Looks fun, though I dunno about fighting black sludge for a whole game. We'll just have too wait and see.
Anoctris has gotten his dev studios confused. Digital Anvil, the studio he co-founded after Origin ceased to exist, died because Chris Roberts couldn't keep his head in the game and became more and more obsessed with film making. The killing blow for DA was the endless budget and schedule blowouts for Chris Roberts' Freelancer project resulting in Microsoft, who'd invested heavily in the studio, to assert direct control of the company and kicking Chris Roberts out. Of course, the studio was already on shaky legs because of the luke warm market reception of Erin Roberts' Starlancer.EzraPound said:I don't know the story about Chris Roberts. What happened there?
According to the alpha builds of Van Buren (you know, Black Isle's codename for their Fallout 3 project), it was staying isometric view.Metalhandkerchief said:If the same company made Fallout 3, I can guarantee it would have been a FPSRPG, just crappier.
Troika also went as far as pitching this prototype.RhombusHatesYou said:According to the alpha builds of Van Buren (you know, Black Isle's codename for their Fallout 3 project), it was staying isometric view.Metalhandkerchief said:If the same company made Fallout 3, I can guarantee it would have been a FPSRPG, just crappier.
It wasn't almost finished. The company was in a bad way and diverted resources to Brotherhood of Steel on the consoles. That game was also isometric although it wasn't exactly something that an XCom fan would want.Metalhandkerchief said:Yeah, and why do you think they chose not to release an almost finished game?