Okay so I just finished the new DMC and felt like giving my personal opinion on it in a review format. I am not going to harp on the controversy so if that is what you are expecting from the thread, prepare to be disappointed.
DmC: Devil May Cry PC version
8/10 (objective review as just a game)
7/10 (as a DMC game)
Graphics: 7/10
The graphics in the game are not too bad. I do feel they are grainy and look a bit dated, but you are able to see what is going on and the artistic direction wasn't bad. While I am not a big fan of the film grain effect they put in, I can see how they felt it was a good choice given the style in which the game was made. It is almost as though you are watching an 80s horror grind house movie.
Sound: 9/10
The sound was clear, the music shifted based on what was going on around you, and the overall production was pretty good. I am not a big fan of the type of music in the game, but that doesn't mean that the music is bad. It just isn't my cup of tea. I did have a few occasions where the music didn't shift back after a battle and a few more occasions where the music didn't fit the mood of the environment, but nothing that would make me hate it.
Gameplay: 10/10
The gameplay was fast, fluid, responsive, and the move set was varied. The combat was so fluid and fun that I will replay this game just for the combat, and that is important in a DMC game. The franchise has always been about the gameplay and especially the combat (though some platforming sections have always been present as well).
When you make a game this fast and responsive it enables players to string together their own custom combos and tactics. Every enemy I encountered had more than one tactic that you could use to beat it (though sometimes you were limited to one weapon). I especially enjoyed the inclusion of the grapple technique that got carried over from Nero in DMC 4. This allowed you to do some fantastic air combos and juggles. You could even run an entire encounter from the airborne position if you choose to do so.
The platforming felt properly integrated, and you could even use enemies as tools in certain platforming sections (using air combos combined with the grappling techniques to launch yourself much higher in the air than you could ever jump allowing you to access platforms you would not be able to reach otherwise). There were a few sections that were annoying, and the camera's habit of changing direction on you to face enemies would sometimes cause you to fall during a jump (especially once you obtained the air dash).
The weapons all felt fairly robust (except for the axe/hammer, it felt like it needed a few more moves to flesh it out) and varied in styles. The scythe is great for groups of enemies and had a feeding function that allowed it to gain power (one of my favorite weapons for air juggles, you could launch an entire group of enemies and keep them in the air till dead with this weapon). The sword had its usual set of moves (and a couple of fresh ones) and was balanced as far as speed and power. This was your go-to default weapon and had the largest move set (as it should). The axe/hammer (not really sure which to call it, though it is listed as an axe) was the heavy hitting, high damage weapon. It was useful for launching enemies and for dealing lots of damage to enemies that have hard to get to (or limited vulnerability) weak spots that you need to attack. It was also the best weapons for destroying the lost souls quickly. The grappling arm had both a heaven and a hell version. One would pull the target to you, the other pulled you to your target. This was probably the most versatile weapon/utility in the game. You use it for platforming, fighting, and for item snatching.
Story/Characters: 7/10 - 5/10
The story has two ratings because I am judging it in two separate ways. The first way is how the story is when taken as just another game, the second is how I feel about it as a DMC game.
As a game the story and characters are not too bad. I felt it had a solid story line that hits the usual places for an action slasher game. While it may not be something that would get published as a novel, it was decent for a video game. The story had good flow and stayed on point with an acceptable amount of plot holes (that is few enough that it doesn't kill the suspension of disbelief in the player). It is very over the top and the characters are mildly entertaining.
The story/characters as taken as a DMC game I felt was poor. It was serviceable enough to not call it a complete flop, but it deviated from the traditional DMC games (if we exclude 2 as per the norm). I won't harp on old Dante / new Dante other than to say he doesn't feel like Dante to me. The story, while decidedly DMC, was so far off that I didn't feel as though I was playing alternate universe DMC as much as I felt like some other game tried to copy their story line and make a new game.
Overall: 8/10
The game kept me entertained through out the entire game, so I can safely say I enjoyed it quite a bit. I would easily recommend this game to anybody who is a fan of the action slasher style, with the possible exception of die hard Dante fans (though you would probably enjoy it as well, provided you can just look past the changes and give it a chance as though it was a new franchise).
Okay, so I would love to hear back from others who have played this game (especially any Die Hard Dante fans who actually enjoyed it like I did). Please let me know if you liked it and why, as well as if you didn't like it and what you think they did wrong.
DmC: Devil May Cry PC version
8/10 (objective review as just a game)
7/10 (as a DMC game)
Graphics: 7/10
The graphics in the game are not too bad. I do feel they are grainy and look a bit dated, but you are able to see what is going on and the artistic direction wasn't bad. While I am not a big fan of the film grain effect they put in, I can see how they felt it was a good choice given the style in which the game was made. It is almost as though you are watching an 80s horror grind house movie.
Sound: 9/10
The sound was clear, the music shifted based on what was going on around you, and the overall production was pretty good. I am not a big fan of the type of music in the game, but that doesn't mean that the music is bad. It just isn't my cup of tea. I did have a few occasions where the music didn't shift back after a battle and a few more occasions where the music didn't fit the mood of the environment, but nothing that would make me hate it.
Gameplay: 10/10
The gameplay was fast, fluid, responsive, and the move set was varied. The combat was so fluid and fun that I will replay this game just for the combat, and that is important in a DMC game. The franchise has always been about the gameplay and especially the combat (though some platforming sections have always been present as well).
When you make a game this fast and responsive it enables players to string together their own custom combos and tactics. Every enemy I encountered had more than one tactic that you could use to beat it (though sometimes you were limited to one weapon). I especially enjoyed the inclusion of the grapple technique that got carried over from Nero in DMC 4. This allowed you to do some fantastic air combos and juggles. You could even run an entire encounter from the airborne position if you choose to do so.
The platforming felt properly integrated, and you could even use enemies as tools in certain platforming sections (using air combos combined with the grappling techniques to launch yourself much higher in the air than you could ever jump allowing you to access platforms you would not be able to reach otherwise). There were a few sections that were annoying, and the camera's habit of changing direction on you to face enemies would sometimes cause you to fall during a jump (especially once you obtained the air dash).
The weapons all felt fairly robust (except for the axe/hammer, it felt like it needed a few more moves to flesh it out) and varied in styles. The scythe is great for groups of enemies and had a feeding function that allowed it to gain power (one of my favorite weapons for air juggles, you could launch an entire group of enemies and keep them in the air till dead with this weapon). The sword had its usual set of moves (and a couple of fresh ones) and was balanced as far as speed and power. This was your go-to default weapon and had the largest move set (as it should). The axe/hammer (not really sure which to call it, though it is listed as an axe) was the heavy hitting, high damage weapon. It was useful for launching enemies and for dealing lots of damage to enemies that have hard to get to (or limited vulnerability) weak spots that you need to attack. It was also the best weapons for destroying the lost souls quickly. The grappling arm had both a heaven and a hell version. One would pull the target to you, the other pulled you to your target. This was probably the most versatile weapon/utility in the game. You use it for platforming, fighting, and for item snatching.
Story/Characters: 7/10 - 5/10
The story has two ratings because I am judging it in two separate ways. The first way is how the story is when taken as just another game, the second is how I feel about it as a DMC game.
As a game the story and characters are not too bad. I felt it had a solid story line that hits the usual places for an action slasher game. While it may not be something that would get published as a novel, it was decent for a video game. The story had good flow and stayed on point with an acceptable amount of plot holes (that is few enough that it doesn't kill the suspension of disbelief in the player). It is very over the top and the characters are mildly entertaining.
The story/characters as taken as a DMC game I felt was poor. It was serviceable enough to not call it a complete flop, but it deviated from the traditional DMC games (if we exclude 2 as per the norm). I won't harp on old Dante / new Dante other than to say he doesn't feel like Dante to me. The story, while decidedly DMC, was so far off that I didn't feel as though I was playing alternate universe DMC as much as I felt like some other game tried to copy their story line and make a new game.
Overall: 8/10
The game kept me entertained through out the entire game, so I can safely say I enjoyed it quite a bit. I would easily recommend this game to anybody who is a fan of the action slasher style, with the possible exception of die hard Dante fans (though you would probably enjoy it as well, provided you can just look past the changes and give it a chance as though it was a new franchise).
Okay, so I would love to hear back from others who have played this game (especially any Die Hard Dante fans who actually enjoyed it like I did). Please let me know if you liked it and why, as well as if you didn't like it and what you think they did wrong.