Your best Warhammer, Warhammer 40k and related gaming moments.

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
Generic Gamer said:
Brother Matthias gets his aim down.

Brother Matthias was my plasma cannon devastator, he stuck in my marine army for three years and for that time he never rolled above a 1 or a 2 to hit. Brother Matthias literally never killed anything, he died on many occasions, mostly to his own gun and never once scored a single victory point for me.

One day I started to play my mate's new army, Grey Knights, and Brother matthias suddenly started hitting things! He alone accounted for ten kills in that one battle.
I suspect Brother Matthias of heresy and colluding with the enemy.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
Major Tom said:
I think 2nd ed is still a great skirmish game (after all, Necromunda was based off of the 2nd ed ruleset), but for large scale battles the later editions are better.
Necromunda was a pretty fun game. But as your gang got to the higher levels, then unless you were fighting someone about the same, any new people were killed before the game really got started.

With 2nd Ed 40K, a few people I played had tooled up Commanders and used their army to absorb all the heavy fire I directed at them. Their Commander advanced behind the army thinking they were safe. And for a while it worked, until GW released the Vindicare Assassin. Those 2+ invuln power fields were a mighty big waste of points.
 

Macabre9037

New member
Jul 2, 2009
186
0
0
The first game where in I deployed my Dark Angels Veterans squad, all equipped with melee weapons. I was playing against orks. I attacked the mob of about 20 with my veterans, I utterly decimated all of them and it was amazing.
 

SketchyFK

New member
Mar 14, 2010
77
0
0
Marter said:
There was that one time, where I...actually played Warhammer!

Yeah, I mostly just paint the figures. >_>

I played once, at the Games Workshop store. It was...okay, I guess, but I was really bad. XD
I am glad to see there are other people out there who mainly just paint the models like myself.

First game I ever had was with my Mek and some looted wagons. He rained fire and bullets with his Space Marines against me (and even dropped a nukish weapon on me) all for my vechiles - to be saved by my Kustom Force Field 4+ roll and i save on all my vechiles withing range.

A little, Ork built sheild, held up against a nuke. I am pleased. Went on to win the game.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Ah, another game comes to mind.

Eldar vs. Drop-pod/mech SM

Problem for my enemy being I was running 3 Wraithlords. Basically, most of my army just sat there doing nothing, while the Wraithlords and 7 harlequins ran from squad to squad tearing them apart. Then at the end, the WL's just strolled about flicking drop pods and rhinos while the rest of the eldar sat back and slept.
 

Ferrious

Made From Corpses
Jan 6, 2010
156
0
0
008Zulu said:
Since the Nightbringer is a monstrous creature, it's attacks ignored Abaddon's normal 2+ armour save leaving him with only his 4+ invulnerable saves, which he promptly failed. All four of them. Killing him in a single round of combat.
I might be wrong here, as I haven't put my Necrons to the field in about six months (Mars hungers...), but being a C'Tan and thus made of the same crap the Pariahs use for their phase blades, I'm fairly sure Nightbringer ignores invulnerable saves too (think it's in the common rules for C'Tan bit of the Necron 'dex, but I can't access that from work).

Seriously bad idea to engage the Nightbringer with any high-value character. Using sniper weapons works bloody brilliantly though (and the old Grey Knight "We ignore invulnerable but not armour" weapons eat him alive). And Poison. And a multitude of other ranged attacks that make him 360pts of worthless. All of my regular opponents would give me a pitying look if I put him on the field, they know he's no more of a threat than his lascannon attack.

High-value CC duels are awesome when they happen, but no one in their right mind should ever engage the Nightbringer... you just kill the warriors they don't have enough of, keep out of the Nightbringer's abysmal movement range and bye bye when phase out kicks in.

We'll Be Back. Yeah, right.
 

Ferrious

Made From Corpses
Jan 6, 2010
156
0
0
My favourite moment when I used to play my Space Marine army was the first half a dozen battles I used the "double-lightning claw Space Marine captain" model they released for one of the promotional campaigns.

He ate everything. Literally everything. Chaos Chosen? pfft, bye bye. Genestealers? Get out. Fellow Space Marine heroes? back to geneseed for you!

He came up against our Tau player of the day and took 6 turns of being hit in the face with the Hammerhead rail cannon. He got up every, single, time (Iron Halos can be awesome) in between eating fire warriors. Just one failed save and he would have been a goner (instant death can be a right *****).

I've never seen such a rubbish character take and give such punishment. Shame I don't get that kind of luck more often.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
Ferrious said:
008Zulu said:
Since the Nightbringer is a monstrous creature, it's attacks ignored Abaddon's normal 2+ armour save leaving him with only his 4+ invulnerable saves, which he promptly failed. All four of them. Killing him in a single round of combat.
I might be wrong here, as I haven't put my Necrons to the field in about six months (Mars hungers...), but being a C'Tan and thus made of the same crap the Pariahs use for their phase blades, I'm fairly sure Nightbringer ignores invulnerable saves too (think it's in the common rules for C'Tan bit of the Necron 'dex, but I can't access that from work).

Seriously bad idea to engage the Nightbringer with any high-value character. Using sniper weapons works bloody brilliantly though (and the old Grey Knight "We ignore invulnerable but not armour" weapons eat him alive). And Poison. And a multitude of other ranged attacks that make him 360pts of worthless. All of my regular opponents would give me a pitying look if I put him on the field, they know he's no more of a threat than his lascannon attack.

High-value CC duels are awesome when they happen, but no one in their right mind should ever engage the Nightbringer... you just kill the warriors they don't have enough of, keep out of the Nightbringer's abysmal movement range and bye bye when phase out kicks in.

We'll Be Back. Yeah, right.
I think it was just plain luck on my side that Abaddon didnt shred the Nightbringer during his attack. But yeah, if my opponent is fielding an army that can have high sniper quantities, then I wont bring him along, but instead bring a Monolith and Deep Strike it behind his lines then bring forth the 20-man Necron Warrior squad held in reserve.

Double checked the Codex, they only ignore standard armour saves. But that bit about the Pariahs weapons keeps me thinking;
Does the Necron Lord's warscythe also have a built in gauss blaster or is it only the Pariahs that do.
 

008Zulu_v1legacy

New member
Sep 6, 2009
6,019
0
0
Major Tom said:
That's true of any experience based game though. A while ago a few of my friends and myself did a short Mordheim campaign where I ran a Reiklander band, and by the end, where I deployed my captain and my crossbowmen quite literally dictated the flow of the game. The crossbows were BS5 so nobody wanted to be out in the open anywhere in range of them, and the captain, though only BS4, was eagle eyed (making his crossbow range 30"), with both the trick shot and quick shot skills so he could fire twice a turn with no cover modifiers. My friends, being about the same level as me, were terrified of this group, I can only imagine what would have happened if a new player had joined in.

I suppose that's why many of these games have underdog rules, that give an XP buff to lower level players to they can get to speed quicker.
Never played Mordheim, mainly because I didnt really get in to Warhammer that much. Not that I didnt find it interesting, its just that everyone I gamed with only liked 40K and Necromunda.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
008Zulu said:
Ferrious said:
Double checked the Codex, they only ignore standard armour saves. But that bit about the Pariahs weapons keeps me thinking;
Does the Necron Lord's warscythe also have a built in gauss blaster or is it only the Pariahs that do.
Fairly sure it loses the in-built guass blaster once you decide to upgrade it... might be wrong.

But that got me thinking about a match between two guys at the club I used to frequent, during 4th Ed: pre-match army list checking, Necron player: twin-lord, warriors and three Monoliths... everyone groans, Marine player: THSS and gun-line (high-dev mini-maxed). (everyone starts beard-stroking)

Result: gun-line mauls the warriors, phase out in turn 3 *facepalm*
 

Ferrious

Made From Corpses
Jan 6, 2010
156
0
0
008Zulu said:
But that bit about the Pariahs weapons keeps me thinking; Does the Necron Lord's warscythe also have a built in gauss blaster or is it only the Pariahs that do.
Only the Pariah's, and you lose the Staff of Light ranged attack if you take the Warscythe (Source: Necron official FAQ, which I do have at work, strangely). In my experience it's not worth it, and the Staff does much better. Might be worth it with a unit of Pariahs, but I hate those over-priced, worthless, phase-out-causing things anyway.
 

Ferrious

Made From Corpses
Jan 6, 2010
156
0
0
SckizoBoy said:
Result: gun-line mauls the warriors, phase out in turn 3 *facepalm*
I once phased out before the end of turn two. With a warrior-heavy force (Lord, Monolith, everything else warriors). We got absolutely destroyed by Tau weapons fire.

Not as bad as my Captain with Jumppack who on turn one lost 2 of his companions in his assault squad, bottled it, and thanks to the jumppacks managed to leap off the board from his deployment position. I've never been so disappointed in a space marine. Nice to watch 300+pts leap off the board before they've even moved, cowards.
 

teebeeohh

New member
Jun 17, 2009
2,896
0
0
Tau vs Orc
i somehow totally screwed up and had a lot of orcs standing just close enough to my lines to charge the next turn. i then had my luckiest shootout ever and all that was left standing were 6 orcs who charged at the one firewarrior squad that had hit with every shot. the orcs died and the whole squad survived. Later that day i made my girlfriend paint skulls and their helmets. This was years ago and my friends still fear the might of my (retired) skull squad.
 

Omegatronacles

Guardian Of Forever
Oct 15, 2009
731
0
0
Ferrious said:
008Zulu said:
Since the Nightbringer is a monstrous creature, it's attacks ignored Abaddon's normal 2+ armour save leaving him with only his 4+ invulnerable saves, which he promptly failed. All four of them. Killing him in a single round of combat.
I might be wrong here, as I haven't put my Necrons to the field in about six months (Mars hungers...), but being a C'Tan and thus made of the same crap the Pariahs use for their phase blades, I'm fairly sure Nightbringer ignores invulnerable saves too (think it's in the common rules for C'Tan bit of the Necron 'dex, but I can't access that from work).

Seriously bad idea to engage the Nightbringer with any high-value character. Using sniper weapons works bloody brilliantly though (and the old Grey Knight "We ignore invulnerable but not armour" weapons eat him alive). And Poison. And a multitude of other ranged attacks that make him 360pts of worthless. All of my regular opponents would give me a pitying look if I put him on the field, they know he's no more of a threat than his lascannon attack.

High-value CC duels are awesome when they happen, but no one in their right mind should ever engage the Nightbringer... you just kill the warriors they don't have enough of, keep out of the Nightbringer's abysmal movement range and bye bye when phase out kicks in.

We'll Be Back. Yeah, right.
You are correct, the C'Tan's attacks ignore invulnerable saves as well. It's not just a bad idea to engage the Nightbringer with a high value character, it's a bad idea to engage the Nightbringer in melee at all. Take him down at range, or cry as he rips your army to shreds.
 

SckizoBoy

Ineptly Chaotic
Legacy
Jan 6, 2011
8,681
200
68
A Hermit's Cave
Ferrious said:
SckizoBoy said:
Result: gun-line mauls the warriors, phase out in turn 3 *facepalm*
I once phased out before the end of turn two. With a warrior-heavy force (Lord, Monolith, everything else warriors). We got absolutely destroyed by Tau weapons fire.

Not as bad as my Captain with Jumppack who on turn one lost 2 of his companions in his assault squad, bottled it, and thanks to the jumppacks managed to leap off the board from his deployment position. I've never been so disappointed in a space marine. Nice to watch 300+pts leap off the board before they've even moved, cowards.
And that's why I always take (OK, took) a assault-Chaplain (complemented by a T-Librarian, believe me invest 40pts and that Librarian becomes rock-hard). Not big on vanilla characters for Marines any more.

I've been doing some WH40K theory: apocalypse, Commander Dante + Angelic Host, deep strike, no scatter, assault on arrival, BAM! 21 S4 power weapon attacks with re-rolls... if it wasn't for bloody uni...
 

Ferrious

Made From Corpses
Jan 6, 2010
156
0
0
008Zulu said:
instead bring a Monolith and Deep Strike it behind his lines then bring forth the 20-man Necron Warrior squad held in reserve.
Last time I tried this, the Monolith became available for deployment, but the warriors didn't. Doesn't take long for it to be mauled without any kind of support. Also, I hate having warriors anywhere near close-combat - the current leadership penalties for losing CC are much too harsh on the metal lads.