Because artistry! Also, it looks dumb.FalloutJack said:Quick! Somebody tell me why I should give a damn about the way Shepard walks!
I'm sorry, but I...can't just...give a damn about it. And now, I'm...talking like...William Shatner.DoPo said:Because artistry! Also, it looks dumb.FalloutJack said:Quick! Somebody tell me why I should give a damn about the way Shepard walks!
Yes, an artist really does care how. Ask any animator, and they'll tell you they care how. They care a whole hell of a lot. The 'how' plays into just about everything. Using your walk example; in the basic sense, you do care how you're character is going to walk. By that I mean the character rig and the keys. With your character's personality, you care how. How would your character handle an obstacle in his/her path? How would his/her foot rise/fall? How would your character run? How would your character duck? How would the rest of your character's body react to the movements? How would your character's clothing/armor/accessories move?chuckdm said:Part of me hates to even write this. But I know it's true, so I will anyway.
Now that the dust has settled over most of the ME3 fiasco (even if you like the endings, it was still a fiasco in one sense or another...) I wanted to make a point that I feel is getting lost on everyone these days.
You write code. You are not an artist, you are an engineer. Allow me to explain the difference.
An artist doesn't care for "how" in any way, shape
edited: I see you are not the coder...//chuckdm said:Allow me to explain the difference.
An artist doesn't care for "how" in any way, shape, or form. An artist only wants to answer two questions: what and why. A programmer, on the other hand, doesn't care why - they only want to know what and how.
This.evilneko said:>Implying engineers cannot be artists.
>Implying programming cannot be artful.
>Implying a very narrow definition of art.
I don't think this statement actually reflects your overall intelligence, but I think you harbor some profound misconceptions about what videogame development is and how it works.chuckdm said:I won't elaborate on this any more except to say that, aside from the writers, there are NO artists in any sense of the word designing video games. The writers explain WHY. Everyone else on the whole damn dev team is just trying to answer one single question: HOW do we translate this awesome script into a good game?
Pretty much sums up the topic.II2 said:I don't think this statement actually reflects your overall intelligence, but I think you harbor some profound misconceptions about what videogame development is and how it works.