Yet Another MW2 Thread : Quickscopers

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Bat Vader

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Mar 11, 2009
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cold killer pov said:
ColdStorage said:
cold killer pov said:
its faggy, you going to use a sniper.. use it properlly, dont run around lucking every kill, thats why the world has a problem with you. You are just as bad as noob tubers.
I'm a quick scoper and no scoper, and no its not "faggy", would you mind not being so hateful in future.

its funny because I consider snipers that sit in one spot to be not using the guns ability to its fullest.
Dont get all emotional, man up. again i dont agree with camping either, i think everyone should move about and not sit in one spot, how ever there is a difference between sitting in one spot such as a roof or window, compared to lying in some grass with thermal, cold blooded on with a silenced 50 cal.. maybe with heartbeat to top it off..
I never understood why people use that insult.

In free for all I do see camping as a cheap tactic but if someone is the sniper class than I don't mind as sniper are supposed to camp. In an objective based game where you have to steal or bomb something than I can understand having a few people camp an area to make sure their place is not bombed.
 

MetallicaRulez0

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-Samurai- said:
EHKOS said:
I respect them. It takes skill to do that.
Since when does it take skill to exploit a broken feature of a game? That broken feature being auto-aim. Yeah, they're so skillful when the game aims for them. All they have to do is pull the trigger. Mhmm. Skill.
You do realize that although aim-assist does help a tiny bit, saying "aim-assist makes quickscoping broken and skill-less" is pretty much the dumbest thing anyone has ever said, right? Aim assist is not nearly as powerful as most people make it out to be. It helps, for sure, but you can't just randomly pull up your scope and take a shot and expect aim assist to move your weapon 8 feet to the right.
 

-Samurai-

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MetallicaRulez0 said:
-Samurai- said:
EHKOS said:
I respect them. It takes skill to do that.
Since when does it take skill to exploit a broken feature of a game? That broken feature being auto-aim. Yeah, they're so skillful when the game aims for them. All they have to do is pull the trigger. Mhmm. Skill.
You do realize that although aim-assist does help a tiny bit, saying "aim-assist makes quickscoping broken and skill-less" is pretty much the dumbest thing anyone has ever said, right? Aim assist is not nearly as powerful as most people make it out to be. It helps, for sure, but you can't just randomly pull up your scope and take a shot and expect aim assist to move your weapon 8 feet to the right.
Start a splitscreen game with yourself. Run by the other person and watch their screen turn without you touching it. Aim down your gun and have the other run by at a distance and watch the one aiming turn to follow the guy without you turning it. Come back and apologize for being ridiculously wrong.
 

Freeze_L

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TestECull said:
Freeze_L said:
i got a no scope head shot once, and pick pepole off quickly with sniper, i do not believe there is a delay in tf2.
There is a small delay put in by Valve to prevent quickscoping/bunnyhopping. I'll see if I can find it on the official TF2 Wiki and link it. The basic jist tells me the game does not register a headshot with the TF2 sniper rifle unless it is scoped in and has been for a few ms.

Now if you were playing on a non-vanilla server then there may have been a mod that allowed a no-scope headshot. Honestly I don't think I want to play on such a server as I feel it'd ruin the fun of TF2.

they either are great players who should be doing scrims not playing lobby,
IMO if they're that good it's time to find a new hobby. You don't get that good playing for fun.


Edit: Found it. See this quote for the section of interest:
Function times

* Attack Interval: 1.5
* There is a 200 ms delay before a zoomed Sniper shot can get a Critical hit. [1]
* There is a 1 second delay before the damage of a zoomed Sniper shot increases.
Whole article if you wish to look at the rest [http://tf2wiki.net/wiki/Sniper_rifle]
I have been corrected, it may have been a glitch.

pepole have different definitions of fun, shooting every one in the head and laughing manically is quite fun in my opinion. I do that in tf2 and i have a great deal of fun playing with the sole intention of getting a ridiculous number of kills or killing in a ridiculous way. Also no i do not play on modded servers, i do however have a weak spot for a 32 2fort dusty server ran by the Gamer's Playground but that is because i like the pepole who play and they are very good, but i do prefer only playing on vanilla.
 

psivamp

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Kungfu_Teddybear said:
I feel i really need to point this out to everyone that thinks quick scoping is taking advantage of the auto aim feature.

The auto aim feature is only in single player and not multiplayer

I don't have a problem with quick scopers not just because i do it but because it isn't based on luck. I can quick scope but i'm not great at it but thats because i don't do it much, i usually prefer to sit somewhere scope someone normally then move on. But i have a friend who quick scopes all the time and he has done it so much he gets the shot pretty much every time and thats because he practices. If i'm running about with an SMG and i see a sniper and he suddenly quick scopes me then it's fair game it's my fault for not reacting quickly enough.

Quick scopers arn't hard to beat and they are at a disadvantage if you see a sniper and you assume he's going to quick scope you just quickly strafe to the right or left and he'll miss people do it to me loads. i think that everyone bitching about how quick scopers are using an exploit should acctually try it out and you will see it's not acctually as easy as you think.
There is definitely auto-aim in multiplayer. When you look down the sight of a sniper rifle it will align to someone close to it. Your view will follow anyone who runs across it if you're looking down the sights. I've missed my claymore or C4 trying the get the Counter-Claymore/-C4 kills due to this.
 

The Rockerfly

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Bigfootmech said:
Actually I don't play the game, just because of this amount of game-breaking faults (and practically no hardcore mode). If I could go back to the day I bought it and stop myself, I would.

This among other things would never happen in real life, and since MeeWee2 is trying to be realistic, it fails. Epically. For ref I play MW1, CSS, and BC2.
To be fair none of these games are truly realistic

1. Numbers don't come out of people when they are killed
2. You can't run as fast and as much as the characters on any of these games
3. When you reload your gun with maybe half the bullets in the magazine, that half magazine isn't remembered so when you reload you always have a full magazine
4. Health doesn't regenerate, if anything you should lose more health
5. If you're shot in arms or legs you will fall down or drop your gun, it's not a good thing to be shot there instead of body or head
6. You can't jump with that much equipment
7. You can't respawn in real life

Those are the general reasons that none of those games are realistic, not even going to individual games lack of realism. If you want realism then play either Arma II or Ghost Recon Advanced Warfare and those games are not fun to play because realism isn't that good in warfare or in mainstream games and having the right mix between realism and arcade shooter is essential
 

ParkourMcGhee

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The Rockerfly said:
1. Numbers don't come out of people when they are killed
2. You can't run as fast and as much as the characters on any of these games
3. When you reload your gun with maybe half the bullets in the magazine, that half magazine isn't remembered so when you reload you always have a full magazine
4. Health doesn't regenerate, if anything you should lose more health
5. If you're shot in arms or legs you will fall down or drop your gun, it's not a good thing to be shot there instead of body or head
6. You can't jump with that much equipment
7. You can't respawn in real life
1. nope, this is as you said for ease - though I don't like to see it either. I don't believe they're seen in the games I mentioned, and I'm not sure about hardcore mode either.
2. Oh yes you can. I criticised MW1 for being unrealistically slow, but usually games keep it to an ok level. The only gripe I would have in the MW2 "infinite run" ability paired with the "extra sprint one". THAT would be hard to keep up, and you'd be breathing too hard out of your hoop at the end of it to shoot accurately.
3.I had a discussion about this with my friend actually. Neither of us really like it, but it's a necessary gaming evil due to the speed of the game. I'm sure in a game like Deus Ex, rebombing magazines could work, but if no done right, could become very tedious.
4.Check out Call of C'thulhu Dark corners of the earth ;). Yeah, I don't like the auto regenerate function, but am kind of glad for health not going down after you're shot in games, it makes it a hell of a lot easier - albeit unrealistic, but I think enough people have the common sense to agree to it being another necessary evil.
5.I can see where you're coming from, and I'd have to agree with you. I'd prefer for games to play on this a little bit more. It's a shame you can't hit somebody in the shoulder to make them drop their gun, but it would be counted as a "passive kill" ie: the person would be taken out of the game. In most games you can still kill people in these areas, so it's more of a case of games giving too much health to things rather than a headshot being a one-hit-kill.
6.Yes you can. Truuust me. It's difficult with an MG, and would probably be impossible with the 50 cal, but hey in MW2 people can run with the damn thing, so why not add one more level of unreality.
7.Yes, this would kind of be a game stopper. The best you can get I think is search and destroy, and as you've seen, it's not the most fun mode of play. In singleplayer however, I think it works pretty well ;).

Now I'd like to rant on about how the length of the gun would affect what cover you can hide behind, and the range of different type bullets, but game developers won't take one look at any of my arguments, and I have to settle for not buying games I think are really badly made - in this example MW2 (for me at least) is the opitomy of a kiddy unrealistic shooting game, and has been made exclusively for such an audience and even surpasses halo3 in the lets-repeat-everything-and-make-it-even-easier-for-randomers-to-kill-without-any-real-skill-while-on-the-other-hand-making-normal-kills-impossible.

One last gripe: Snipers are really fing expencive, and propelled grenades (noobtube shot) are practically impossible to get a hold of in real life - even for spec ops.
 

The Rockerfly

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Bigfootmech said:
That's my point though, there are things in games that are necesity evils such as regenerating health
I agree that quick scoping are exploting a game mechanic but anyone who complains about it really should play a different game, it's not like there is a lack of choice for online fps's

I also agree about the bullets thing too however there is a very small market for gamers who want that level of detail. Look at the amount of people who bought a Wii, do you think they are going to care about that kind of thing? I really doubt they would and any who do are a minority and these video game companies are businesses, they need to appeal to the mass market. Unless the realism crowd becomes mainstream, I doubt this mechanic will ever be implimented. It's depressing but that's capitalistism and free thinking for you. People just become stupider with more freedom I swear
 

ParkourMcGhee

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The Rockerfly said:
I also agree about the bullets thing too however there is a very small market for gamers who want that level of detail. Look at the amount of people who bought a Wii, do you think they are going to care about that kind of thing? I really doubt they would and any who do are a minority and these video game companies are businesses, they need to appeal to the mass market. Unless the realism crowd becomes mainstream, I doubt this mechanic will ever be implimented. It's depressing but that's capitalistism and free thinking for you. People just become stupider with more freedom I swear
First point, agreed :(. Market either is or seems too small, and it's far easier for companies to extract copious amounts of money without much effort from casual gamers and endless sequels.

Second point, that's a whole different story altogether. But I do believe the obstacles we overcome in life make us who we are. Presenting absolutely no obstacle means not much gained :/.

I still don't agree wholly with capitalism, but so far that seems to be the most stable system around... I wonder how long it'll last.

Edit: PS: Epic DP
 

ItsAChiaotzu

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-Samurai- said:
MetallicaRulez0 said:
-Samurai- said:
EHKOS said:
I respect them. It takes skill to do that.
Since when does it take skill to exploit a broken feature of a game? That broken feature being auto-aim. Yeah, they're so skillful when the game aims for them. All they have to do is pull the trigger. Mhmm. Skill.
You do realize that although aim-assist does help a tiny bit, saying "aim-assist makes quickscoping broken and skill-less" is pretty much the dumbest thing anyone has ever said, right? Aim assist is not nearly as powerful as most people make it out to be. It helps, for sure, but you can't just randomly pull up your scope and take a shot and expect aim assist to move your weapon 8 feet to the right.
Start a splitscreen game with yourself. Run by the other person and watch their screen turn without you touching it. Aim down your gun and have the other run by at a distance and watch the one aiming turn to follow the guy without you turning it. Come back and apologize for being ridiculously wrong.
Ok, I want you to start a split screen match with yourself, get one of the players running horizontally across the screen about 30m away, and then scope in and take a shot, I guarantee without aiming you will miss every time.

You're making it sound as if the aim assist makes it so whenever you scope in the game automatically plonks someone in your scope, it doesn't work like that and it's much harder than you seem to think.
 

EHKOS

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Feb 28, 2010
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-Samurai- said:
EHKOS said:
I respect them. It takes skill to do that.
Since when does it take skill to exploit a broken feature of a game? That broken feature being auto-aim. Yeah, they're so skillful when the game aims for them. All they have to do is pull the trigger. Mhmm. Skill.

"Quickscoping" isn't a physical possibility in MW2. There are nothing but wanna-bes. Try it without auto-aim. Oh wait, you can't, because you can't turn auto-aim off, and even if you could, you wouldn't because your entire "strategy" depends on having a game aim for you.

Try it without sleight of hand pro. You can't.

If you can't do it without those 2 things, you can't do it.

If you wanna see real quickscoping, go play CoD(1). That's where the real skill is.
I don't actually play sniper in COD anyways, I just thought they were like TF2 snipers.
 

The Rockerfly

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RAKtheUndead said:
Says you. Personally, I have plenty of fun with the more realistic end of the FPS spectrum.
It's my opinion that it's not fun and I used to work in a game retailer with many people not getting what they expected due to the intense realism. Tempted to say to them man up but the level of realism comes to a surprise when many thing Mw2 is realistic and I for one didn't have fun and many agree with me. However I do know some who did enjoy it but

Bigfootmech said:
First point, agreed :(. Market either is or seems too small, and it's far easier for companies to extract copious amounts of money without much effort from casual gamers and endless sequels.

Second point, that's a whole different story altogether. But I do believe the obstacles we overcome in life make us who we are. Presenting absolutely no obstacle means not much gained :/.

I still don't agree wholly with capitalism, but so far that seems to be the most stable system around... I wonder how long it'll last.

Edit: PS: Epic DP
I get the feeling both are correct and since other companies have confirmed sucess with previous arcade styled games. So with easy of creation, larger market size and almost guaranteed sucess it becomes a clear choice for companies

It's a bit of both really, along with the constant easy life style the majority market enjoy's, change of parenting (due to no more capital punishment), technology, popularity of consoles and actual wars effect these types of games. It's only a theory and is probably missing several influences but that's why I think the market could be considered dumbing down

Captitalism is the best so far but with the amount of laws and legislations that have come into various contries, no where has a free market and I can imagine that something new will come about soon due to the advancement of the eastern market such as China, Russia and India. I personally think the western market will start adapting more to their style of economics but we'll see, it's an interesting time to live in but we all have to be a bit careful, especially on who we let into power

Thank you, what's yours of?
 

ItsAChiaotzu

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The Rockerfly said:
RAKtheUndead said:
Says you. Personally, I have plenty of fun with the more realistic end of the FPS spectrum.
It's my opinion that it's not fun and I used to work in a game retailer with many people not getting what they expected due to the intense realism. Tempted to say to them man up but the level of realism comes to a surprise when many thing Mw2 is realistic and I for one didn't have fun and many agree with me. However I do know some who did enjoy it but

Bigfootmech said:
First point, agreed :(. Market either is or seems too small, and it's far easier for companies to extract copious amounts of money without much effort from casual gamers and endless sequels.

Second point, that's a whole different story altogether. But I do believe the obstacles we overcome in life make us who we are. Presenting absolutely no obstacle means not much gained :/.

I still don't agree wholly with capitalism, but so far that seems to be the most stable system around... I wonder how long it'll last.

Edit: PS: Epic DP
I get the feeling both are correct and since other companies have confirmed sucess with previous arcade styled games. So with easy of creation, larger market size and almost guaranteed sucess it becomes a clear choice for companies

It's a bit of both really, along with the constant easy life style the majority market enjoy's, change of parenting (due to no more capital punishment), technology, popularity of consoles and actual wars effect these types of games. It's only a theory and is probably missing several influences but that's why I think the market could be considered dumbing down

Captitalism is the best so far but with the amount of laws and legislations that have come into various contries, no where has a free market and I can imagine that something new will come about soon due to the advancement of the eastern market such as China, Russia and India. I personally think the western market will start adapting more to their style of economics but we'll see, it's an interesting time to live in but we all have to be a bit careful, especially on who we let into power

Thank you, what's yours of?
Sorry, could I just ask what this has to do with the topic at hand? Please stay on topic.
 

The Rockerfly

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ItsAChiaotzu said:
Sorry, could I just ask what this has to do with the topic at hand? Please stay on topic.
About how the market has changed and is dabling with realism, what is realism or just a game mechanic, why the market has adapted to these changes and how it could possibly change in the future to meet these realism needs or lack of needs

I find it rather rude that you just choose to assume this is not relevant to the post and instead go back to previous thoughts which have been discussed and leaving side issues left. It's called a discussion
 

ItsAChiaotzu

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The Rockerfly said:
ItsAChiaotzu said:
Sorry, could I just ask what this has to do with the topic at hand? Please stay on topic.
About how the market has changed and is dabling with realism, what is realism or just a game mechanic, why the market has adapted to these changes and how it could possibly change in the future to meet these realism needs or lack of needs

I find it rather rude that you just choose to assume this is not relevant to the post and instead go back to previous thoughts which have been discussed and leaving side issues left. It's called a discussion
Wow, I'm not trying to start an argument, as such I'm not going to continue, but if you would like to discuss something so far removed from the original post please make a new thread.

Again, not trying to be rude, it just seems a little rude to start a whole new conversation in my thread.
 

ParkourMcGhee

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The Rockerfly said:
I get the feeling both are correct and since other companies have confirmed sucess with previous arcade styled games. So with easy of creation, larger market size and almost guaranteed sucess it becomes a clear choice for companies

It's a bit of both really, along with the constant easy life style the majority market enjoy's, change of parenting (due to no more capital punishment), technology, popularity of consoles and actual wars effect these types of games. It's only a theory and is probably missing several influences but that's why I think the market could be considered dumbing down

Captitalism is the best so far but with the amount of laws and legislations that have come into various contries, no where has a free market and I can imagine that something new will come about soon due to the advancement of the eastern market such as China, Russia and India. I personally think the western market will start adapting more to their style of economics but we'll see, it's an interesting time to live in but we all have to be a bit careful, especially on who we let into power

Thank you, what's yours of?
We'll see. I'm in no particular hurry to see anybody win out overall.

Me sleeping... let's just leave it at that XD XD XD
 

The Rockerfly

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Bigfootmech said:
We'll see. I'm in no particular hurry to see anybody win out overall.

Me sleeping... let's just leave it at that XD XD XD
Me neither and this is getting kind of off topic

Oh okay, I was just wandering what you held in your right hand

ItsAChiaotzu said:
Wow, I'm not trying to start an argument, as such I'm not going to continue, but if you would like to discuss something so far removed from the original post please make a new thread.

Again, not trying to be rude, it just seems a little rude to start a whole new conversation in my thread.
It's getting more discussion then without us, besides it's related topics and no I don't feel like making a new thread to discuss the relate demands and economics behind Modern Warfare and it's fanbase.

No, it's called a discussion where you discuss all matters of said issues. If you want to start a discussion about something be prepared for all factors to be included
 

ParkourMcGhee

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The Rockerfly said:
Me neither and this is getting kind of off topic

Oh okay, I was just wandering what you held in your right hand
Very - my conclusion ot: various things like this is exactly why I don't play MW2 any more.

It's a pillow :p. Actually I'm not holding anything in either of my hands.
 

The Rockerfly

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Bigfootmech said:
Very - my conclusion ot: various things like this is exactly why I don't play MW2 any more.

It's a pillow :p. Actually I'm not holding anything in either of my hands.
Yeah me too, it's just too frustrating and unbalanced to have any fun.

Seriously? It looks a sort of gingery colour, like a cat
 

anastatiaa

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i don't totally hate quickscoping, but i do hate when somebody quickscoping complains about hitmarkers and how if they miss their first shot, they're dead. dying because you missed your shots applies to anyone. and hitmarkers only make the game fair. if every quickscope was a OHK, why the hell even bother putting assault rifles or sub machine guns in the game? why do people expect to go 30-0 with only OHK quickscopes?