I started with a map with only two civs, and made sure the other civ was Venice and it was on another continent.
Barbarians were an early problem. Those rampaging fiends ruined the test's economic focus, so Beach turned them off.
Based on these concessions, these results aren't likely to reflect real-world games. All he's proven is that under very specific conditions moving can be a better strategy. But if you're playing with multiple opponents, or with barbarians enabled, this data is hardly useful. A more thorough study is required to gather any meaningful results.
P.S. Thanks
P.P.S. I wanna be clear, I'm not saying it's necessarily better not to move, just that this study was too limited to give a definitive answer. His results may well extend to a broader range of game setups, or they may not, but it's impossible to say for sure without actually testing under a variety of different conditions.
P.P.P.S. Edit:
Johnson McGee said:
If you weren't supposed to move your settler why not just start the game with the city founded?
Because the question isn't whether you're supposed to, but whether it's a good idea. There is no "supposed to" about it. Lots of games give the opportunity to make awful first moves, and Firaxis is arguing whether this is a decent first move or not. It's no different from
The Settlers of Catan letting you put all your starting settlements on 12s and 2s. It's a terrible idea (and this one doesn't even need any studying to prove it), but it's important to allow players the opportunity to wreck their own chances even from the start.