Your biggest gaming surprise so far this year

hanselthecaretaker

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So, I mentioned earlier in another thread [http://www.escapistmagazine.com/forums/read/9.948649-Ghost-Recon-Wildlands-first-Impressions] that I picked up Tom Clancy's Ghost Recon: Wildlands. After putting about 10-15 hours into it so far - about equally split between solo and co-op - I have to wonder on what basis some of the low critiques were made.

Mind you, I'd only started playing after the patch that apparently changed a few things, so what's better or worse probably depends on who's doing the praising/complaining. The hardcore Ghost Recon fans probably hate it for being "casualized", but for people like me, something about it really feeling like a combination of GTA and Far Cry struck a pretty resonant chord.

A few early game thoughts broken down into two distinctly all-encompassing categories:

Presentation: Visually it's one of the most ambitious and detailed open worlds I've had the pleasure of roaming around in, whether land, air or sea. It is going for a more realistic look that works. Macro detail approaches photo-realism even on a standard PS4, but micro level detail isn't quite as impressive. Understandable given the sheer size of the map.

However, the game still throws in little details; for example the exhaust cloud from a dirt bike will vary in volume and intensity whether you're idling or accelerating. Weather has some nice effects on gameplay, especially depending on time of day. Thick sheets of rain falling during a thunderstorm can obscure night vision to the point you'll be looking for thermal instead. Characters and weapons have incredibly detailed customization options, although perhaps initially more from a visual standpoint than technical. Weapons also get a worn look after a while and can be painted fresh if it floats your boat.

Sound is equally as impressive. Gunfights have an appropriate level of bite to them. The sound of a sniper rifle shot resonating through a desert valley is grin-inducing. Weapons sound punchy and there is a pleasing contrast between an open or suppressed muzzle. Some games have them sounding too soft like the old spy movies. Not here; at least not on the weapons I've tried so far. I also swear I've heard the sound of an empty shell hitting the floor from my bolt action change sniper rifle change depending on the surface material.

Explosions are loud and resonant. It never gets old hearing the whirring down of a chopper sputtering to the ground and then the resounding cannon-like bang a few seconds later. Weather effects like rain drops pattering on the ground, a roof or your clothes are atmospheric, and imo the best sounding thunderstorms since Red Dead: Redemption.

I could easily go on if I had more time.


Gameplay: Like I said earlier, it's a nice cross between GTA and Far Cry. Not everyone's cup of tea I know, but to me it takes the best of GTA's open world detail, free roam take-any-vehicle type freedom and combines it with Far Cry's discovery style progression; even going a step further in some respects. The unlocking of missions feels very natural, simply finding things as you go, gaining intel from wherever that leads to details on new missions, enemy location, weapon upgrades, etc. I also like how you can tag supplies for the rebels to help you along the way. On one hand I think they missed an opportunity here for a more tactical health system, but on the other it could've ended up hurting the overall playability and pacing.

There is something to be said for open world games having too much to do, but the way Wildlands does it to me prevents it from becoming tedious, at least so far. Like any game there is redundancy, but if it feels natural and leads to helpful rewards then I find little fault with it. It's a breath of fresh air to play a game with a progression style that feels free of the RNG factor.

Character movement feels a bit stiffer than I'd like, but that's somewhat understandable for a TPS. There is an appropriate sense of weight and feeling connected to the environment which is always welcome. Climbing feels a bit clunky after playing something like Horizon: Zero Dawn, but then again it's an understandable contrast given the differences in character design.

Gunplay and aiming feels pretty butter-smooth though; not quite to Horizon: Zero Dawn's level of buttery in terms of aiming, but sufficient. The variety of stats and how different mods/attachments affect any given one adds some tactical flair. That larger magazine will be great in a large firefight, but watch for the added weapon kick. Or take something like the Warhawk sniper rifle with its incredible stopping power, but have fun if you stir up a hornets nest from the bang because you couldn't add a suppressor.

In terms of alerts, enemies are often too forgiving at least on Normal difficulty, but at least there seems to be a decent balance of raining down punishment for a careless blunder, and being able to still survive a botched stealth attempt if you find a good hiding spot. Unidad can get pretty aggressive to the point of being a nuisance, but it's still early and I think there are later abilities and gear that can alleviate it somewhat.

The Sync-Shot feature almost makes solo play too easy in many cases, but it's definitely slick in a pinch, especially from a drone. In co-op the feature is of course more satisfying though, with the added element of uncertainty involving real people needing to act quickly and precisely.

Speaking of solo play and co-op, it is one of the more seamless and pain-free forms of multiplayer I've experienced in a game. I like that progress on a game map this massive is practically interchangeable between the two. Play a couple missions solo, and then invite or drop into someone else's game to complete the rest. Back-tracking on a map this size could easily be a nightmare, but fairly decent checkpoints during missions and a balanced fast travel system reduce the frustration to little more than a brief loading screen. I do wish there were fewer of the escort/protect style missions, but they so far haven't been as frustrating as what's been in the last few GTA's for example. With a game this size I suppose it's impossible to have all killer, no filler.

Overall to me this has so far been one of the few games played that has me wondering where the time went. It has a great balance of realism and gaminess, and the gameplay loop personally clicks in so many ways that I can foresee boredom being staved off for quite some time. Considering the review average this game has gotten, it's a shining example imo of how such a system can make for a horrible first impression.
 

Blitsie

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Wildlands is mine too! Honestly the game reminds me exactly of Mercenaries 2; its a flawed, buggy mess of a game sometimes but its just so gosh darn fun and has just enough personality to capture me.

My favorite part is by far the combat, to add with what you said about the weapon sounds, that "thump" sound they added when your bullet connects with the baddie makes sniping immensely satisfying. I also love the firefights overall, especially on the hardest difficulty, the AI is aggressive and flanks you while moving from cover to cover, you can suppress them with fire and send your unit to flank or you can even be suppressed and surrounded. I also personally love that they repopulate everything as its great fun revisting old military bases and conjuring up either different combat or stealth scenarios.

My favorite small-ish detail by far though is having outfit sets, so I've created a night outfit making me look like the SAS, and a whole bunch of region specific ones that just adds tons to the immersion for me as I power through the game's different biomes.

Its a pretty damn fantastic game really, I'm personally loving it warts and all so far. Even the wacky DLC everyone is currently hating is good fun for me so far, makes for a nice break when the constant serious military aspect gets tiring.
 

pookie101

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weirdly mass effect Andromeda for me.
I went from being hyped, to very disappointed to it really growing on me after 20 odd hours. im liking the new crew. i like my ryder, shes quirky and weird
 

Sniper Team 4

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I'm enjoying Nier: Automata very much. It's just so...odd. Everything from the story and characters, to the different gameplay modes and the camera angles.
 

Wrex Brogan

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Horizon Zero Dawn is mine so far - went in only knowing that it was a AAA game being sold on it's cutting-edge graphics and robot dinosaurs, ended up loving the story, characters, gameplay and well-designed sandbox. Plus it's one of the few cutting-edge graphics games that actually made me go 'damn this is actually really pretty'.

Also Persona 5 - Never really been into the Persona series but so far I've been enjoying myself with this one. Still getting used to the whole day/night shift but I'm getting into it a lot more than I thought I would've.
 

Tanis

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Horizon Zero Dawn:
Wait...the people who did all those 'Halo-BWAHAAHAHAHHAAHA-killer' games made an open-world action RPG with a female lead set in a robots rule the world setting?!?!?!
Wait...and it's actually GOOD?!!?!?!?!??!
 

Squilookle

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Blitsie said:
Wildlands is mine too! Honestly the game reminds me exactly of Mercenaries 2
Yikes, really? if it's like Mercenaries 2 then that's enough to convince me never to set foot near that thing. I have no idea why people like Mercenaries 2- unless they've never tried the first Mercenaries, which was a goddamn masterpiece.
 

Hawki

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Tanis said:
Wait...the people who did all those 'Halo-BWAHAAHAHAHHAAHA-killer' games
From what I understand, Killzone being labeled as a "Halo killer" was a move made by Sony, not Guerilla. And I say this as someone who likes both franchises.
 

Arnoxthe1

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Squilookle said:
I have no idea why people like Mercenaries 2- unless they've never tried the first Mercenaries, which was a goddamn masterpiece.


And for the record, Red Faction: Guerrilla and Just Cause 3 seem to be the only games like the first Mercenaries. But they're both missing airstrikes.
 

Phoenixmgs_v1legacy

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hanselthecaretaker said:
I have to wonder on what basis some of the low critiques were made...

The hardcore Ghost Recon fans probably hate it for being "casualized"...

Character movement feels a bit stiffer than I'd like, but that's somewhat understandable for a TPS...Gunplay and aiming feels pretty butter-smooth though; not quite to Horizon: Zero Dawn's level of buttery in terms of aiming, but sufficient.
Ghost Recon Future Soldier did everything better than Wildlands, much better IMO. Future Soldier already kinda "casualized" the franchise by making the game much more fast-paced. However, it still was able to innovate the TPS genre. The cover swap mechanic allowed cover to be used not just defensively but to be used in a very aggressive and offensive manner like you can see here [https://www.youtube.com/watch?v=ZgrbDF032LQ]. The cover swap system, in a sense, allowed for moves to be strung together much like a combo system. The controls of Wildlands make for a "bland" TPS with nothing but the most basic of TPS functions, there's not even the dive roll anymore. Uncharted has more to its controls than Wildlands. Future Soldier is arguably the smoothest controlling TPS (especially in movement), much smoother than Horizon. I played the beta for Wildlands and I deleted it after an hour, it was a below average TPS for me.

Wrex Brogan said:
Horizon Zero Dawn is mine so far - went in only knowing that it was a AAA game being sold on it's cutting-edge graphics and robot dinosaurs, ended up loving the story, characters, gameplay and well-designed sandbox. Plus it's one of the few cutting-edge graphics games that actually made me go 'damn this is actually really pretty'.
Tanis said:
Horizon Zero Dawn:
Wait...the people who did all those 'Halo-BWAHAAHAHAHHAAHA-killer' games made an open-world action RPG with a female lead set in a robots rule the world setting?!?!?!
Wait...and it's actually GOOD?!!?!?!?!??!
Horizon for me as well. It's the first open world game that I've really really liked in I don't know how long. The open world actually serves the core gameplay and enhances it vs diluting the core gameplay like most open world games. Plus, Horizon is all about quality first over quantity; the world itself isn't that big while being dense and varied, there's not hundreds of quests, there's less collectibles than a freaking Uncharted game. I did have high hopes for Horizon after the reveal but I still wasn't sure how the moment-to-moment gameplay would be, I knew the game would have its great moments but what about the in-between.

Squilookle said:
Blitsie said:
Wildlands is mine too! Honestly the game reminds me exactly of Mercenaries 2
Yikes, really? if it's like Mercenaries 2 then that's enough to convince me never to set foot near that thing. I have no idea why people like Mercenaries 2- unless they've never tried the first Mercenaries, which was a goddamn masterpiece.
I think Mercenaries is still my favorite open world game because it used its open world most effectively to allow for open-ended solutions to missions, which is the point of an open world game (*cough*Rockstar*cough*). Mercenaries was more of a puzzle game than anything, I just loved trying to figure out how to complete a mission without the faction knowing it was me. I was so excited for Mercs2 but after playing just a few hours, I knew the game wasn't even in the same league as the 1st. All I sorta even remember was these stupid constantly respawning enemies shooting RPGs out of windows until you blew up the building and the fact that you had to drive to said faction to buy stuff instead of just ordering it and it being dropped off.
 

Arnoxthe1

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Phoenixmgs said:
Ghost Recon Future Soldier did everything better than Wildlands, much better IMO. Future Soldier already kinda "casualized" the franchise by making the game much more fast-paced. However, it still was able to innovate the TPS genre.
Wasn't FR full of bugs that were never fully fixed? I was thinking about buying it one day but stopped due to a fair few warnings about it.
 

Phoenixmgs_v1legacy

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Arnoxthe1 said:
Phoenixmgs said:
Ghost Recon Future Soldier did everything better than Wildlands, much better IMO. Future Soldier already kinda "casualized" the franchise by making the game much more fast-paced. However, it still was able to innovate the TPS genre.
Wasn't FR full of bugs that were never fully fixed? I was thinking about buying it one day but stopped due to a fair few warnings about it.
Outside of early day online issues, I don't recall any bugs especially with regards to the campaign. They never did fix a mic issue with regards to the competitive multiplayer though. Ubisoft still didn't even fix the "core" issue with the game's online MP with Rainbow Six Siege, which uses the same exact flawed netcode as Future Soldier.
 

immortalfrieza

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pookie101 said:
weirdly mass effect Andromeda for me.
I went from being hyped, to very disappointed to it really growing on me after 20 odd hours. im liking the new crew. i like my ryder, shes quirky and weird
Mass Effect Andromeda for me too, though I liked it straight away. After all the hatred I kept seeing about it both pre and post release I was surprised by how incredibly good it really is. I put it down for now, but it gave me the "I have to get through the WHOLE THING!!!" feeling few video games really give me these days.
 

MHR

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I was talking about Alien Swarm a few days ago and how it was pretty good. Then the next day, Alien Swarm: Reactive Drop releases suddenly without me even knowing it was being made as a free standalone game with extra content.
 

Casual Shinji

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The fact that Horizon: Zero Dawn runs. It's a graphics heavy, open-world game... and it runs. Oddly more so then by the game itself, I'm amazed it's not a janky, stuttering, glitchy mess like pretty much every other Ubisoft game this generation (though I guess we can put Bioware in that camp now, too). Nothing but praise for Guerilla's programmers.

Also, Snake Pass was a nice surprise.