Thank you for your assistance if you so choose to give it. Just realize this if you don't; the lives of everyone on Earth is at stake...