Mr Companion said:
Why this feels different to fans of Mass Effect is because this isn't something one part of the team can do as a side project to keep their jobs safe, this is a project requiring the collaboration of multiple teams with coders 3D modelers artists and a voice actor.
This implies that if multiple teams finish their work early, they should all work on individual, smaller pieces of DLC rather than together on something larger. It would be rare for just one team to be finished its work, especially as you near release date. As teams finish their work, they can begin working on making something like this together, rather than individual, smaller, sets of DLC.
On top of that any Mass Effect fan can't ignore this DLC because it contains a character pivotal to the story which would be no problem to gamers if this was some expansion released a couple of months down the line but on launch day real fans feel trapped into spending the extra cash.
I have now almost finished ME3 and I can confirm that the DLC character is in no way pivotal to the story. It will give you a small extra war asset, its recruitment mission, and some funny lines of Dialogue, but that's it. It is in no way required to finish the game, and I have played the majority of the game ignoring it and its flowed quite smoothly still. It is in no way pivotal to the story, angry Internet users just want to believe that it is as it gives them something to complain about. Is it cool, interesting and something quite unexpected to the story? Yeah. Pivotal? In no way.
Its not like a regular game where you can play without the extra stuff but feel it would add the the experience, this feels like an important part of the story (which is what Mass Effect is all about) that they are forced to buy.
Actually, it is like a regular game. This DLC is no more important than Zaeed was for ME2. An extra squadmate is all that he is, nothing important to the story at all.
Yes the people who made it deserve to be paid for their hard work, but the way this DLC was planned felt like a trap, and people don't like feeling trapped. Because normal people worked hard for their money too and worry they are being played for their devotion.
Yeah, classic paranoia on the Internet. OH NO! SOMETHING I HAVE TO PAY FOR! WHY ARE YOU SO GREEDY [Insert Company Here]. There are a lot of reasonable people too, and a lot of people who misunderstand things and make assumptions based off what everyone else is saying without looking up the facts themselves, but there are also those who will complain about anything they have to pay for because they trust their paranoia more than anything else. Somewhat sad, but I get it to an extent.
Anyway as I said I was never going to buy Mass Effect 3 long bfore this nonsense, the DLC thing is overblown by gamers sure but most developers can make money without resorting to holding plot elements hostage like this. (Pay extra to find out what happens to Snape in the Deathly Hallows! Its totally optional if you don't care about that entire character/story arc!)
As I've already said, its not essential to the story. More accurate than you Snape analogy would be 'Pay extra to have Harry gain the Ghost of Gryphindor as a companion! Comes complete with comedy lines, cool spells, and an interesting scene where he finds her. Buy now!'.
Would having the Ghost of whoever that Gryphindor founder was be awesome, cool and interesting? Yeah. Would it be essential to the plot? No, as you can see the plot flowed quite nicely without her.
Mr Goostoff said:
Didn't read past the image. Mostly because your McDonalds point was entirely flawed.
McDonalds has to purchase (or, spend money on) every slice of cheese that comes into their possession. They need to charge for people wanting extra cheese because every slice is an expense.
DLC is a piece of software. Once it exists, it doesn't stop existing, and the people distributing it (in this case, Bioware and EA) don't need to purchase every copy of it that they sell.
I say this to point out the flaw in your argument, not because I am against it.
I too am sick of the complaints about the Day One DLC.
That implies that making the DLC is free. You pay the designers, artists, coders, ect. their pay to make the DLC when you buy the DLC, and then you can talk. Problem is, that would be more than unreasonable for most people. So instead, they cut that cost down and sell the DLC for less than its production cost to a lot of people, making up the production cost through the number of small purchases adding money to repay that. Its like a tollway. It cost the government a lot of money to make, but rather than charging the first driver to use it the full cost to make it, they charge everyone who uses it a significantly lesser amount to slowly regain the money through large amounts of small 'purchases'. Though yes, the McD analogy was somewhat flawed too.