Deus Ex HR actually isn't that good in the graphics department. It's saved by the fact that it's got brilliant art direction. I think we're at the point right now where we can pretty much stop improving graphics, and it will not take away from the experience. The only graphics that actually bother me are ones that constantly take you out of the game because they are that bad, or you're just constantly exposed to the substandard element. Take Monster Hunster on the PSP, for instance. It only ruined my experience when I was picking herbs with not much else to do, or when the monsters glided along walls or glitched with the scenery. But when I was just swinging the sword around the the open with them, it was fine. I think that now, graphics are good enough that most games are better at immersing you than graphics are at ruining it, except that we're going to get constantly better graphics because in some games, it's the only thing that's safe enough for developers to improve without incurring wrath of some sort. So they ramp up the visuals without innovating where it counts. And that's just going to lead to games that are prohibitively expensive to produce.
I think the main test is, when you look back a few years, can you play some of those games without immediately noticing the s*** graphics? That is when graphics are good enough, and that's starting to happen for me.
I think the main test is, when you look back a few years, can you play some of those games without immediately noticing the s*** graphics? That is when graphics are good enough, and that's starting to happen for me.