Yooka-Laylee Dev Partners With Publisher Team17

Gailim

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They specifically mentioned that they still have 100% control over all IP they create.

which is usually the bargain made by indie devs with publishers: "give us your IP and we will fund your game"
 

PunkRex

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Corey Schaff said:
Well if for some reason the publisher screws them over, I'll be waiting for the spiritual successor kickstarter to Yuka Laylee, Zyla Fone.
I prefer Clarra Nettee's Kick Starter.
 

EMWISE94

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My first thought on this was: Team17 publish stuff too now?

But yeah, I can see that this is partnership is more focused on taking the publishing hassle off Playtonic and on to someone else, allowing the devs to focus more on the game. I'm no backer, but I'm sure if you read the statement then you have no reason to feel swindled, its not like they said "Hey we kinda blew all that money you guys gave us on pretty cars and fast whores, so we sold out to soul sucking suit of a company, i.e: a publisher. Look forward to Yooka-Laylee, but be sure to preorder to play as Yooka!"
 

Estarc

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Didn't back it it, but I did back Pillars of Eternity by Obsidian. They also ended up partnering with a publisher for their game and it worked out pretty well as far as I can tell.
 

OverEZ

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I really don't like this attitude publishers have where they look over Kickstarter to see what's popular and pick to join in after a game has been funded. But what's even worse is the willingness of the funded developer to jump into bed with these publishers, betraying the trust of some of their backers. But, if we see some solid results of this partnership, like the game getting its release date pushed up then maybe it won't be so bad.
 

busterkeatonrules

- in Glorious Black & White!
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WolvDragon said:
Well first Inafune, and now Playtonic, and people wonder why I am so critical of KS.

And before you people get "offended" for me being critical of KS, no, not every KS project is like this, but grabbing a publisher after raising money, doesn't bode well for my trust for the people who resort to crowd funding.
As a backer of both those games you mention, I'm really just happy to see the developers getting outside help with the drudge work because that leaves the creative people with more time to be creative. And who benefits the most from this in the long run? The backers, whose contributions are rewarded with a bigger and better game than what would otherwise be possible!
 

Steve the Pocket

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Sounds like the relationship here is going to be more or less like the relationship Disney used to have with RKO... or, more relevantly to this medium, the relationships Valve has had with Sierra and EA.